More details about the starter pack items and creatures

Holo! Another holo post today. While we're waiting for the last pieces of the puzzle to fall into place with the starter sale I figured it'd be a good time to get into some more details about what's inside the Holozing Alpha Starter "packs".

Now that we've gotten a bit closer I can finally mention why I've kept quoting "packs" when I've talked about them in the past, cause it won't be packs like in other games you may be familiar with, while the creatures are encapsulated within Holozing cards, the idea is that here they are formed from Holozing Energy that sits in these vials. When you purchase the vials you can either hold on to them or you can open them, once opened the vial gets destroyed and you will receive Holozing Alpha loot that we'll get into now.

This is what the Holozing Alpha vial will look like as we've leaked it on the Discord and Twitter recently:

https://youtube.com/shorts/tWcJ4be6a7U?si=bI95NNMy1r_CasNp

We have some cool animations planned for how the creature card and items will come into existence but I'm not going to spoil any more of that interaction. Let's instead get into details of what's different about the Alpha Vial compared to future ones.

The Holozing Alpha vial is going on sale soon, there won't be a cap on them as we don't want people to miss out on being able to purchase them at the set price which is $20. Some people will be able to get it discounted by up to 31% if they participated in the December Advert Calendar claiming bonus we offered. While there won't be a total supply cap on the Alpha Vial, there'll be a time-based cap where once the Beta starters are nearing we'll stop selling Alpha Vials to prepare for Beta ones. This places the supply in the hands of the community and outsiders.

We will also be offering "collection rewards" of zing tokens to claim based on players holding closed and opened vials, i.e. closed vials will get a small portion of the 40k daily zing for holding them and creatures and items will get the majority of the daily zing to incentivize opening them. Let's get back to collection rewards later on in this post.

Creatures

The Alpha Vial will guarantee one of the 4 starter creatures: Infurno, Wrackoo, Walle or Zappit in each one. These starter creatures won't be able to be captured in the game and will mostly just come out of the Alpha Vials. Since our game is still in its early phase and depending on how long the Alpha starter sale will last we don't want to limit the amount of these 4 starters completely so we may offer a certain % chance to get these 4 alpha starters in the Beta Vial as well but at a much lower droprate. The exact droprate is yet to be determined but will depend on certain things such as amount of alpha vials sold and the duration of the sale and growth of the project (currently at over 2k registered users).

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Furthermore, the alpha starter creatures from the Alpha vial will have the best odds of high stat rarity coming from this vial compared to future ones. Let's say the odds to be able to get an Infurno at max stats at level 1 when opening up the Alpha Vial are 1 in 2000, for the Beta vial, not only will the odds to get an Infurno compared to the Beta starters be relatively small, but they will also have smaller odds of getting high rarity stats. It won't be impossible but definitely favor those who are opening up Alpha Vials. The Beta Vials will instead offer similar odds of stats for the Beta starter creatures.

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Cards

Before we get into the items, let's talk cards. Cards are the items that hold your Holozing creatures. We are also going to be offering unique foils for the unique Alpha cards we've created, these come in creature-type color, gold and diamond. While we're not going to leak the design and looks of them here, we can't wait to see what the community thinks of them when the time comes to release the energy from the vials!

Apart from getting your starter creature already inside an Alpha Card during opening, you will also be able to receive 1-6 cards with weighted randomness towards the gold and diamond foils. This means that you'll have a certain % chance to only get 1 Alpha card and a smaller chance to receive 6 Alpha cards in each opening. Furthermore, there's also a small chance that it'll be a gold foil and a very small chance it'll be a diamond foil. In the opening, the rarest card you received will be shown and you'll be informed how many more of which foil you got underneath.

Compared to the starter creatures, cards won't be restricted to the Vials sold by us. Players will be able to craft them themselves once professions are live but the design won't be the same. You'll be able to tell Alpha cards apart from crafted cards and Alpha cards will also be re-usable compared to crafted cards. This means that if you capture a Miu with a rare foil alpha card but you're not too happy with its stats and are aiming to get one with better stats for your Alpha card, you'll be able to release the Miu back into the wild and use that card again on your next capture attempt for a different Miu. Keep in mind, though, that you can't transfer creatures from one card to another. If you manage to capture a very rare creature on a crafted card you won't be able to transfer it to a rare foil Alpha card or vice versa. Due to this, Alpha starter creatures will only ever exist on Alpha cards.

Items

As we get into items, it's important to keep in mind that most of these along with cards will be possible to be crafted by players and their professions later on in the game. Even able to match and surpass the stats of items provided by our Alpha vials. We intend to make the player crafting economy valuable this way and most items sold by us will just be something that'll make it easier to get started to reach those higher levels which will be mostly player controlled. That said, for collectors there'll be scarcity and designs that won't be replicated by player crafting in the future.

The Alpha style.

As you may have noticed in our introductions to items in the @holozing posts, there's a certain style and color theme in the alpha items paired with the healer class symbols. Here are the bicycles for instance, one's outfitted with the Forest healer symbol and in the less rare form while the other is of the Ocean Healer symbol and in Holo-rarity.

forest bicycles.png

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The rarer items will offer some perks ingame, whether it be bag-size, capture chance of the guns and ammo, or biking speed of the bicycles and Hoverboards, they'll stand out from the regular rarity. Similarly here as well players will be able to craft their own versions of transportation, capture devices and ammo and healing gloves and other healer gear.

Odds will be quite standard when it comes to items, for the starter capture device for instance it'll be 50% to receive an uncommon one, 35% for rare, 10% for epic, 4% for legendary and 1% for Holo rarity. Exact stat numbers stillm to be determined based on alpha testing and gameplay but the rarity will stick, i.e. how far off max rarity your creatures and items are.

Alright, so to end this post, here's a quick rundown on what you can expect when opening up an Alpha Vial.

  • starter creature (1 out of 4, inside an alpha starter card with different foils, creatures limited to alpha starter sale)
  • starter empty cards (amount 1-6, different foils and design limited to alpha starter sale)
  • starter healing gloves (1, different rarities and stats, healer class restrictions, design limited to alpha starter sale)
  • starter capture device (1, different rarities and stats, design limited to alpha starter sale)
  • starter capture ammo (1, different rarities and stats, design limited to alpha starter sale)
  • starter backpack (0-1, different rarities and size, healer class restrictions, design limited to alpha starter sale)
  • starter mounts (0-1, won't be in every vial, different rarities and speeds and 2 different items, design limited to alpha starter sale)
  • starter potion & elixir (1, either potion or elixir, no unique rarities, design limited to alpha starter sale)
  • creature food (1, no unique rarities, design limited to alpha starter sale)
  • healer food (1, no unique rarities, design limited to alpha starter sale)
  • drinking water (1, no unique rarities, design limited to alpha starter sale)

Okay, so what can be said about the alpha items, the uniqueness in them comes both from the design and from scarcity. Some items will be re-usable forever, such as the alpha cards, the capture device, mounts and backpacks while the same won't be true for craftable items with some exceptions. A lot of the items will also be consumables that'll be destroyed upon use, such as potions, elixirs, food, water and ammo clips.

That's it for today's post, hope it gave you some info you may have been wondering about. If you have any questions or some things I may have left out, feel free to ask in the comment section! Thanks for reading! Exciting times ahead!

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