This is going to be Legen… Wait for it… dary!


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π•΄π–“π–™π–—π–”π–‰π–šπ–ˆπ–™π–Žπ–”π–“

I've been trying a bunch of combos but I still come back again and again to Weapons Training. This combo is just too much to pass.

It is very hard to counter due to the range and magic damage combo. Your opponent must use both Void and Shield in order to protect themselves o else they would be run over by the sheer fire power of this build.

Not oly that, the build is very flexible as well since you can technically change all of the passive monsters depening on what mana cap you are playing at. This is definitely one of he best discoveries I had so far in Rebellion.


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Zeddica


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𝔓π”₯𝔬𝔱𝔬 𝔣𝔯𝔬π”ͺ π”ͺ𝔢 π”–π”­π”©π”¦π”«π”±π”’π”―π”©π”žπ”«π”‘π”° π”žπ” π” π”¬π”²π”«π”±.


𝔉𝔲𝔩𝔩 𝔏𝔬𝔯𝔒 π” π”žπ”« π”Ÿπ”’ 𝔣𝔬𝔲𝔫𝔑 𝔬𝔫 π”–π”­π”©π”¦π”«π”±π”’π”―π”©π”žπ”«π”‘π”° β„­π”žπ”―π”‘ 𝔏𝔬𝔯𝔒 π”“π”žπ”€π”’.


Will-O-Wisp


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𝔓π”₯𝔬𝔱𝔬 𝔣𝔯𝔬π”ͺ π”ͺ𝔢 π”–π”­π”©π”¦π”«π”±π”’π”―π”©π”žπ”«π”‘π”° π”žπ” π” π”¬π”²π”«π”±.


𝔉𝔲𝔩𝔩 𝔏𝔬𝔯𝔒 π” π”žπ”« π”Ÿπ”’ 𝔣𝔬𝔲𝔫𝔑 𝔬𝔫 π”–π”­π”©π”¦π”«π”±π”’π”―π”©π”žπ”«π”‘π”° β„­π”žπ”―π”‘ 𝔏𝔬𝔯𝔒 π”“π”žπ”€π”’.




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Zeddica


Market Price | Buy


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𝔓π”₯𝔬𝔱𝔬 𝔣𝔯𝔬π”ͺ π”ͺ𝔢 π”–π”­π”©π”¦π”«π”±π”’π”―π”©π”žπ”«π”‘π”° π”žπ” π” π”¬π”²π”«π”±.


Zeddica is still expensive to buy in my opinion. He is a common summoner. That means you would need more cards in order to level him up than using rare summoners like Kelya Frendul.

However, once you do, it can act as your main summoner for that two elements so it might be cheaper to level up a dual summoner than, say, two rare summoners from two different Splinters.

Market Price | Rent


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𝔓π”₯𝔬𝔱𝔬 𝔣𝔯𝔬π”ͺ π”ͺ𝔢 π”–π”­π”©π”¦π”«π”±π”’π”―π”©π”žπ”«π”‘π”° π”žπ” π” π”¬π”²π”«π”±.


If you are unsure whether Zeddica is fo you, you can rent him for 2.08 DEC per day for a level 3 or 8.82 for a level 4. That way, you can try and feel him out before committing your funds into this summoner.


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Will-O-Wisp


Market Price | Buy


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𝔓π”₯𝔬𝔱𝔬 𝔣𝔯𝔬π”ͺ π”ͺ𝔢 π”–π”­π”©π”¦π”«π”±π”’π”―π”©π”žπ”«π”‘π”° π”žπ” π” π”¬π”²π”«π”±.


This card is a soulbound rewards card from Chaos Legion Series and can only be obtained by daily rewards chests and end of season rewards chests.
If a card is soulbound, it is unable to be transferred, rented/delegated, burned, bought or sold until the cards go out of print. It is tied to the account that has earned it through gameplay/chests.

Market Price | Rent


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𝔓π”₯𝔬𝔱𝔬 𝔣𝔯𝔬π”ͺ π”ͺ𝔢 π”–π”­π”©π”¦π”«π”±π”’π”―π”©π”žπ”«π”‘π”° π”žπ” π” π”¬π”²π”«π”±.


This card is a soulbound rewards card from Chaos Legion Series and can only be obtained by daily rewards chests and end of season rewards chests.
If a card is soulbound, it is unable to be transferred, rented/delegated, burned, bought or sold until the cards go out of print. It is tied to the account that has earned it through gameplay/chests.


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Stats | Zeddica


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𝔓π”₯𝔬𝔱𝔬 𝔣𝔯𝔬π”ͺ π”ͺ𝔢 π”–π”­π”©π”¦π”«π”±π”’π”―π”©π”žπ”«π”‘π”° π”žπ” π” π”¬π”²π”«π”±.


