Edited in Canva Pro.
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I was watching this youtube when he said something that I didn't thought of but made a lot of sense. He mentioned the relationship between the monster and the summoner. This got me thinking and will probably change my Share Your Battle contents a bit. So, instead of just highlighting a specific card, I will start adding a summoner that complements that card as well.
Since Yodin Zaku has been quite affordable these past few weeks, I've tried it and there's a lot of good combos with him but the best would probably be with Blood Maker.
Blood Maker Lore Summary
Under the tuttelage of Jared Scar, Blood Makers are masters of fire and gadgetry with their tempers to match. Their fiery looks made them different than the others but Jared Scar never cared. All he cared the success of the few hired Blood Makers and that they'll work through the roof if you satiate them with blood.
Yodin Zaku Lore Summary
A war demon born from two race of Efreet and Bulludae, the two demons of war, it was a time of peace when he was born. Unfortunately, a jealous shaman started scheming and brought that pleasant time to ruins drowning everyone to madness and chaos.
This war had taken lives including Yodin Zaku's parents and once the path of destruction was done, it left Yodin Zaku with nothing but himself. He traveled west ward in order to find people, hoping that his journey would lead his new found freedom to a place that he could conquer and relieve as a war demon.
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Market Price | Buy | Blood Maker
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Due to half a million supply, Blood Maker is pretty cheap. Regardless of it's strong or not, that 531,883 copies of Blood Makers tell everything you need to know about its price.
Market Price | Buy | Yodin Zaku
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Yodin Zaku is an old card. It's also a legendary one which means the supply will be way less. His benefits as a summoner is also one of the best and the combination of all those three reasons made his price at $168 for a copy of the level 1.
Market Price | Rent
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With high abundant of supply, the rental cost will be pretty cheap as well. Right now, you can get one for 0.10 DEC per day for a level 4. That's more than enough for your Bronze needs and 1 level lower for the Silver max cap.
Market Price | Rent | Yodin Zaku
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I rented mine at around 35 DEC per day which isn't exactly cheap if you will rent him for a long time. However, I get way my money's worth especially since I sometimes see his price double in a day or two as the supply for the cheap one gets taken out pretty quickly.
Stats | Blood Maker
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Probably my most favorite combo with Yodin Zaku. Has decent stats but the best would be his Scattershot ability when combined with Yodin Zaku's Blast ability.
Stats | Yodin Zaku
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Yodin Zaku is a Legendary summoner with mana cost of 7. Yodin Zaku is the BEST SUMMONER IN THE GAME. While that's a high mana cost, every bit of advantage this card gives is top notch. Let's break it down.
+1 Range, +1 Health. Both stats gives monsters balanced stats.
Blast. Yodin Zaku gives Blast ability to not only range monsters but ALL, even melee and magic damage types. This is best combined with Snipe, Opportunity and Scattershot for optimum damage.
Legendary Summoner. With legendary summoners, een at level 1, allows you to summon level 3 commons, level 2 rares, level 2 epics and level 1 legendaries. This is the maximum cap for Bronze League.
Blast Ability. Blast ability inflicts damage to all monsters adjacent of the target. The blast damage is half of the main target's damage, rounded up. Yodin Zaku gives Blast ability to all monsters you control.
Abilities | Blood Maker
At level 1, Scattershot is unlocked. Scattershot changes the target to a random monster on opponent side. This gives him a chance of attacking the backrow and there's no counter to it except to make him miss. For example, to counter Snipes, you can make a team of full melees which makes the snipe target the first monster intead. For Opportunity, you can place the lowest health monster at the very back which also makes fodder for Sneaks.
However, the biggest counter to Sneak, Snipe and Opportunity is Taunt. Taunt negates everything and changes the target to that monster. Scattershot passes through Taunt and attacks a random monster, both front and back line. This is proven based on my experience as a Scattershot monster broke my Kraken build a few times.
At level 6, Cripple is unlocked. While it sounds good, it actually isn't. First, with Scattershot making a random target each time, you cannot focus the Cripple to the taunter or tank which would mostly be supported by Tank Heals. Targets hit by an attack with Cripple ability reduces their max health by 1, which then reduces the effectiveness of any Heal or Tank Heal abilities.
