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Krashing the Party

Welcome to another Splinterlands battle analysis! I hope you enjoy the content, let’s dive right in.

https://splinterlands.com/?p=battle&id=sm_nVS4bZU4BRIkg7QiY1IM&ref=beelzael

You’re looking at a Silver League Wild Brawl, Rulesets are Keep your Distance, Five Alive and Scattershot with an astonishing 54 Mana.

Krash 01.JPG

As you might’ve noticed in the last posts, I really dislike scattershot. There’s just too much luck involved. Hence, I try to mitigate that luck by using high speed monsters in combination with Phase – that way, it’s more likely that they will evade even the scattershots coming their way. Also, I tend to use monsters that have explosion, since they are more likely to damage 3 monsters at the same time, instead of just 2 as in normal rulesets. That explains my set up:

  1. Dragon Spirit: High Speed, nice life (for only 3 mana!), and flying
  2. Rage: Weapons Training! Also Void and flying and 4 speed
  3. Krash Wanderford: Amazing speed plus free speed for all, bloodlust, good health
  4. Chaos Dragon: Already has scattershot and explosion, so why not
  5. Runic Skyclaw: Speed, flying, damage

Why didn’t I max out the mana? Because strategy is more important than having the biggest, but solo ballers. It’s teamwork.

The enemy came up with a pretty nice line-up, too. Djinn Oshannus for speed, phase and void. Hellondale to revive (Inspire was useless), Tridawn for damage, Night Reaper for damage (very bad news for my flying monsters since he deals 2 extra damage to them), Chaos Dragon for the same reason as mine. Overall, a “hit’em’hard” concept.

Krash 1.JPG

The enemy got a double hit on my Dragon Spirit and it vanished – one was the Night Reaper. But both Rage and the Skyclaw evaded one attack each from the low-speed enemies. Nothing was decided yet.

Krash 2.JPG

The second round began with Krash killing Hellondale – before she could even revive another monster. Bloodlust kicked in, it was about to become fun. The Djinn was killed by the Skyclaw and Rage, who was then attacked by the Reaper, being dealt 3 damage instead of 5 – the void also works on the extra damage, good to know. The enemy’s explosion killed the Skyclaw, but thanks to high speed the odds where in my favor now, even more when Tridawn missed Rage again.

Krash 3.JPG

And so it was – Krash got a second kill, eliminating the Chaos Dragon. The Reaper brought Rage down to 5 health before being killed by my Chaos Dragon, whose explosion left Tridawn with 2 health. She didn’t even see Krash coming.

Krash 4.JPG

I’m very happy with the combination of Stishpa, Rage and Krash. It makes Krash incredibly powerful. In my opinion, he’s become one of the most underestimated champions since Weapons Training is in play – he teams up really nicely with both Rage as well as with Ferexian Hero. Even with the Moxian rebel for low mana games he’s a nice treat – and always in combination with Stishpa, or in no-magic games with the Conqueror.

I hope you enjoyed this insight in Splinterlands tactics. If you have another great combination for Krash, feel free to comment the link to your post or battle for me to review and learn.

Thank you very much, have a wonderful day!