Zeddica is a Common summoner . from the Rebellion Series.

Level 3 Common summoners allow the use of:
Level 1 Legendary monsters;
Level 2 Epic monsters;
Level 2 Rare monsters;
Level 3 Common monsters.

Zeddica's strength comes from his flexibility. Since he is a dual element, he can use both Water and Death monsters giving him more strategies than single element summoners


Abilities


Zeddica does not have any abilities but is able to use all monsters from two different splinters combined.


π”„π”Ÿπ”¦π”©π”¦π”±π”¦π”’π”° π”‘π”’π”°π” π”―π”¦π”Ÿπ”’π”‘ π”žπ”Ÿπ”¬π”³π”’ π”žπ”―π”’ 𝔣𝔯𝔬π”ͺ π”–π”­π”©π”¦π”«π”±π”’π”―π”©π”žπ”«π”‘π”° 𝔲𝔰𝔦𝔫𝔀 π”ͺ𝔢 π”žπ” π” π”¬π”²π”«π”±.


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Stats | Will-O-Wisp



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𝔓π”₯𝔬𝔱𝔬 𝔣𝔯𝔬π”ͺ π”ͺ𝔢 π”–π”­π”©π”¦π”«π”±π”’π”―π”©π”žπ”«π”‘π”° π”žπ” π” π”¬π”²π”«π”±.


For a 6 mana cost monster, Will-O-Wisp is actually strong. Since he can act as a tank in the front, he can also act as a tank in the back against Sneaks.


Abilities



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At level 1, Flying is unlocked. Flying increases the chance that non-flying enemy will miss by 25%..

When combined with high speed, Flying is an effective anti-Sneak ability.



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At level 1, Weaken is unlocked. Weaken reduces an opponent's max health by 1, with a minimum of 1..

Since a good chunk of my damage is magic, reducing max health is as good as inflicting 1 magic damage at the start of the game.



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At level 4, Silence is unlocked. Silence reduces the opponent's magic damage by 1, with a minimum of 1..

This is a good combination with Baakjira's Void ability to further reduce any opponent's magic damage.



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At level 6, Blind is unlocked. Blind reduces all opponent's max hit chance by 15%..

With high speed, Flying and Blind, your opponent's melee Sneak will have a hard time damaging this monster.


π”„π”Ÿπ”¦π”©π”¦π”±π”¦π”’π”° π”‘π”’π”°π” π”―π”¦π”Ÿπ”’π”‘ π”žπ”Ÿπ”¬π”³π”’ π”žπ”―π”’ 𝔣𝔯𝔬π”ͺ π”–π”­π”©π”¦π”«π”±π”’π”―π”©π”žπ”«π”‘π”° 𝔲𝔰𝔦𝔫𝔀 π”ͺ𝔢 π”žπ” π” π”¬π”²π”«π”±.



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Battle Highlights


Click the link below to see the full battle:
https://splinterlands.com?p=battle&id=sl_0fe9ca5587abbac281adde8dd2dada75&ref=konaqua122


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Rules of Combat



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𝔓π”₯𝔬𝔱𝔬 𝔣𝔯𝔬π”ͺ π”ͺ𝔢 π”–π”­π”©π”¦π”«π”±π”’π”―π”©π”žπ”«π”‘π”° π”žπ” π” π”¬π”²π”«π”±.


39 Mana Cap. Total mana cost of all monsters must not exceed 39 mana.

All elements unlocked except for
Life,
Elements.
Summoners and Monsters from these elements
cannot
be used during this battle.

Armored Up.jpg

Armored Up Rules of Combat. All monsters gain +2 armor for this battle. Armored Up is especially good with magic damage as their attacks passes through armor.





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Abilities Used During This Battle

Triage.pngTank Heal.pngTaunt.pngAffliction.pngCamouflage.pngShatter.png

π”„π”Ÿπ”¦π”©π”¦π”±π”¦π”’π”° 𝔲𝔰𝔒𝔑 𝔦𝔫 𝔱π”₯𝔦𝔰 π”Ÿπ”žπ”±π”±π”©π”’ π”žπ”―π”’ 𝔣𝔯𝔬π”ͺ π”–π”­π”©π”¦π”«π”±π”’π”―π”©π”žπ”«π”‘ 𝔲𝔰𝔦𝔫𝔀 π”ͺ𝔢 π”žπ” π” π”¬π”²π”«π”±.



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Monsters in
RED
are my opponent's. Those in BLUE are mine.



