Rating: Death Stranding

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You will read in this article :
About the game
Positives
Negatives
Final evaluation

ABOUT THE GAME :
The game offers something new Action Games We have waited long game. Death Stranding is Kojima's first game, the director of the Metal Gear Solid series after leaving Konami and establishing his own studio with Sony's support and deployment. Exclusive temporary game for PlayStation 4 is a game that is difficult to explain. A game that confuses overcoming the hardships of mountains, rivers and enemies as you move luggage from one place to another in order to connect America's disintegrated cities to indirect cooperation between players.

POSITIVES

  • The game's graphics are beautiful and the movement itself is rich in detail.There is a good diversity among the regions.There are forests, rivers, deserts, red rocky areas, abandoned buildings, snowy and volcanic mountains, but here, too, it resembles Metal Gear Solid V: The Phantom Pain in the fact that the world is empty because people hide. The music is good and the timing is good as it starts when you are close to the target or crossing a certain area as well as of course the important cinematic scenes, which as usual are very distinctively directed.

  • As a contemporary game by director Kojima, in the story there is a social commentary, philosophy, symbolism, science fiction and real science, as well as interpreted shatters, some of which exist to create infinite theories. The story of the game is that the United States disintegrated, and then beings from the world of the dead began to return to our world and the danger of an explosion called Voidout, so people became isolated themselves in fortified underground rooms and rely on reporters for life. You are a human being able to go and return to the world of the dead, as well as your blood (as well as other liquids) can be used to kill BT. The way the story is presented is similar to MGSV, the movie scenes are short, especially at the beginning, and the main character is a little talking. There are interesting characters and events that make you want to learn more, and being a new game that doesn't carry the legacy of a whole series like Metal Gear Solid helps it a lot.

  • There is also fighting, whether enemies or leaders, and as a reporter and not a fighter, fighting with hands is simple and heavy, while there are multiple weapons such as pistols and bombs. There are also escape from mercenaries when passing through their area, as well as stealth and horror, especially when it rains and the emergence of BT from the world of the dead. These all interact with your transport of parcels, and there is no panic worse than running away from enemies or monsters and losing one of your parcels and having to return to it! Fighting and stealthing may be simple, especially with the game giving you a chance to return to life after death, but combining them with luggage management and moving with weights is what raises its value. Even wagons are not always the best option, as some areas are difficult to travel with vehicles and off-road makes things vulnerable to breakage in the car.

  • As a connecting game, attention to the physics of movement is very important, your movement and balance are affected by the terrain, whether rocks, mud, snow or deep rivers.There are several meters that control your stability and movement, such as fitness and endurance, and soil is different from mud and rivers depending on the depth, and this affects the enemies as well There is nothing better than seeing an enemy mattering towards you and then being swept away by the river because of its depth and the power of the current! Or to slide an enemy trying to hit you because of the mud! There are many details and counters depending on the level of difficulty and the way you play it can even become a survival game, especially when you encounter a snowstorm, poisonous gas or an area mined by enemies. The game is essentially a game of several overlapping systems to create different experiences, rather than a fixed linear game.

  • After the performances, some have called the game a 'connect' game as a kind of derogation, but their expectation is in place, albeit the main strength of the game, it offers a new kind of challenge. You will carry the goods on your back as part of the mission as well as the tools you need (blood bags, weapons, bombs, etc.) and the more things you carry on you the more tasks you can finish but it comes at the expense of your speed and ease of movement and balance. So discovering the enemies you becomes easier when you carry more tools and fighting becomes harder. Crossing the valleys, rivers, and climbing presents a new kind of challenge, all of which can expose you to the loss of one of your belongings (which you can also use as a weapon but can damage it). While carrying objects and mileage is a simple process in most games, here is the focus of the challenge and planning.

  • The main feature of the game is communication and communication. Your goal in the game is to connect the cities of America after their disintegration to become a united force again and return what has been lost, and the delivery of supplies and tools after the interruption of means of transport as part of your task, but the interdependence and communication between the players in particular - in a game does not offer traditional cooperative play- It may be the deepest thing that has been introduced in the games so far. In addition to the encouragement and warning messages that players can put together and see their footprints and routes, you can build a bridge that will benefit all players! Generator, mailbox, tower or safe house. You can finish building what someone else has started, and even deliver a package that has fallen from another player to their goal or to someone else to take over. The main currency here is Likes, which you can give to other players and receive them from the characters of the game and other players as a reward for helping them and completing tasks, which increases the level of character and improve them. The game is renewed and constantly changing, and always pushes you to interact not directly with other players.

NEGATIVES

  • The beginning of the game is slow, and this may be because of the large number of systems and overlap, there are many systems offer you constantly, and the terminology page is large and contains more than 200 terms, but the font is sometimes difficult to read, either because of its size or because it is light color on a light background, and some things difficult to understand, as well Control means that the buttons have more than one function, depending on the context or whether you press or hold the button and hold it. The beginning of the game may tire many and cause - in addition to the monotonous tasks - not to finish.

  • There is an imbalance in the distribution of cinematic scenes throughout the game, most of which come to you in the last part of the game (and dislike Metal Gear Solid 4 for the end of its length will hate these times), while there are long periods without real change in the story. Even the distribution of leaders' combat is unbalanced, making the overall experience uneven. Dull and monotonous in the middle and cumbersome with long cinematic scenes at the end (which does not guarantee you understand the story even with its length).

  • Too many main tasks and similarities may test the patience of many players, as the tasks vary slightly depending on the path you take and the seriousness of the enemies, in addition to the roughness of the road, but these dynamic overlapping systems lead to tasks often similar, rather than a detailed story and events that you find only in Part of the task (for example, a snowstorm changing the task, a leader blocking your way… etc). The game may even comment on the fact that your work is monotonous, and may be the goal of the director to show this side, but this does not change that repeated walking becomes monotonous, especially that you have to concentrate so as not to fall and there were periods I wished that the game ends. The basics and components are all excellent but their distribution is the problem. Fewer key tasks with greater diversity and better distributed storytelling would have given a more enthusiastic experience.

good to mention

The game stores a new file with each automatic storage (Autosave) which can lead to a very large volume of storage in the device and on cloud storage (more than 1 GB), so it is recommended to delete old storage constantly.

FINAL EVALUATION

9/10

Is it a new quality of games? Perhaps, but it is certainly a rich game that offers many new ideas and polished and even revolutionary, but its elements were not distributed and exploited so as not to be free of monotony and boring length.

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