<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>https://ecency.com</link><image><url>https://ecency.com/logo512.png</url><title>RSS Feed</title><link>https://ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Fri, 26 Jun 2026 11:50:05 GMT</lastBuildDate><atom:link href="https://ecency.com/created/gnarworld/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[The gnarworld Devlog #12 - massive update! gnar world rehaul. physics update and world sectioned off into seperate scenes.]]></title><description><![CDATA[Alright, so, this update is probably enough for like 10 dev logs, but im going to summarize it in one, so as to clean up my desktop of all the screen shots. I guess I will just write in order that stuff]]></description><link>https://ecency.com/@web-gnar/the-gnarworld-devlog-12-massive-update-gnar-world-rehaul-physics-update-and-world-sectioned-off-into-seperate-scenes</link><guid isPermaLink="true">https://ecency.com/@web-gnar/the-gnarworld-devlog-12-massive-update-gnar-world-rehaul-physics-update-and-world-sectioned-off-into-seperate-scenes</guid><category><![CDATA[hive-122422]]></category><dc:creator><![CDATA[web-gnar]]></dc:creator><pubDate>Wed, 29 Oct 2025 16:11:00 GMT</pubDate><enclosure url="https://i.ecency.com/p/5s4dzRwnVbzGY5ssnCE4wXzkeAEXyVtgk1ApQTwHMTp6y5PvEo1yennD9w822QFF3K7CfTYJ6ULE23KRW11XnbndBQyhaZn4JW3sekAeFtqUb8KyUH69NviJH8VoEpvNwK8tmCF2MbVEWWQniFCYg6BjAkameDkdm4eJ2wp?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Gnar World Devlog number... 11 - Achievement Unlocked: Grass Shader + The Shipyard District is Getting Some Love With New Models. ]]></title><description><![CDATA[Greetings. it's time for a dev log so i can track my progress and make note of what has happened in Gnar World. I do these Dev logs because it helps me clear my mind and kind of look back and give myself]]></description><link>https://ecency.com/@web-gnar/gnar-world-devlog-number-11-achievement-unlocked-grass-shader--the-shipyard-district-is-getting-some-love-with-new-models</link><guid isPermaLink="true">https://ecency.com/@web-gnar/gnar-world-devlog-number-11-achievement-unlocked-grass-shader--the-shipyard-district-is-getting-some-love-with-new-models</guid><category><![CDATA[hive-122422]]></category><dc:creator><![CDATA[web-gnar]]></dc:creator><pubDate>Fri, 12 Sep 2025 17:10:15 GMT</pubDate><enclosure url="https://i.ecency.com/p/5s4dzRwnVbzGY5ssnCE4wXzkeAEXyVtgk1ApQTwHMTp6y5PvEo1yennD9w822QFF3K7CfTYsBStbKT5RWkXYCHEcDgzq96rfMz3g7gF6N7cCt3Lsg6qrLNE6mefAkTGKguyn2mPceadnBdbtxryQJ4oTqGSiEi9XfLDwZZQ?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[GNARWORLD dev-log #10 NATURE AREA Underway! Lost woods lighting and tree modeling in Crocotile. ]]></title><description><![CDATA[Ok. so its time for another dev-log because my desktop is getting way too full of progress screenshots. I usually take a screenshot whenever i see something and think to myself, 'whoa, thats cool'. and]]></description><link>https://ecency.com/@web-gnar/gnarworld-dev-log-10-nature-area-underway-lost-woods-lighting-and-tree-modeling-in-crocotile</link><guid isPermaLink="true">https://ecency.com/@web-gnar/gnarworld-dev-log-10-nature-area-underway-lost-woods-lighting-and-tree-modeling-in-crocotile</guid><category><![CDATA[hive-122422]]></category><dc:creator><![CDATA[web-gnar]]></dc:creator><pubDate>Fri, 15 Aug 2025 20:09:27 GMT</pubDate><enclosure url="https://i.ecency.com/p/4HFqJv9qRjVecs4xkhd5EvhidWEEBnn9tCVDBkBhQpUFvab78MhbU1VvR5c6S787cyxHcPyM8ZaxWwgZVH415kGiMxHSWSZxXTysmGTfnHmP7iRoyMrT2qhVUh7QD5v5SHnUkG8xt28TLZxxy8fiN4ihxphPAWcR1PU?