Second attempt at the Feral Spirit share your battle challenge.
For this attempt, I be using the new legendary "Quix The Devious" as I managed to get it from the packs in a low mana match.
Card Background Information
Edition | Alpha/Beta |
---|---|
Rarity | Common |
Element | Life |
Attack | Melee |
Abilities | Sneak |
Symbol | Effect |
---|---|
Targets the last Monster on the enemy Team instead of the first Monster |
Battle rules
Symbol | Rule Effect |
---|---|
Legendary Monsters can't be used. Legendary Summoners are still available though. |
Total Mana : 20
Usable elements : Fire, Water, Earth, Life, Dragon
Surprisingly, the ruleset is the same as my first challenge attempt "Lost Legendaries" with a twist that the mana dropped to 20 from the original 99 and with death as a playable element changing into dragon, also proving that legendary summoner can still be used with this ruleset.
Team Composition
Position: Summoner
Quix The Devious is my first legendary summoner that I own at level one it is able to uses card higher than level 1. Its summoner ability is to reduce the opponent's team range damage by 1 and speed by 1.
Playable card levels with summoner
Common | Rare | Epic | Legendary |
---|---|---|---|
3 | 2 | 2 | 1 |
Position: Main Tank
Chaos Knight was chosen as my main tank as it has the shield ability which can reduce damage taken by it from both melee and range attacks. it has a decent amount attack as well at 3 with 3 speed, comes with 3 armor and 4 health with the shield ability unless its attack by a magic attacker, it will survive for quite a bit of time.
Card stats
Level | Attack(Melee) | Speed | Armor | Health |
---|---|---|---|---|
3 | 3 | 3 | 3 | 4 |
Symbol | Effect |
---|---|
Reduced damage from Melee and Ranged attacks (Attack damage gets halved (rounded up), except attack 1 which deals 0 damage,Reduces the Thorns damage to 1,Cancel Redemption damage) |
Position: SubTank/Filler
Chaos Agent was chosen as a filler unit/ subtank as this a low cost battle so its low cost of 1 and 2 health made it a decent choice for the subtank role as this card is at level 3 it gained the Dodge ability making it even better as a subtank as it has increase chance of dodging attack making it last longer.
Card stats
Level | Attack(None) | Speed | Armor | Health |
---|---|---|---|---|
3 | 0 | 2 | 0 | 2 |
Symbol | Effect |
---|---|
Has an increased chance of evading Melee or Ranged attacks. (+25% Dodge vs melee/ranged) |
Position: Debuffer/Filler
Creeping Ooze was chosen due to its low cost of 1, it basically will get killed in a single hit so it can delay and protect units behind it with its single health and its Slow ability is pretty useful in making the opponent's team speed drop by 1. Great to use in low cost battles as any debuff is nice to have increasing the chance for first strikes are always great.
Card stats
Level | Attack(None) | Speed | Armor | Health |
---|---|---|---|---|
1 | 0 | 1 | 0 | 1 |
Symbol | Effect |
---|---|
Reduces the Speed of all enemy Monsters by 1 |
Position: Melee Sneak Damage
The star of the challenge Feral Spirit in this team composition is pretty good as long as they do not have any armor in low cost matches it is very fast with 5 speed and can attack the back row directly with its sneak ability.
Card stats
Level | Attack(Melee) | Speed | Armor | Health |
---|---|---|---|---|
2 | 1 | 5 | 0 | 2 |
Symbol | Effect |
---|---|
Targets the last Monster on the enemy Team instead of the first Monster |
Position: Magic Damage
A new card i gained from the booster pack, comes with a new ability that allows it do 3 x its damage value every alternate turn, making it a real hit or miss unit first time trying it out hope it works well.
Card stats
Level | Attack(Magic) | Speed | Armor | Health |
---|---|---|---|---|
1 | 1 | 2 | 0 | 2 |
Symbol | Effect |
---|---|
This Monster attacks every other round but does 3x damage. |
Position: Magic Damage
Another new card from the booster packs, very useful for low mana cost battles as it does magic damage which can bypass armor to hit health directly and for 2 cost it has a pretty high amount of health at 3 allowing it to tank a few backstabs attack if the opponent has sneak units.
Card stats
Level | Attack(Magic) | Speed | Armor | Health |
---|---|---|---|---|
1 | 1 | 2 | 0 | 3 |
Now on to the Battle
Luckily I picked Quix The Devious as my summoner their team has an pelacor arbalest which would have done quite a bit of damage with its double strike but my summoner skill reduced its damage by 1.
My team was hit by their slow ability reducing my whole team's speed by one but with my slime and summoner ability I reduced their team by 2 speed resulting in me having more speed in comparison.
The truthspeaker in their team makes it harder for my Feral Spirit to do damage due to the increase of 2 armor per unit.
I lost my slime due their Celestial Harpy's opportunity ability allowing it to target the lowest health unit on my team which was the slime making our speed equal again.
My Chaos Knight was basically taking no damage from their team as both their range and melee damage values are at 1 resulting in it being blocked by the shield ability and the only source of damage came from their Time Mage which does magic damage.
The Feral Spirit is unable to do damage to their backlines due to the armor on the units, luckily the bulk of my team's damage comes from magic bypassing the armor.
The battle progresses my Chaos Knight is still standing strong it will last for another 2 turns before getting killed by the magic damage from the time mage
This turn, their truthspeaker falls as it was pushed to the front with low health
This turn my Chaos Knight falls but i basically took their whole line up, as their range damage unit was pushed to the front making it unable to attack anymore.
The last round was basically 2 magic damage and a Feral Spirit taking out the Celestial Harpy, resulting in a win for me, without the reduction of range attack from the summoner I would have lost or if they played the summoner that gave +1 range damage General Sloan
Did your strategy work?
I was lucky that they did not run a magic heavy team or i would have lost since they ran only 1 magic damage my chaos knight was able to tank out all the damage their melee and range units did.
The summoner choice in the match also played a role by reducing their range damage to a tolerable range for the shield ability, if they used a +1 range damage summoner I would have lost.
What will you try differently next time?
Maybe I run something other that the temporal master, it might have done a good amount of damage but in low mana cost battles it feels quite weak as it only attacks on alternate turn increasing the time for the opponent team to live making it risker to play it
Do you like the "FERAL SPIRIT"? Why or why not?
Feral Spirit, in this match was disabled by the truthseeker as it has to hit the armor first, without the armor buff maybe the feral spirit would have been able to shine as it does really well in low mana cost battle with its sneak attacks.
Thanks for the battle challenge curation team
Cant wait to see what Next's week challenge would be 👾
Link to the Battle: https://splinterlands.com/?p=battle&id=sl_db433ae81ea5a60eb38e636141938140&ref=dotz132