<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>https://ecency.com</link><image><url>https://ecency.com/logo512.png</url><title>RSS Feed</title><link>https://ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Thu, 23 Jul 2026 22:25:59 GMT</lastBuildDate><atom:link href="https://ecency.com/created/shaders/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Creating Diagonal Gradients in GLSL Using UV Coordinates]]></title><description><![CDATA[Before continuing with this lesson, if you are joining this series for the first time, I highly recommend reading the complete overview of everything we have covered so far. A Beginner's Journey Through]]></description><link>https://ecency.com/@hey2d/creating-diagonal-gradients-in-glsl-using-uv-coordinates-jtc</link><guid isPermaLink="true">https://ecency.com/@hey2d/creating-diagonal-gradients-in-glsl-using-uv-coordinates-jtc</guid><category><![CDATA[training]]></category><dc:creator><![CDATA[hey2d]]></dc:creator><pubDate>Sat, 04 Jul 2026 13:05:27 GMT</pubDate><enclosure url="https://i.ecency.com/p/9vWp6aU4y8kx94BZeHG5xaUiwDKskFzDhSdEyargSgfKyfTr6saPKCNAZswEBPZrSSHA4KfFABHZK7e5Arfq4zU9GA5vnBwKBzTLamQBy2hDwjSLVsF7Tndkdn9QyaJGphM1nxNcfqcXz52MC?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[GLSL Lesson 5: Mastering mix() Before Moving Forward]]></title><description><![CDATA[If you look back at our previous lessons, you will notice a function that quietly appeared in almost every example: mix() We used it to create gradients. We used it when discussing clamp(). We used it]]></description><link>https://ecency.com/@hey2d/glsl-lesson-5-mastering-mix-before-moving-forward-k1v</link><guid isPermaLink="true">https://ecency.com/@hey2d/glsl-lesson-5-mastering-mix-before-moving-forward-k1v</guid><category><![CDATA[tutorial]]></category><dc:creator><![CDATA[hey2d]]></dc:creator><pubDate>Sat, 04 Jul 2026 09:55:45 GMT</pubDate><enclosure url="https://i.ecency.com/p/2mweuptK5mnLyn37gjF976UpoDijDus1At1wBnPfD6TJHaUpAcV3ZPpT9Gd5kpCxuPXLrbXt3oiGXsUaHZaSmZm6S4SudHB6XeHgv4hYhSGW6E7uSzewfdVnNRLR249knzcMhYR1bfWCe3Y854GeZxEXvTgnRWRPdcow9rcLEqr73LuAuns1x6GfRzxDwzs9Pjxonty83eyxQKxamNmw46rttQRD7MnEJEWnRyZfpEwGw6LjRkwvesP4rjDZg3AksMY9D7sFAqnH5s2ZtnEcKonfF8ZczQ4ymCw3B1QLLgokbrBfMRCYTsuEPyHLSRQHTELHYeruL5X1qkKLmefcpKTQivW82tufYm5cmnZZe8JerLDk?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Creating Diagonal Gradients in GLSL Using UV Coordinates]]></title><description><![CDATA[Before continuing with this lesson, if you are joining this series for the first time, I highly recommend reading the complete overview of everything we have covered so far. A Beginner's Journey Through]]></description><link>https://ecency.com/@hey2d/creating-diagonal-gradients-in-glsl-using-uv-coordinates-6jm</link><guid isPermaLink="true">https://ecency.com/@hey2d/creating-diagonal-gradients-in-glsl-using-uv-coordinates-6jm</guid><category><![CDATA[training]]></category><dc:creator><![CDATA[hey2d]]></dc:creator><pubDate>Fri, 26 Jun 2026 11:36:33 GMT</pubDate><enclosure url="https://i.ecency.com/p/9vWp6aU4y8kx94BZeHG5xaUiwDKskFzDhSdEyargSgfKyfTr6saPKCNAZswEBPZrSSHA4KfFABHZK7e5Arfq4zU9GA5vnBwKBzTLamQBy2hDwjSLVsF7Tndkdn9QyaJGphM1nxNcfqcXz52MC?