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Battle Mage Secrets RULESET: Counterspell with green alignment and only magic

One of the most interesting battle rules is the one proposed since by limiting the use of cards with even and odd numbers it often suggests changing strategy since it restricts us from the use of one or more cards that we normally use when this rule is not present. of battle.

RULESET: Even Stevens

Description:

Only units with even mana costs may be used.

This rule does not apply to summoners.


My Battle

https://splinterlands.com/?p=battle&id=sm_mSCiAqf2O9Bk4n1dEHW8

BATTLE CONDITIONS

Apart from the EVEN STEVENS battle rule where only cards with even mana costs can be used we have.

TAKING SIDES that do not allow the use of neutral cards, this is another restriction but we can still make a winning alignment with this.

WHAT DOESN'T KILL YOU that gives all cards the ENRAGE ability that increases attack speed and damage in melee creatures, when they receive damage and do not have their life at maximum, this is an important ability that we can and indeed will take in order to win.

We have to use up to a maximum of 32 mana that will allow us to make an interesting alignment.

We can only do white and green combinations

My Team

LOBB LOWLAND

This summoner is level 3 which ensures that I have good level cards and enjoy their benefits, plus it subtracts -1 speed which will make it easier for my attacks to be the first and most importantly it will allow me to summon BRAWL cards which will make my attacks easier. victory.

GRUND

He is a very good tank with his 11 health which allows him to resist several enemy attacks, he also has a good speed of 3 which added to the fact that the summoner decreases ne -1 speed will ensure that he will be one of the first to attack, in addition his The ability to attack twice gives it good attack power that will allow me to eliminate my opponent faster.

Added to that, the ENRAGE ability from the battle rule will give him even more speed and attack power, which will make him even more dangerous and lethal for my opponent.

QUORA TOWERSHEAD

This is one of the most powerful cards in Splinterlands and a powerful reason to enter a CLAN to be able to open BRAWL packs and thus get this powerful card, its great life of 11 makes it an excellent tank, plus it has a body attack a melee of 2 and a magic attack of 2 that will offer an important source of damage to the enemy.

Its ability to regenerate makes it a difficult card to eliminate and the BLOODLUST ability that increases all the statistics of this card by eliminating my opponents makes it a card to fear, just as when I saw it, I knew it was a difficult blow and if I won was on the line, but by having it I will be the nightmare of others.

GOBLIN PSYCHIC

This card has a great magic attack of 2 and also its ability to heal the first line card allows me to increase the survival of my tank and if we add to that the fact that this card will end up being QUORA TOWERSHEAD, it will regenerate 2 times and it will be even more difficult to eliminate it.

DEVELOPMENT OF THE BATTLE

RONDA 1 and 2

In this first turn my opponent attacks my GRUND with all his cards and leaves him at 2 life and this is because his MYCELIC INFANTRY due to the ENRAGE ability does 5 damage and this means that he could eliminate faster For my card, however, my GOBLIN PSYCHIC regenerates it and allows it to resist an attack and leaves it at 2 health.

In the first turn I leave his MYCELIUM INFANTRY at 1 shield and 7 life, since it is regenerated and the summoner also gives it the VOID ability.

On turn 2 I leave his MYCELIC INFANTRY at 4 life while my opponent manages to eliminate my GRUND, here we see that my opponent acquires an apparent advantage although later we will see that this is not so much the case.

RONDA 3 and 4

RONDA 5 and 6

RONDA 7 and 8

FINAL ANALYSIS