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Battle Highlights
Click the link below to see the full battle:
https://splinterlands.com?p=battle&id=sl_5783997097ed34a8bd4e0c5cb4a79cc1&ref=konaqua122
Rules of Combat
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30 Mana Cap. Total mana cost of all monsters must not exceed 30 mana.
Aim True Rules of Combat.All attacks always hit their target. A good time to use low speed monsters with high attacks as all attacks have 100% chance of hitting regardless of speed or abilities.
All elements unlocked except for Death and Dragon Elements. Summoners and Monsters from this element cannot be used during this battle.
Abilities Used During This Battle
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Those in BLACK font are mine.
Round 1
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- Ash Mirage's Blast killed Chaos Agent.
- Serpentine Spy'sOpportunity attack killed Scorch Fiend.
Round 2
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- Ferexia General's attack killed Living Lava.
- Serpentine Spy'sOpportunity attack killed Ash Mirage.
- Tenyii Striker'sSneak attack killed Ferexia General.
- Molten Ash Golem's Close Range attack killed Disintegrator.
Round 3
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- Blood Maker's attack killed Uraeus.
- Blood Maker's Blast killed Serpentine Spy.
- Blood Maker's Blast killed Tenyii Striker.
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Yes, I like it a lot. Blood Maker's Scattershot is really amazing with Blast ability. Since there's more target in the middle, the chance of you hitting the first or last position monster is less. This allows me to maximize the potential of Yodin Zaku. Not to mention that it cannot be countered.
If you know your opponents would use a lot of Snipe, I play full melees as if there's no magic damage or range unit, the Snipe monsters would target the first position monsters. Sneaks, you can just add a lot of low mana units at the back and they usually get targetted by Sneaks and Opportunity attacks.
Scattershot is unpredictable. The only counter is by having a monter with Protect ability, but even then, it would only take one or two hits for Blood Maker to pierce through that. Not to mention that his blast damage is at 2 which is equivalent to 1 Protect monster's given armor.
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Summoner: Yodin Zaku : A high cost summoner that gives Blast ability to all range monsters, 1 bonus range damage and health.
Scorch Fiend : A 0 mana cost card to use as a temporary blocker for either front attack or Sneaks.
Molten Ash Golem : A front line range unit with high max health. The thing that makes this a range unit is his ability, Close Range, which allows him to attack from the first position. Of course, being a range unit, he is compatible with all Yodin Zaku benefits.
Blood Maker : A range unit with Scattershot ability. This allows him to target random opponents for each attack which, most of the time, allows you to hit 3 monsters at once with Yodin Zaku's Blast. Also, since Blood Maker's damage at levels 1-3 becomes 3 with increased damage from Yodin Zaku, this also increases Blast damage to 2 instead of 1, as the Blast damage is computed as divided by 2, rounded up.
Ferexia General : A medium mana cost unit with Snipe ability. This allows you to target those Tank Heals and other pesky supports first while damaging everyone around it with Blast. This monster also has 2 damage, increased to 3, with Yodin Zaku and Blast damage of 2.
Ash Mirage : A high cost range unit with Headwind ability. Headwind decreases all opponent's monster's range attack by 1 as long as this monster is on the field. Due to the current rule of combat for this battle, I assumed my opponent will abuse it by using range monsters, hence, the reason for using this monster. This monster also has 2 damage, increased to 3, with Yodin Zaku and Blast damage of 2.
αͺIαͺ YOαα αTαα©TEGY α―OαKEαͺ?
Yes. The good thing is that this strategy works most of the time. I probably have around 85% win rate with this build which is really good to be honest. It's not a fool-proof plan like my 30 mana Kraken build but very flexible on what units you can deploy.
As long as it's a range unit, there's probably a space for that combo in this build.
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I can't say I would be changing anything. I've been using this in modern build where there's less counters and less powerful cards. I've tried it in Wild format and while it works, there's more combos with the Alpha and Beta cards out which I'm having a harder time countering.
If you're looking for a Wild Format combo, I would suggest Tarsa for Fire element than Yodin Zaku as she has better synergy with the fire element.
- This post is an entry for Splinterland's Share Your Battle contest.
- Other sources that I do not own are cited under their respective photos. Photos and drawings without cited sources are mine and made for this post.
- Animated Banners and Dividers are edited in Canva Pro.
- Some of the fonts used are from instafonts.io
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GΣ¨Σ¨D αΠ¦αK ΞΠD KΣΣP GΠ―IΠDIΠG!