Edited in Canva Pro.
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Since Qid Yuff is very cheap to rent, I decided to do this combo. Actually, if you're on Diamond or Champion League, you can do this combo alone with Sand Worm even without the help of Qid Yuff. What we're going to do is simply advancing Sand Worm's maximum capabilities while we're in Silver.
Qid Yuff
Qid Yuff is one of the talented trolls throughout Mount Mox found in Burning Lands. He uses an unknown ancient troll summoning in order to provide strength to his summons that even the weakest can strike like a piercing lance and shred all of his opponent's armor including their lives.
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Sand Worm
From the desert of Draykh-Nahka, these overgrown Sand Worms run amok. They treat the lands as water swimming underneath an unsuspecting victim before dealing a lethal blow in one hit.
In Mount Mox battle, they say that these Sand Woms can even swallow monsters of any size in one bite. Their body is so long that even flying creatures cannot escape dragging them to the ground feasting on their desecrated bodies.
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Qidd Yuff
Market Price | Buy
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Qid Yuff's purchase price is actually on the decent part. It's probably cheaper than other summoners if we include the fact that he's from a phased out pack, which is Untamed Series.
You can get a max level Qid Yuff for $89. That's the cheapest I've found as of this moment which would be capable of unleashing max level monsters even at higher league.
Market Price | Rent
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I've rented my Qid Yuff at 11 DEC per day. While it looks like it's expensive, I've got a level 5 one which allows me to use the maximum capabilities of monsters from Bronze to even Gold. So, it's really affordable for me based on these conditions.
Sand Worm
Market Price | Buy
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Sand Worm's a little more expensive than Qid Yuff and that's because he's more useable and flexible. Being a Neutral monster, you can use him in other summoners as well like in my Kelya Frendul x Sand Worm combo.
Market Price | Rent
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I've rented my level 5 Sand Worm at around 5 DEC so I got it a little more cheaper than these listed prices. I just got quite lucky for it but Level 5 Sand Worm, you can rent it for less than 10 DEC for sure. It's certainly going to be within your budget at all times.
Stats | Qidd Yuff
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Qid Yuff is a Rare summoner and on Silver, you need to have at least level 5 to use max leveled monsters or maximum level cap in Silver.
Piercing inflicts damage to health based on the difference of melee/range damage and armor. In other words, if you have Sand Worm with 6 damage, attacked a monster with 2 armor, they would take 2 armor and 4 health damage on that attack.
Stats | Sand Worm
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While Sand Worm is pretty strong, he has 2 weakness. First, the speed is very low at early levels. Starting level 5, it becomes decent at 3 speed but anything earlier than that, you need to have certain combos with Sand Worm or else he would just miss a lot during the battle.
Sand Worm's second weakness is, ironically, his high damage. Even if Sand Worm has high 5 damage at level 1, if he attacks a monster with 1 armor and 1 health, Sand Worm still requires to hit that monster two times. First, attack eliminating the armor, and second, to damage the health. Splinterland's mechanics on armor is like a secondary health. The extra damage can be diffused as long as the monster attacked has at least 1 armor on him.
At level 1, Sneak is unlocked. Sneak allows Sand Worm to be able to attack on any position prioritizing the last position monster.
At level 6, Snare is unlocked. Snare removes the Flying ability of the opponent that it hits for the rest of the battle. It's pretty straightforward.
At level 10, Piercing is unlocked. Piercing, as I described above, just inflicts the excess damage to armor towards the health. So, the Qid Yuff x Sand Worm combo is just us unleashing Sand Worm's full potential while Sand Worm is at lower levels.
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Battle Highlights
Click the link below to see the full battle:
https://splinterlands.com?p=battle&id=sl_c3de8114bccda2b2b76e2a6120dcef18&ref=konaqua122
Rules of Combat
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34 Mana Cap. Total mana cost of all monsters must not exceed 34 mana.
Reverse Speed Rules of Combat. As the name suggest, it reverses speed effects. The lowest speed monsters attacks first. The lower the speed of the monster, the higher the chance he can avoid and hit attacks.
