Aliens: Fireteam Elite - review

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Aliens: Fireteam Elite is a co-op third-person shooter (although you can play solo with bots). When starting the game, we have a choice of one of four classes. There are no surprises here, it's quite classic - Gunner, Destroyer, Technician, Medic, and after completing the campaign, we unlock the fifth class - Recon.

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There are twelve missions in the game and are divided into four campaigns of three missions each. The whole creates a simple, but quite nicely written and addictive (for this type of game) story. But let's not hide the truth. In these types of games, history is of secondary importance, what counts is the action and the distribution of pancakes with a spread to the right and left.

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At the start, we only have the first mission of the first campaign open. After passing it, we move on to the next one. In addition, the third mission in each set ends with a lot of trouble, which will require us to reach a slightly higher level than a moment earlier. It's getting hot, enemies don't seem to be getting smaller, but the satisfaction of completing this level is much greater. And here I have my first objection to this game - most of the boards are just counting successive killrooms, one after the other. It is like the cure when we need to do something other than kill a group of enemies in a room. And these were the most interesting. Hopefully there will be more missions that vary in operation in future DLCs.

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Coming back to the campaigns, I like the fact that each one of them happens in a different place on the planet. The first takes us to the Katanga refinery where we are to retrieve Timothy Hoenikker, the scientist of Weyland-Yutani. The second one will bring us to the surface of the planet, where we are to find other surviving corporate employees. In the next one, we will try to discover the source of the mysterious anomaly beneath the LV-895 surface. Finally, we will go back to the refinery to destroy the alien hive and escape from there where the pepper grows.

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In every game of this type that has recently appeared on the market, the character development aspect is practically mandatory. For completing missions (even when they fail), we receive experience points for our profile (character level) and our class (class level). Thanks to this, the level of our soldier's strength increases, which allows us to go through subsequent missions more easily. Each of them has a recommended level that we should achieve in order to approach it. For example, the first mission for the easy or standard difficulty level has a KB (combat rating) of 150, the last one - 500. For the intensive level, it is 500 and 650, respectively.

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Each class has two weapon slots. Its type depends on the profession that we choose. For example, a shooter will hold a rifle and shotgun in his hands, a technician will have a pistol and a repeating shotgun, and a medic will have a rifle and a pistol. These weapons also get experience points (but only those that we currently have in our hands, because weapons that we have obtained, but did not wear such points, do not score). Each level means one additional star on the weapon, which translates into unlocking additional perks, such as increased accuracy or damage.

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All in all, if you're a fan of Alien, co-op shooters and have a crew to play, I suspect you could spend a lot of hours with Alien: Fireteam Elite. Because I won't say, I had a lot of fun with it myself, and the ability to annihilate more than ten kinds of xenomorphs was unique. Nothing raises hairs on the back of your neck like the alien queen chasing you through narrow tunnels amidst rocks falling everywhere and the ubiquitous explosions.

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