[Magi of Chaos] Share your Battle challenge (1)

First attempt at the Magi of Chaos share your battle challenge, magi of chaos a neutral monster that does magic damage great in situations where you need more monsters due to ruleset restrictions.

Link to the Battle: https://splinterlands.com?p=battle&id=sl_097f2255d4279ea5ebf665cf5a3a0763&ref=dotz132

Card Background Information

EditionChaos Legion
AbilitiesOppress (Level 5)

Card level & stats

Bronze max | LV2 - +1Health
Sliver max | LV3 - +1 Damage
Gold max | LV5 - Gain Oppress & +1 Health
Diamond and above | LV MAX - +1 Damage

Pros & Cons


  • Neutral monster fits in with all elements
  • Magic attacker so can be placed anywhere
  • Bypasses armor with attacks


  • high cost of 6 mana
  • No ability till level 5
  • Quite slow

Battle rules

SymbolRule Effect
All Monsters have the Blast ability.
Only Monsters with even Mana costs may be used in battles.

Total Mana : 38
Usable elements : Fire, Water and Death

The number of element is quite limited and due to the ruleset the number of usable units are also limited well at least the mana is even as well which makes it slightly better plus the blast ruleset requires some planning to make best use of it.

Team Composition

SummonerKelya Frendul chosen for the extra point of armor and the access to certain water units that i plan to use in this lineup
Main tank, Trample, EnrageDiemonshark with its high health, speed and armor are great for this ruleset, blast works well for it since it gets to do more damage
Reflection shield, CamouflagedVenator Kinjo with its reflection shield it one of the better unit to use here since it not affected by blast and since its camouflaged it cannot be targeted till it reaches the front cant attack thou
Void, Slow, Strengthen, heal , sub tankBaakjira just to boost hp of units and slow down the opponent's team
Magic damage, Star of the challengeMagi of Chaos the only magic damage on the team to use the hopefully it takes advantage of the blast to do more damage
SwiftnessSupply Runner to do both damage and boost the speed of the team to get the chance to attack first which is quite strong in this match with the extra blast to take out other units
Opportunist, PoisonDeeplurker with Opportunist it will aid in killing units with low hp and since there is blast it will do a better job and poison does help as well

Now on to the Battle

Round 1

They also went with water team the teams do use the same main tank and have 4 units that are the same however they went with another magic damage unit instead of something that can negate blast damage which might be a mistake since the blast damage does build up.

The armor values do help in negating those points of blast damage on both side, Venator Kinjo is doing its work by negating quite a few hits of blast damage.

The round ends with both sides losing a bit of hp and a bunch of armor but other than that it looks to be similar on both sides.

Round 2 & 3

That Diemonshark trample was a quite good for my side since it lowered the oppenent's unit behind the first unit to a killable range allowing for the Diemonshark to take out 2 units with its turn which favors me greatly. The extra speed given by swiftness is showing its value by allowing my units to attack first resulting in the opponent's team being killed fast preventing the damage that would have happen on my team.

The rounds ends with the opponent losing 4 units while my team lost only my Diemonshark which does make it a sure win for me in the next round

The Last Round

The round ended super fast since the remaining 2 units on the opponent's team are both quite low in hp and one of the 2 units is a range damage dealer without close combat which means once it reaches the front it will be unable to attack

Strategy Talk

The strategy was revolves around using a speed to my advantage and having a unit with reflection shield does help in preventing those small blast numbers from adding up to wipe out my units, the speed advantage allowed the units to attack first to remove the threat to my team early.

Magi of Chaos is a decent magic damage unit and by being neutral it works any element and in ruleset like this it helps since it gives more options

Good ruleset to use in:

Holy Protectiondouble edged sword it a free negate for damage but the shield prevents it from hurting others as well
Even StevensSince its an even Mana card it works in this ruleset
Explosive WeaponryDouble edged sword since it allows it to hit for more damage at the same time and since its magic it bypasses armor
Armored Upprotects it and since its a magic attacker its great

Thanks for the battle challenge curation team

If you are interested in the game, here's my referral link: https://splinterlands.com?ref=dotz132

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