<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>https://ecency.com</link><image><url>https://ecency.com/logo512.png</url><title>RSS Feed</title><link>https://ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Tue, 15 Sep 2026 10:14:46 GMT</lastBuildDate><atom:link href="https://ecency.com/created/mixamo/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Importing a Mixamo character with animation into the Godot Engine]]></title><description><![CDATA[Greetings all! In this article, I will show you how you can import Mixamo characters and animations to Godot Engine! Choose the character and animation that suits you. If this is the first step of export,]]></description><link>https://ecency.com/@spiritabsolute/importing-a-mixamo-character</link><guid isPermaLink="true">https://ecency.com/@spiritabsolute/importing-a-mixamo-character</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[spiritabsolute]]></dc:creator><pubDate>Wed, 18 Nov 2020 14:03:18 GMT</pubDate><enclosure url="https://i.ecency.com/DQmYrciVZ7DDMFL9dYBu4whQpm3tXuzFMvszfoxdXoXKwfL/selection_001.jpg" length="0" type="image/jpeg"/></item></channel></rss>