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[GLSL Lesson 5: Mastering mix() Before Moving Forward]]></title><description><![CDATA[If you look back at our previous lessons, you will notice a function that quietly appeared in almost every example: mix() We used it to create gradients. We used it when discussing clamp(). We used it]]></description><link>https://ecency.com/@hey2d/glsl-lesson-5-mastering-mix-before-moving-forward-fhj</link><guid isPermaLink="true">https://ecency.com/@hey2d/glsl-lesson-5-mastering-mix-before-moving-forward-fhj</guid><category><![CDATA[tutorial]]></category><dc:creator><![CDATA[hey2d]]></dc:creator><pubDate>Wed, 24 Jun 2026 08:45:06 GMT</pubDate><enclosure url="https://i.ecency.com/p/2mweuptK5mnLyn37gjF976UpoDijDus1At1wBnPfD6TJHaUpAcV3ZPpT9Gd5kpCxuPXLrbXt3oiGXsUaHZaSmZm6S4SudHB6XeHgv4hYhSGW6E7uSzewfdVnNRLR249knzcMhYR1bfWCe3Y854GeZxEXvTgnRWRPdcow9rcLEqr73LuAuns1x6GfRzxDwzs9Pjxonty83eyxQKxamNmw46rttQRD7MnEJEWnRyZfpEwGw6LjRkwvesP4rjDZg3AksMY9D7sFAqnH5s2ZtnEcKonfF8ZczQ4ymCw3B1QLLgokbrBfMRCYTsuEPyHLSRQHTELHYeruL5X1qkKLmefcpKTQivW82tufYm5cmnZZe8JerLDk?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Learning GLSL as a Beginner]]></title><description><![CDATA[Exploring vertex shaders, fragment shaders, and the foundations of computer graphics. As I begin learning GLSL, I am starting to understand how shader programs are structured and what happens behind the]]></description><link>https://ecency.com/@hey2d/learning-glsl-as-a-beginner-8mg</link><guid isPermaLink="true">https://ecency.com/@hey2d/learning-glsl-as-a-beginner-8mg</guid><category><![CDATA[coding]]></category><dc:creator><![CDATA[hey2d]]></dc:creator><pubDate>Mon, 15 Jun 2026 19:20:54 GMT</pubDate><enclosure url="https://i.ecency.com/p/LcTxR7u1XKabaf7E8Lxx1vgzvwQVXSepAr7apMtF6vcoxnGBSotycJq7DzUHMfvH2khAEkaY1HFhcy17oYCnECryLqriWk1Xzih9t1P9RVprP3gUt7Dm31ysC6mL2xBpiLw6gPCdS2xT4QSYaHGPh3i2S?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[🛠️ Starting on the right foot this week]]></title><description><![CDATA[🛠️ Starting on the right foot this week, with everyone who has loved the Bforartists project, another successful release, a video half way done, a clear vision, a product or two cooking and soon to release...]]></description><link>https://ecency.com/@trinumedia/starting-on-the-right-foot</link><guid isPermaLink="true">https://ecency.com/@trinumedia/starting-on-the-right-foot</guid><category><![CDATA[art]]></category><dc:creator><![CDATA[trinumedia]]></dc:creator><pubDate>Wed, 23 Jul 2025 03:58:24 GMT</pubDate><enclosure url="https://i.ecency.com/DQmf9gMPoqjJqMpBQWXtEkPr3GiWX8Nr3TfZ12Fdkw8xJd9/1753243027128.gif" length="0" type="image/gif"/></item><item><title><![CDATA[How do I get all the versions of BSL Shaders in one place?]]></title><description><![CDATA[From photorealistic lighting to uncanny movement obscure, shaders are equipped for rejuvenating your Minecraft experience. Each Minecraft shader has its one-of-a-kind characteristics, regardless of whether]]></description><link>https://ecency.com/@templetonf/how-do-i-get-all</link><guid isPermaLink="true">https://ecency.com/@templetonf/how-do-i-get-all</guid><category><![CDATA[bsl]]></category><dc:creator><![CDATA[templetonf]]></dc:creator><pubDate>Wed, 20 Oct 2021 11:28:00 