Hi everyone! It's time for the a weekly battle challenge, and I’ll be doing one this week with the Xenith Archer.
About the Monster
Xenith Archer is a low cost rare card with low starting attack (1) and low health (2). It also gets no abilities at any level. It is good for low mana battles where you still want to fill up all six slots. I only have a level 1 version for this battle. A level 2 version would increase survivability a little with one extra health.
Only the Water, Earth, Life and Dragon Splinters can be used
Mana Cap: 20
Cards & Line Up
|1||Mycelic Morphoid||Mycelic Morphoid is in position 1 to take the initial hit, so that Xenith at position 2 has a chance to heal if the opponent has many 2 attack cards.|
|2||Xenith Monk||Xenith Monk is in the second position as the secondary tank and has Heal at level 2, which improves its survivability.|
|3||Venari Spellsmith||It is one of the 3 Magic attack cards that I use, to take advantage of the additional attack from my Summoner. It has the dispel ability too which can be helpful at times.|
|4||Spirit Hoader||My second low cost Magic attack monster. It has the Triage ability which can heal the backline.|
|5||Khmer Princess||My third low cost Magic attack monster to take advantage of the added Magic attack.|
|6||Xenith Archer||Usually I like to have Uraeus here, but there's insufficient mana points for it. So I used the Xenith Archer instead to fill up the last 2 mana.|
The ruleset in this battle is Little League, and the mana cap is only 20. That means it's not really possible to use more optimal Little League strategies that use around 23 - 24 mana. So, I tweaked my usual strategy a little. My usual strategy would have been similar to what is listed above but with Hill Giant in first position and Uraeus in the last. The mana cap here does not allow me to use this set of cards. As such, I opted for Mycelic Morphoid in the first position instead and Xenith Archer in the last position. The idea here is to let the Mycelic Morphoid take the initial damage so that the Xenith Monk has a chance to heal itself. I think I got lucky with the win here. If the opponent had used the Fire Splinter, I'll be wiped out fast.
Thoughts about the Card
I think the Xenith Archer is rather weak, and is only useful in situations where the mana cap is low. If possible, a level 2 version should be used to improve survivability.