<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>https://ecency.com</link><image><url>https://ecency.com/logo512.png</url><title>RSS Feed</title><link>https://ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Wed, 29 Jul 2026 21:23:00 GMT</lastBuildDate><atom:link href="https://ecency.com/created/samsunggearvr/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Virtual Reality - Current Technologies Part 1]]></title><description><![CDATA[In this series I will briefly write about the current technologies in the field of commercially available Virtual Reality. The research on VR goes back many decades. A couple of years ago Facebook acquired]]></description><link>https://ecency.com/@operod/virtual-reality-current-technologies-part-1</link><guid isPermaLink="true">https://ecency.com/@operod/virtual-reality-current-technologies-part-1</guid><category><![CDATA[technology]]></category><dc:creator><![CDATA[operod]]></dc:creator><pubDate>Tue, 03 Jan 2017 23:10:12 GMT</pubDate></item></channel></rss>