GMT</pubDate><enclosure url="https://i.ecency.com/DQmZPAh4wS7bA4H8Ew2C3J2fsMzNZwajcEoHVbSwCUQ3XH4/how_do_i_get_all_the_versions_of_bsl_shaders_in_one_place.png" length="0" type="image/png"/></item><item><title><![CDATA[Minecraft with shaders is fucking beautiful // Minecraft con shaders es jodidamente hermoso (ENG/ESP)]]></title><description><![CDATA[➤ A few days ago I made a graphical comparison of Vice City against some small graphical modifications, to which my dear friend @gabotask recommended me in the comments that I could make a graphical comparison]]></description><link>https://ecency.com/@rishahp/minecraft-with-shaders-is-fucking-beautiful-minecraft-con-shaders-es-jodidamente-hermoso-engesp</link><guid isPermaLink="true">https://ecency.com/@rishahp/minecraft-with-shaders-is-fucking-beautiful-minecraft-con-shaders-es-jodidamente-hermoso-engesp</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[rishahp]]></dc:creator><pubDate>Fri, 27 Aug 2021 17:05:30 GMT</pubDate><enclosure url="https://i.ecency.com/p/26uUsAjKTsXCDw7zixZR182JbFKvgzJ9YwsFpTVcRaGCmsqhA1unTgprBn2eqTaKvsUPKjJPaWGibsg9MjWEr7JmpUYc6cuKUzCY5rtjJpNDTFt8qrKNGuSz9HQj5G3aJ8rLms259bHTuCXQU6qaLGqpqjrwuHTb5FBqYr?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[A Complete Minecraft Shader Pack Review]]></title><description><![CDATA[Sildurs Vibrant Shader is the go-to option for Minecraft Shader Mods, and it's easy to see why when you see it in action. Nostalgia Shaders offers you a light, subtle graphical makeover of your Minecraft]]></description><link>https://ecency.com/@seusshaders/a-complete-minecraft-shader-pack</link><guid isPermaLink="true">https://ecency.com/@seusshaders/a-complete-minecraft-shader-pack</guid><category><![CDATA[minecraft]]></category><dc:creator><![CDATA[seusshaders]]></dc:creator><pubDate>Tue, 10 Aug 2021 04:52:33 GMT</pubDate><enclosure url="https://i.ecency.com/DQmVwgrtfKACQrbmxDgJjLeKSrgVVknNbqVhu6iUf3Sx1si/seus_shaders_9.jpg" length="0" type="image/jpeg"/></item><item><title><![CDATA[shaders are fucking based Posted via D.Buzz]]></title><description><![CDATA[shaders are fucking based]]></description><link>https://ecency.com/@chimp.ceo/2eq71loc6w33omyjlj9t5x</link><guid isPermaLink="true">https://ecency.com/@chimp.ceo/2eq71loc6w33omyjlj9t5x</guid><category><![CDATA[hive-193084]]></category><dc:creator><![CDATA[chimp.ceo]]></dc:creator><pubDate>Tue, 13 Apr 2021 10:55:24 GMT</pubDate></item><item><title><![CDATA[[Blog] Edge wear anyone?]]></title><description><![CDATA[Just learnt how to do this and bake it. Then I used it in a #BlenderRoyale. No votes but now I am where I should be... In a place I can learn Peakd Exclusive: Also... some extra info just for Peakd. I]]></description><link>https://ecency.com/@trinumedia/blog-edge-wear-anyone</link><guid isPermaLink="true">https://ecency.com/@trinumedia/blog-edge-wear-anyone</guid><category><![CDATA[blender]]></category><dc:creator><![CDATA[trinumedia]]></dc:creator><pubDate>Tue, 19 Jan 2021 14:14:12 GMT</pubDate><enclosure url="https://i.ecency.com/p/W5LtFUPm6g7293LJ3Vg8LGMxSXJbQHxtovyJAqw2j9RsivpZ42Ycysx5JyqJvMCfCzegosYr1WdhoLCfmEVQv9nBFGH7oKLn83VnnnKwiLeqqsVEpBJJmx2ivwTAFz52sLPB6VKaLsbTtKckvipSRccUptPhx?