Hi everyone! It's time for the a weekly battle challenge, and the challenge for this week is the Molten Ash Golem.
About the Monsters
Molten Ash Golem
Molten Ash Golem is a Rare card which is great at level 1 with high Health (9) and has the Close Range ability, which allows it to attack in the first position. It gets the Weaken ability from level 5 and Demoralize at level 8. I’m using the basic level 1 version.
Ruleset

Only the Fire, Water, Life, Death and Dragon Splinters can be used
Mana Cap: 60
Format: Modern
Cards & Line Up
Summoner


![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
Position | Name | Description |
---|---|---|
1 | Djinn Chwala | It has has 9 Health, 5 Shield and the Thorns ability against melee attacks. It’s main use here is to reflect Melee damage. |
2 | Molten Ash Golem | It has high health and the Close Range ability. It's main purpose is to act as the secondary tank to absorb damage. |
3 | Chaos Dragon | A good Dragon card with high health, with the Flying and Scattershot ability. I'm using it to randomly damage the opponent and it acts as the third tank. |
4 | Technowizologist | It does 2 Magic damage and has the Stun ability. The Stun ability is a great advantage when it does take effect. |
5 | Djinn Inferni | It's used here mainly for the 3 Magic damage and the Giant Killer ability, in case the opponent uses high mana cards. |
6 | Djinn Apprentice | Another nice Magic attack card from the Fire Splinter. |
Strategy
The ruleset for Equalizer and high mana cap meant that it will be great to use high mana cards that do decent damage with low health, and I chose to use mainly Magic attack cards with lower base health from the Fire Splinter to take advantage of the ruleset, and the Chaos Dragon to bring up their health to at least 10.
The River Hellondale is a rather irritating card with its Resurrect ability and the card that was resurrect in this case was the Diemonshark. Luckily, my deck was mainly Magic damage and the resurrection didn't slow me down too much. The Stun ability from Technowizologist took effect a few times, which I thought was critical in this battle. The Molten Ash Golem missed a lot but did its job as the designated secondary tank.
Thoughts on the cards
I must say that the Molten Ash Golem wasn't very effective in this fight and the Lava Launcher would have worked a little better in this strategy. Nevertheless, the Molten Ash Golem would still be good in rulesets such as Keep Your Distance where Melee Monsters can't be used and it would be a good option as the main or secondary tank.