Round 1


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𝔓π”₯𝔬𝔱𝔬 𝔣𝔯𝔬π”ͺ π”ͺ𝔢 π”–π”­π”©π”¦π”«π”±π”’π”―π”©π”žπ”«π”‘π”° π”žπ” π” π”¬π”²π”«π”±.


  1. Zyriel's attack killed
    Mycelic Slipspawn
    .


Round 2


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𝔓π”₯𝔬𝔱𝔬 𝔣𝔯𝔬π”ͺ π”ͺ𝔢 π”–π”­π”©π”¦π”«π”±π”’π”―π”©π”žπ”«π”‘π”° π”žπ” π” π”¬π”²π”«π”±.


  1. Will-O-Wisp's attack killed
    Croire
    .


Round 3


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𝔓π”₯𝔬𝔱𝔬 𝔣𝔯𝔬π”ͺ π”ͺ𝔢 π”–π”­π”©π”¦π”«π”±π”’π”―π”©π”žπ”«π”‘π”° π”žπ” π” π”¬π”²π”«π”±.


  1. Noa the Just's attack killed
    Thane Newsong
    .
  2. Will-O-Wisp's attack killed
    Spirit Hoarder
    .
  3. Zyriel's attack killed
    Goblin Psychic
    .


Round 4


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𝔓π”₯𝔬𝔱𝔬 𝔣𝔯𝔬π”ͺ π”ͺ𝔢 π”–π”­π”©π”¦π”«π”±π”’π”―π”©π”žπ”«π”‘π”° π”žπ” π” π”¬π”²π”«π”±.


  1. Noa the Just's attack killed
    Doctor Blight
    .


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α’ͺIα‘ŽEα‘Œα‘­



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𝔓π”₯𝔬𝔱𝔬 𝔣𝔯𝔬π”ͺ π”ͺ𝔢 π”–π”­π”©π”¦π”«π”±π”’π”―π”©π”žπ”«π”‘π”° π”žπ” π” π”¬π”²π”«π”±.


Zeddica: Despite having no abilities, Zeddica is important in order to use Zyriel and Will-o-Wisp in Water build.

  1. Baakjira: Main Tank. Trained by Daarg Deadblast to gain 2 magic damage.
  2. Daarg Deadblast: Has Weapons Training for Baakjira and Noa the Just. Armored up does not affect him and his trained units since all of them has magic damage.
  3. Noa the Just: His Rust ability negates the Armored Up rule of combat allowing me to benefit on it alone. Has no attack so he can be a target for Zyriel and Daarg Deadblast's Weapons Training abilities.
  4. Zyriel: Has Weapons Training to give 3 range damage toWill-o-Wisp and Noa the Just. Also has Life Leech to gain health whenever she strikes an opponent's health.
  5. Will-O-Wisp: Decent mana cost monster with high health, speed, Flying ability and Weaken. He has no attack so he can be target for Weapons Training.
  6. Venari Wavesmith: Has magic damage and Protect ability to further increase the armor by 2.

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α—ͺIα—ͺ YOα‘Œα–‡ α”•Tα–‡α—©TEGY α—―Oα–‡KEα—ͺ?


Yes. This is a strong lineup prioritizing the Weapons Training abilities. The Rust worked great in order to remove the opponent's armor from Armored Up allowing my range damage to inflict damage to their health instead of the bonus armor.


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α—―α•Όα—©T α—―Iα’ͺα’ͺ YOα‘Œ Tα–‡Y α—ͺIα–΄α–΄Eα–‡Eα‘ŽTα’ͺY α‘ŽEα™­T TIα—°E?


None. The only thing I can change is Venari Wavesmith but I cannot think of a better 5 mana cost for the current situation. I thnk the monsters are suited for their roles and played I perfectly.


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𝑫𝒐 π’šπ’π’– π’π’Šπ’Œπ’†
Zeddica and Will-O-Wisp in Armored Up Rules of Combat
? π‘Ύπ’‰π’š 𝒐𝒓 π‘Ύπ’‰π’š 𝒏𝒐𝒕?


Yes. Zeddica is important for me to use Death monsters with water build. Will-o-Wisp, on the other hand, helped reducin the opponent's max health reducing the opponent's Triage and Tank Heal effects. Since half of my damage directly damages he opponent's health, the Weaken acted as if the opponents were attacked with 1 magic damage at the start of the round. If my opponent did not use Immortalis as the summoner, this game would be far more easier than it currently is.


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  • This post is an entry for Splinterland's Battle Mage Secrets contest.
  • Other sources that I do not own are cited under their respective photos. Photos and drawings without cited sources are mine and made for this post.
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