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Gnarworld Development Log #9 - tons of stuff added - Brazil District, Art District, and a Farm]]></title><description><![CDATA[Worldbuilding is my task, the game development of gnar world does not progress until i finish my job. It involves building models and creating areas for them in Godot. brazil I wanted to put brazil in]]></description><link>https://ecency.com/@web-gnar/gnarworld-devlog-9-tons-of-stuff-added-brazil-district-art-district-and-a-farm</link><guid isPermaLink="true">https://ecency.com/@web-gnar/gnarworld-devlog-9-tons-of-stuff-added-brazil-district-art-district-and-a-farm</guid><category><![CDATA[hive-122422]]></category><dc:creator><![CDATA[web-gnar]]></dc:creator><pubDate>Thu, 31 Jul 2025 23:37:09 GMT</pubDate><enclosure url="https://i.ecency.com/p/5s4dzRwnVbzGY5ssnCE4wXzkeAEXyVtgk1ApQTwHMTp6y5PvEo1yennD9w822QFF3K7CfUBXiaPemBwhYGCCX7GjoKj4eiXY48PReQUsBVTxzZQgQtVybLPcyWVrMSGcfJM6SdXsgpKCu4QfrwFsg9UQJ4EYPxG8hm3k4cv?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[How to Make Roads in Godot -- The Gnar World Mini-Devlog #8]]></title><description><![CDATA[ok so i need to learn how to make roads from scratch. copy and pasting is fine, but its bad practice. so im going to document how to do that so that i remember, and if anyone wants to build a road in godot]]></description><link>https://ecency.com/@web-gnar/how-to-make-roads-in-godot-the-gnar-world-mini-devlog-9</link><guid isPermaLink="true">https://ecency.com/@web-gnar/how-to-make-roads-in-godot-the-gnar-world-mini-devlog-9</guid><category><![CDATA[hive-122422]]></category><dc:creator><![CDATA[web-gnar]]></dc:creator><pubDate>Mon, 21 Jul 2025 20:39:15 GMT</pubDate><enclosure url="https://i.ecency.com/p/FUkUE5bzkAZT3HzV5tJDiU2ik81PCd4JCyhWnRcDN8XJsVFY3UNB8DCemHKtyp2QDpP5etoARuicxff1McQAeoWjFSzcqHE1KCPxvfMsjUFEyrRwFmhzkzYf9CaPy9CKVYicvWQBTudtaPNBTCmUXqhCC3yAi9P8Cwe6?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[GNAR WORLD devlog #7 - re-aquainting myself with godot and getting back to worldbuilding! new tool discovered- Proton Scatter!]]></title><description><![CDATA[Alright so its kinda hard to get back into the creative groove of working on a project after taking months off but I am proud to say I have done this! I'm back to worldbuilding in godot and am learning]]></description><link>https://ecency.com/@web-gnar/gnar-world-devlog-7-re-aquainting-myself-with-godot-and-getting-back-to-worldbuilding-new-tool-discovered-proton-scatter</link><guid isPermaLink="true">https://ecency.com/@web-gnar/gnar-world-devlog-7-re-aquainting-myself-with-godot-and-getting-back-to-worldbuilding-new-tool-discovered-proton-scatter</guid><category><![CDATA[hive-122422]]></category><dc:creator><![CDATA[web-gnar]]></dc:creator><pubDate>Wed, 16 Jul 2025 19:45:51 GMT</pubDate><enclosure url="https://i.ecency.com/p/5s4dzRwnVbzGY5ssnCE4wXzkeAEXyVtgk1ApQTwHMTp6y5PvEo1yennD9w822QFF3K7CfTYprjVcSNx5KnbkQxtdAqAdzhQk9ahvhdzzJekc5H1vWi3xqNy2Xq9GngnFgtuhjEogtvpmjXtyDaASqHGbQrp8iu4XwLdKidC?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Three Flip Disaster]]></title><link>https://ecency.com/@gnarip12345/three-flip-disaster</link><guid isPermaLink="true">https://ecency.com/@gnarip12345/three-flip-disaster</guid><category><![CDATA[hive-173115]]></category><dc:creator><![CDATA[gnarip12345]]></dc:creator><pubDate>Mon, 31 Mar 2025 06:54:18 GMT</pubDate><enclosure url="https://i.ecency.com/p/8DAuGnTQCLptZgjHUrRAJGcW4y1D4A5QVJJ7zjzqqKdfVHSS6NapSCC7ssERMC2igVnnakdiBxqm5THeqaX5nKdhbe14SE9VJZvKZU5sPEa3pYcbiEBCjCsTD49cd7X4NByGYQ49hEjaXCpmXLAvy187g3KBJyCjd7p3uRf6FB3?