Important to know: incoming damage will always be rounded up except when it is "1".
Example:
Enemy attacks with "5", half of it would be "2,5", but you will get hit for "3".
Enemy attacks with "1", half of it "0,5", but you will get hit for "0".
Get your beetle at peakmonsters.
With the little life points she has, we have to be careful with our beetle.
Try to avoid "Noxious Fumes", unless you need some fodder what will die in the first round.
Another ruleset where she can be a fodder is "Equal Opportunity".
Not really favorable is "Unprotected", because she is now in danger to die in one hit. She likes to be protected even more, "Armored Up", so she may be able to tank one more heavy hit.
"Lost Magic" and "Up Close and Personal", depending on the manacap she can be our tank, fodder or backlineguard. Because the incoming damage will be only physical.
She can be a cheap backlineguard in "Super Sneak".
With some tweaks or mindgames, in "Equalizer" she can rise to a real beefy tank.
And the one and only "Little League", depending on your strategy she can be everything you want. But tank or backlineguard are her favorite position in this ruleset.
Ruleset | Description | |
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Noxious Fumes | All monsters start the game poisoned and will take 2 damage each turn unless cleansed. | |
Equal Opportunity | All monsters will attack from any position and will target the enemy Monster with the lowest health, unless the attacking monster is in first position. | |
Unprotected | Monsters do not have any armor and do not get armor from Abilities or Summoner Buffs. | |
Armored Up | Monsters get +2 added to their armor stat. | |
Lost Magic | Magical Monsters can't be used. | |
Up Close and Personal | Only Monsters with Melee attacks may be used. | |
Super Sneak | All monsters have the Sneak ability. Targets the last Monster on the enemy Team instead of the first Monster. | |
Equalizer | The initial Health of all Monsters is equal to that of the Monster on either team with the highest base Health | |
Little League | You can only use Monsters and Summoners with 4 or less mana. |
Card display with Level | Strategy |
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There was a fairly high chance that the opponent will pick some magic damage. So i decided to protect me from this. Thaddis Brood, lowering the magic attack and the health from the enemy monsters by 1. Minus 1 health in "Little League" can be crucial! | |
As my main Tank i picked Xenith Monk. With his speed of 4 he gets a chance to dodge some attacks, and "Heal" can keep him alive one or two more rounds. | |
Shadow Snitch is my second tank. I picked him to possibly counter a Xenith Monk with "Affliction", denying healing effects. And keep my the damage focus on the first enemy monster, as he uses "Reach". | |
Riftwing, as snipe target, protecting my ranged/magic damage dealers. "Flying" and his speed of 4 makes him pretty evasive, and when he dodges he uses "Backfire" to punish his attackers. "Scavenger" helps him to stay alive even longer. | |
To mix up to damage output, Life Sapper joined the team. Using "Life Leech", building up a decent health pool until he hits first position. | |
My last damage dealer should be Soul Strangler, a heavy hitter in the "Little League". | |
Crypt Beetle holding the door in the backline, protecting my ranged/magic damage dealers from enemy "Sneak" attacks. "Shield" coming in clutch in that position. |
We can already see, my opponent is splitting up his damage output. Riftwing and Crypt Beetle will be there to soak up some of it. But lets play it out.
His Twisted Jester starts up with hitting Riftwing for 3. My Xenith Monk hits his Riftwing for 2, same goes for my Life Sapper stacking up his health by 1 but also taking 1 damage from the reflecting damage. His Venari Bonesmith damages Xenith Monk by 1 and stacking up 1 health. My Soul Strangler misses and takes 2 damage, but his Riftwing still got taken down by my Shadow Snitch. Meanwhile my Crypt Beetle takes 1 damage from his Uraeus. My Xenith Monk dodges Grenadier but got hit from Soul Strangler by 3.
Again a big hit from Twisted Jester on my Riftwing for 3. Xenith Monk healing back up to 5, and tag teams with Life Sapper (2 + 2 attack) to take down his Venari Bonesmith. Now Soul Strangler and Shadow Snitch teaming up (3 + 2 attack) to take down his Twisted Jester. Crypt Beetle tanking another 1 damage from Uraeus. Ending the round with his Grenadier hitting Xenith Monk for 2.
This time my Xenith Monk starts the round, healing up to 5 and taking down Soul Strangler. Life Sapper comes up with another takedown, on Grenadier. My Soul Strangler breaking the armor of Uraeus. Uraeus hitting my Xenith Monk for 2 but Shadow Snitch closing out the game by taking him down.
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