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[GLSL shaders tutorial OpenGL]]></title><description><![CDATA[INTRODUCCIÓN A LA PROGRAMACIÓN EN GLSL Esta es una versión actualizada de GLSL tutorial REMAKE recreada por el Desarrollador Diego Hiroshi. En este artículo solo trataremos con la versión de Blender BGE]]></description><link>https://ecency.com/@diegohiroshi/glsl-shaders-tutorial-opengl</link><guid isPermaLink="true">https://ecency.com/@diegohiroshi/glsl-shaders-tutorial-opengl</guid><category><![CDATA[glsl]]></category><dc:creator><![CDATA[diegohiroshi]]></dc:creator><pubDate>Sun, 10 Mar 2019 19:35:24 GMT</pubDate><enclosure url="https://i.ecency.com/p/8SzwQc8j2KJbSdz9URbZc23XLxmuP6H2oJCjYvWBAKSJtnn1jqfKBVDv3ERBQWD8QNAVfkRgNDiFvxGtpuM1TmobkjZ5snNddhVBqmzqUJbKeEZmkPY?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[PL/EN] Minecraft 1.12.2 35 mods and shader pack - normal game mode :)]]></title><description><![CDATA[Moje imię Grzegorz, lecz mówią na mnie Gregory ;) mieszkam w małej miejscowości w Wielkopolsce. Pracuję, wychowuję córeczkę; w wolnych chwilach stremuję - tylko na Dlive. Jeśli masz jakieś pytanie to wbij]]></description><link>https://ecency.com/@gregoryarts/038b75cc-af85-11e8-bdf2-0242ac110003</link><guid isPermaLink="true">https://ecency.com/@gregoryarts/038b75cc-af85-11e8-bdf2-0242ac110003</guid><category><![CDATA[dlive]]></category><dc:creator><![CDATA[gregoryarts]]></dc:creator><pubDate>Mon, 03 Sep 2018 14:24:12 GMT</pubDate><enclosure url="https://i.ecency.com/p/KWcVEiwEzuiCuSt3rCYguvZ98x2mj34d8tU7EZ5K9tAwku2Xq1rcZVws7m97aVQsNQH3L7fkatefgrDwnR?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[snes9x v1.54.1 | Zelda A Link to the Past running in 4K! Amazing graphics! 6XBRZ + ScaleHQ Shaders]]></title><description><![CDATA[Just a quick demo of what SNES games can look like using the best shader configuration I have found, running in 4K.]]></description><link>https://ecency.com/@johnredcorn/snes9x-v1-54-1-or-zelda-a-link-to-the-past-running-in-4k-amazing-graphics-6xbrz-scalehq-shaders</link><guid isPermaLink="true">https://ecency.com/@johnredcorn/snes9x-v1-54-1-or-zelda-a-link-to-the-past-running-in-4k-amazing-graphics-6xbrz-scalehq-shaders</guid><category><![CDATA[zelda]]></category><dc:creator><![CDATA[johnredcorn]]></dc:creator><pubDate>Wed, 25 Apr 2018 11:37:51 GMT</pubDate><enclosure url="https://i.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eP8KaPtud3BQiHVrDAWVvKby3vYuZjLbb4r?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[КАК СЕ СЛАГАТ ШЕЙДЪРИ  ЗА 1.12.2]]></title><description><![CDATA[How to put shaders Как да сложим Шейдъри ▶️ DTube ▶️ IPFS]]></description><link>https://ecency.com/@theproject1/fi9z9pbf</link><guid isPermaLink="true">https://ecency.com/@theproject1/fi9z9pbf</guid><category><![CDATA[shaders]]></category><dc:creator><![CDATA[theproject1]]></dc:creator><pubDate>Fri, 06 Apr 2018 09:20:45 GMT</pubDate><enclosure url="https://i.ecency.com/p/46aP2QbqUqBqwzwxM6L1P6uLNceBDDCMAA6K29EKqKdJnfpRTAheX9g9VGEfRmRnRWMvsapWt7ugGCVuZ1kbdSazFbJB?