First attempt at the Magi of Chaos share your battle challenge, magi of chaos a neutral monster that does magic damage great in situations where you need more monsters due to ruleset restrictions.
Link to the Battle: https://splinterlands.com?p=battle&id=sl_097f2255d4279ea5ebf665cf5a3a0763&ref=dotz132
Card Background Information
Edition | Chaos Legion |
---|---|
Rarity | Epic |
Element | Neutral |
Attack | Magic |
Abilities | Oppress (Level 5) |
Card level & stats
Bronze max | LV2 - +1Health
Sliver max | LV3 - +1 Damage
Gold max | LV5 - Gain Oppress & +1 Health
Diamond and above | LV MAX - +1 Damage
Pros & Cons
Pros:
- Neutral monster fits in with all elements
- Magic attacker so can be placed anywhere
- Bypasses armor with attacks
Cons:
- high cost of 6 mana
- No ability till level 5
- Quite slow
Battle rules
Symbol | Rule Effect |
---|---|
All Monsters have the Blast ability. | |
Only Monsters with even Mana costs may be used in battles. |
Total Mana : 38
Usable elements : Fire, Water and Death
The number of element is quite limited and due to the ruleset the number of usable units are also limited well at least the mana is even as well which makes it slightly better plus the blast ruleset requires some planning to make best use of it.
Team Composition
Card | Role | Reason |
---|---|---|
Summoner | Kelya Frendul chosen for the extra point of armor and the access to certain water units that i plan to use in this lineup | |
Main tank, Trample, Enrage | Diemonshark with its high health, speed and armor are great for this ruleset, blast works well for it since it gets to do more damage | |
Reflection shield, Camouflaged | Venator Kinjo with its reflection shield it one of the better unit to use here since it not affected by blast and since its camouflaged it cannot be targeted till it reaches the front cant attack thou | |
Void, Slow, Strengthen, heal , sub tank | Baakjira just to boost hp of units and slow down the opponent's team | |
Magic damage, Star of the challenge | Magi of Chaos the only magic damage on the team to use the hopefully it takes advantage of the blast to do more damage | |
Swiftness | Supply Runner to do both damage and boost the speed of the team to get the chance to attack first which is quite strong in this match with the extra blast to take out other units | |
Opportunist, Poison | Deeplurker with Opportunist it will aid in killing units with low hp and since there is blast it will do a better job and poison does help as well |
Now on to the Battle
Round 1
The armor values do help in negating those points of blast damage on both side, Venator Kinjo is doing its work by negating quite a few hits of blast damage.
The round ends with both sides losing a bit of hp and a bunch of armor but other than that it looks to be similar on both sides.
Round 2 & 3
The rounds ends with the opponent losing 4 units while my team lost only my Diemonshark which does make it a sure win for me in the next round
The Last Round
Strategy Talk
The strategy was revolves around using a speed to my advantage and having a unit with reflection shield does help in preventing those small blast numbers from adding up to wipe out my units, the speed advantage allowed the units to attack first to remove the threat to my team early.
Magi of Chaos is a decent magic damage unit and by being neutral it works any element and in ruleset like this it helps since it gives more options
Good ruleset to use in:
Ruleset | Explanation |
---|---|
Holy Protection | double edged sword it a free negate for damage but the shield prevents it from hurting others as well |
Even Stevens | Since its an even Mana card it works in this ruleset |
Explosive Weaponry | Double edged sword since it allows it to hit for more damage at the same time and since its magic it bypasses armor |
Armored Up | protects it and since its a magic attacker its great |
Thanks for the battle challenge curation team
If you are interested in the game, here's my referral link: https://splinterlands.com?ref=dotz132