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Front Shove GIF]]></title><description><![CDATA[The FS Front Shove is basically my favorite trick for floating down a gap. It is nice doing a trick that moves the board but where you don't really have to worry about landing primo as much as a flip trick.]]></description><link>https://ecency.com/@gnarip12345/front-shove-gif</link><guid isPermaLink="true">https://ecency.com/@gnarip12345/front-shove-gif</guid><category><![CDATA[hive-173115]]></category><dc:creator><![CDATA[gnarip12345]]></dc:creator><pubDate>Mon, 31 Mar 2025 06:37:03 GMT</pubDate><enclosure url="https://i.ecency.com/p/8DAuGnTQCLptZgjHUrRAJGcW4y1D4A5QVJJ7zjzqqKdfVHSS6NapSCC7ssERMC2igVnnakdiBxqjyFDHRNPHa3jC3c2aBeN8HriPZx6Fr1XeGssArKqz3UMisHWVP1CkjDdtvptxNUo7N3UwacDaJDz8Mv2DwShNP7t6v98eDyF?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[gnar world devlog #5: making carnival rides and working on the beach district]]></title><description><![CDATA[sewer, beach, nature, china, art district, the zoo, and the casino. those are the districts in gnar world. each needs to be unique, and requires a lot of attention and time. one by one i place roads to]]></description><link>https://ecency.com/@web-gnar/gnar-world-devlog-5-making-carnival-rides-and-working-on-the-beach-district</link><guid isPermaLink="true">https://ecency.com/@web-gnar/gnar-world-devlog-5-making-carnival-rides-and-working-on-the-beach-district</guid><category><![CDATA[hive-122422]]></category><dc:creator><![CDATA[web-gnar]]></dc:creator><pubDate>Wed, 12 Feb 2025 18:51:24 GMT</pubDate><enclosure url="https://i.ecency.com/p/5s4dzRwnVbzGY5ssnCE4wXzkeAEXyVtgk1ApQTwHMTp6y5PvEo1yennD9w822QFF3K7CfUBuc2367SxGq6atA6VrpYLgU9J8NqQ1FiEawjstsJve6snN1ynJnvw2cu5wmwtKytjS41E9p1xkWeAKYEfccCXYyvUZvUJHVSW?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[gnar world update #123 - beach district]]></title><description><![CDATA[i have to do a gnar world update just for historical purposes, so i can clean off my desktop. next i will do an update on the game jam i just did with 4 other people. the california section of the world]]></description><link>https://ecency.com/@web-gnar/gnar-world-update-123-beach-district</link><guid isPermaLink="true">https://ecency.com/@web-gnar/gnar-world-update-123-beach-district</guid><category><![CDATA[hive-122422]]></category><dc:creator><![CDATA[web-gnar]]></dc:creator><pubDate>Sat, 01 Feb 2025 18:35:24 GMT</pubDate><enclosure url="https://i.ecency.com/p/5s4dzRwnVbzGY5ssnCE4wXzkeAEXyVtgk1ApQTwHMTp6y5PvEo1yennD9w822QFF3K7CfUBL5MB7iAne1nXSi6TnbMSZrGf47MTDupxisP2YzL5SjbfQanrGZECyxsUk1oLoVSV4TC591urUfW9s2btoeeGNuu5g9Eo8UEJ?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[gnar world devlog 122 Finishing Chinatown and starting on the LA section]]></title><description><![CDATA[i figured out how to use CSG Nodes to carve into the existing geometry of the level. this is helpful. its cool how it works. you can combine, subtract, or use the inside of, primitives in godot. i recessed]]></description><link>https://ecency.com/@web-gnar/gnar-world-devlog-122-finishing-chinatown-and-starting-on-the-la-section</link><guid isPermaLink="true">https://ecency.com/@web-gnar/gnar-world-devlog-122-finishing-chinatown-and-starting-on-the-la-section</guid><category><![CDATA[hive-122422]]></category><dc:creator><![CDATA[web-gnar]]></dc:creator><pubDate>Mon, 13 Jan 2025 08:55:33 GMT</pubDate><enclosure url="https://i.ecency.com/p/5s4dzRwnVbzGY5ssnCE4wXzkeAEXyVtgk1ApQTwHMTp6y5PvEo1yennD9w822QFF3K7CfTZ4phuwmEsxcMtnqHCkxdCgHyW4uwowB11RbRibsarwFytoBqYSDZks7PVyFBacRYpwsryNpZTm4pK3dKXWBbdLBNsjm2qfFuQ?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>