Avoid using Swiftness ability on this rules of combat because you will just essentially give you an ongoing slowed effect reducing your hit rate and evasion rates.
Lost Magic Rules of Combat. Monsters with magic damage cannot be used during this battle.
All elements unlocked except for Earth, Life, Death and Dragon Elements. Summoners and Monsters from this element cannot be used during this battle.
Abilities Used During This Battle
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Round 2
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- Sand Worm's Sneak attack killed Pelacor Bandit.
- Uraeus Sneak attack killed Uraeus.
Round 3
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- Sand Worm's Sneak attack killed Merdaali Guardian.
- Supply Runner's attack killed Baakjira.
- Deeplurker'sOpportunity attack Battering Ram.
Round 4
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- Sand Worm's Sneak attack killed Deeplurker.
Round 5
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- Grum Flameblade's attack killed Flying Squid.
π«π πππ ππππ Qid Yuff and Sand Worm Combo ? πΎππ ππ πΎππ πππ?
Yes. The combo of Qid Yuff and Sand Worm allowed me to win this battle. Actually, if this is a normal battle, I probably lose because without the Piercing ability, I need to attack the enemies twice, regardless of damage, in order to inflict damage. The 1 armor from Kelya serves as an extra life rather than an extra health so the Piercing is probably the winning ability I've had during this game.
αͺIαEαα
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Summoner: Qid Yuff: Gives Piercing ability which is very helpful to high attack monsters to maximize their damage.
- Grum Flameblade: A high mana monster with Bloodlust and Void Armor. Void armor allows his armor to block the damage of magic damage. Bloodlust increases all of his stats whenever he kills an opponent.
During Reverse Speed rule of combat, Blood Lust lowers the speed instead of increasing it whenever Grum Flameblade deals the finishing blow.
- Battering Ram: A 2 mana monster with Opportunity ability that prioritizes the lowest health monster as an attack target. I added him because I have 2 extra mana left.
- Supply Runner: A range unit with Swiftness Ability that increases speed by 1. This is actually a misplay and should not be here. I panicked and put him without checking the rule of combat first.
- Sand Worm: A slow unity with very high mana cost of 9. Sand Worm's Sneak ability allows him to be positioned anywahere. Piercing ability allows me to break through the opponent's Kelya Frendul's extra armor. That means, if Sand Worm hits the opponent Uraeus, he only needs 1 attack to kill it instead of 2.
- Uraeus: A sneak monster with 2 damage. Really efficient as a 3 cost monster.
αͺIαͺ YOαα αTαα©TEGY α―OαKEαͺ?
For some reason, yes. My opponent also have a lot of wrong plays. First, while Kelya helps in increasing the survivability of the monsters with the extra armor, the extra speed would act as an extra slow and makes his monster more prone to attack while making my monsters more nimble.
To top it off, Baakjira also has slow which decreases my speed. Just to remind, in Reverse Speed rule of combat, the lower the speed, the higher the chance your opponent misses and the higher the chance of your monster hitting.
α―αΌα©T α―Iαͺαͺ YOα TαY αͺIα΄α΄EαEαTαͺY αEαT TIα°E?
SUPPLY RUNNER. If I remember, I was doing something else and when I got back I'm like 30 seconds to build a whole team so I just added who fits. On normal conditions, Sand Worm and Supply Runner is a good combo but then I didn't realize that this is Reversed Speed rule of combat so I kind of shot myself in the foot with Supply Runner on this team. Good thing my opponent did worse or else I absolutely lose this game.
- This post is an entry for Splinterland's Share Your Battle contest.
- Other sources that I do not own are cited under their respective photos. Photos and drawings without cited sources are mine and made for this post.
- Animated Banners and Dividers are edited in Canva Pro.
- Some of the fonts used are from instafonts.io
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GΣ¨Σ¨D αΠ¦αK ΞΠD KΣΣP GΠ―IΠDIΠG!