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Minecraft 1.7.10 | Sildur's Vibrant shaders 1.051 High]]></title><description><![CDATA[link to sildurs shader: link to the Texture Pack: ▶️ DTube ▶️ IPFS]]></description><link>https://ecency.com/@jens338/gp75xv4s</link><guid isPermaLink="true">https://ecency.com/@jens338/gp75xv4s</guid><category><![CDATA[minecraft]]></category><dc:creator><![CDATA[jens338]]></dc:creator><pubDate>Sun, 11 Feb 2018 22:14:06 GMT</pubDate><enclosure url="https://i.ecency.com/p/46aP2QbqUqBqwzwxM6L1P6uLNceBDDCMCmpg75CrJ3ooc2Wv83puodFrLi49TYp73eNKNKcVFGCj6XUaxBbtH5NE6dQy?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Used a trick I learned from doing water shaders. No more ugly particle clipping!]]></title><link>https://ecency.com/@garrettshields/used-a-trick-i-learned-from-doing-water-shaders-no-more-ugly-particle-clipping</link><guid isPermaLink="true">https://ecency.com/@garrettshields/used-a-trick-i-learned-from-doing-water-shaders-no-more-ugly-particle-clipping</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[garrettshields]]></dc:creator><pubDate>Fri, 19 Jan 2018 19:24:45 GMT</pubDate><enclosure url="https://i.ecency.com/p/2r8F9rTBenJR3iqPxDrevHK3vDeQGnHc8Wj8C8nei84d3mbhiXH9aBb5Kji8b5MnjVjfHSzU1LbiSWZxe24sFdHDA8HvcH4ScydqMBfvrF9dVbidJxvBFeX4JgUHVRE93?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Night Shining - Winter]]></title><description><![CDATA[Two latest video art clips I created under the pseudonym NightShining]]></description><link>https://ecency.com/@nightshining/night-shining-winter</link><guid isPermaLink="true">https://ecency.com/@nightshining/night-shining-winter</guid><category><![CDATA[videoart]]></category><dc:creator><![CDATA[nightshining]]></dc:creator><pubDate>Wed, 29 Nov 2017 03:12:00 GMT</pubDate><enclosure url="https://i.ecency.com/p/7258xSVeJbKnFEnBwjKLhL15SoynbgJKpQxRd1uowjTbw8Cpk4ccKg8k2QjYuFt7KCfMgN3mU7YE6CC2NovTEWrqqzQkcncSCwx6YGsVEUfm1BqtcqSYdCn9q7v5bYQPEHD2dnEiJHtwF?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Unity3D - Compute Shader Introduction]]></title><description><![CDATA[Back in May of 2016 I wrote an article introducing how to use Compute Shaders inside Unity. Feel free to take a look, hopefully you find it useful!!]]></description><link>https://ecency.com/@emerson307/unity3d-compute-shader-introduction</link><guid isPermaLink="true">https://ecency.com/@emerson307/unity3d-compute-shader-introduction</guid><category><![CDATA[programming]]></category><dc:creator><![CDATA[emerson307]]></dc:creator><pubDate>Wed, 30 Aug 2017 01:57:06 GMT</pubDate></item><item><title><![CDATA[Head sculpting study | Digital Sculpting | 5 shaders]]></title><description><![CDATA[Hello steemit Art community! Today I am gonna share with you an old head sculpture which was actually a practice exercise. I wanted to understand the basic structure of human head in 3D so I made this.]]></description><link>https://ecency.com/@artlover/head-sculpting-study-or-digital-sculpting-or-5-shaders</link><guid isPermaLink="true">https://ecency.com/@artlover/head-sculpting-study-or-digital-sculpting-or-5-shaders</guid><category><![CDATA[art]]></category><dc:creator><![CDATA[artlover]]></dc:creator><pubDate>Mon, 21 Aug 2017 18:21:18 GMT</pubDate><enclosure url="https://i.ecency.com/p/C3TZR1g81UNchGPKLQuxAL7oEwDJ42cT977qXjChSpLd1AUn8wsD9VzQALJ3biPX9X7AWJu5pS1nzhKbcumZcxnDcSKC5ggPUKtS2R8EsjFkLnEjAfrqW8n?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>