A Brawl Battle with Equalizer Ruleset.

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This is me showing my winning of another brawl battle where the battle ruleset gives initial health to all monsters equal to the monster on either team with the highest base health.

I'll be joining a challenge hosted by @splinterlands with this post and I'm linking the challenge link so that other peoples may know about it.
Splinterlands Social Media Challenge!

Equalizer: The initial health of all monsters is equal to that of the monster on either team with the highest base health.

This time I got a battle with 99 mana and I went for it.

THIS IS THE BATTLE LINK.

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Here you can see both teams where I've found an opponent with 6 cards against my 6 cards.

Battle Ruleset:

The battle ruleset has 99 mana cap.
Equalizer: The initial health of all monsters is equal to that of the monster on either team with the highest base health.

Arena Tactics:

Host guild always wins when there's a draw. Host guild unites attack first in ties.
Kelya Frendul was banished from the visiting battle mage's roster. They could not use this character when creating a team.

Fray Limits:

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I played in bronze league level caps where I could use all cards according to bronze league level caps.

My chosen cards.
I chose fire splinter with 6 fire cards and I used Yodin Zaku as the summoner.

Yodin ZakuGrum FlamebladeMagnorTinderlockLava LauncherAsh MirageCountess Sinash
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Yodin Zaku offers +1 health and blast ability to all friendly monsters, +1 ranged attack to all friendly ranged attackers. Grum Flameblade gets +1 to all stats every time it defeats an opponent for having bloodlust ability and for having void armor ability, magic attacks hit this monster's armor before its Health. Magnor attracts all enemy monsters target this monster for having taunt ability. Tinderlock gains increased stats if it's the only Monster on the team alive for having last stand ability and it can perform ranged attacks from the first position for having close range ability.

Lava Launcher has the close range ability as well along with some big and good stats. Ash Mirage reduces the ranged attack of all enemy monsters for having headwinds ability. Countess Sinash may attack from any position and will target the enemy monster with the lowest health for having opportunity ability and this Monster cannot be targeted for attacks unless it's in the first position for having camouflage ability.

Enemy's chosen cards.
The enemy chose fire splinter with 5 fire cards and 1 neutral card and the enemy team used Tarsa as the summoner.

TarsaLiving LavaGiant RocDjinn InferniOrella AbadonTenyii StrikerUraeus
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Tarsa offers +1 health to all its friendly team and +1 melee attack to all friendly melee attackers. Living Lava reduce damage from melee and ranged attacks for having shield ability. Giant Roc may attack from the second position on the team for having reach ability and has an increased chance of evading melee or ranged attacks from Monsters who do not have the flying ability for having the flying ability. Djinn Inferni does double damage against targets that cost 10 or more mana for having giant killer ability which is a bad news for me as I chose 3 monsters with 10 or more mana.

Orella Abadon targets the last monster on the enemy team instead of the first monster for having sneak ability and every time this monster defeats an opponent, it gets +1 to all stats for having bloodlust ability. Both Tenyii Striker and Uraeus also has the sneak ability.

The Battle

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For the battle ruleset (Equalizer), all monsters got equal health (13) of friendly teams Magnor as the friendly monster had the highest base health. Enemy team's summoner Tarsa gave +1 melee attacks each to all 5 melee attackers and all the enemy monster got +1 health as well. Friendly team's summoner Yodin Zaku gave +1 ranged attacks each to all 4 ranged attackers and all the friendly monster got +1 health and blast ability as well. The enemy team didn't have any ranged attacker so headwinds ability of Ash Mirage was a pure waste.

Friendly teams Ash Mirage started attacking first and the enemy teams Living Lava lost 2 armor getting the ranged attack and Giant Roc lost 2 health getting the blast attack. Then Countess Sinash killed 4 health of Giant Roc and 2 adjacent enemy monsters lost 1+2 health for the blast damage. Then Djinn Inferni used the giant killer ability and did a double damage to friendly teams Magnor and the friendly monster lost 6 health with 1 single shot which says, the friendly monsters with 10 or more mana are in real danger till Djinn Inferni dies. All friendly monsters were attacking the enemy teams Living Lava when all the enemy monsters were busy taking out friendly teams Magnor as the friendly team was taunting the enemy monsters.

After killing 2 enemy monsters, friendly team killed the enemy's Djinn Inferni before it does any more big damage to friendly monsters. Orella Abadon couldn't use the bloodlust ability for not able to kill any monster and it died before doing so. Grum Flameblade could live if it could attack once more or the last attack of the enemy's Uraeus went missed for any reason but that didn't happen and the friendly monster died at the last moment. And the game came to an ending when the friendly team still had 4 monsters intact.

NEXT TIME.

The next post about splinterlands will be coming soon.
Screenshots are my take from the game website.

SEE YOU.

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