<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>https://ecency.com</link><image><url>https://ecency.com/logo512.png</url><title>RSS Feed</title><link>https://ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Tue, 18 Aug 2026 13:35:38 GMT</lastBuildDate><atom:link href="https://ecency.com/created/game-mechanics/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Sustainable Blockchain Games Possible?]]></title><description><![CDATA[Sustainable blockchain play-to-earn games are games that keep growing with a user base, increasing earnings for users, generating return on investment for investors, and incentivizing the development with]]></description><link>https://ecency.com/@malik-raheel/sustainable-blockchain-games-possible</link><guid isPermaLink="true">https://ecency.com/@malik-raheel/sustainable-blockchain-games-possible</guid><category><![CDATA[sustainable-gamefi]]></category><dc:creator><![CDATA[malik-raheel]]></dc:creator><pubDate>Sun, 08 Jan 2023 12:14:15 GMT</pubDate><enclosure url="https://i.ecency.com/DQmWavftnFkybErRKo6icKfRGGgPHJPNRqoPV7MsaHzpZ9M/follow_us_for_play_to_earn.png" length="0" type="image/png"/></item><item><title><![CDATA[Dangling in the wild ~ New Focuses]]></title><description><![CDATA[With every win now counting to the focus, competition is definitely stiffer in Splinterlands. Now many might consider the new focus abilities more like a stiff middle finger and some may think it is just]]></description><link>https://ecency.com/@penderis/dangling-in-the-wild-new</link><guid isPermaLink="true">https://ecency.com/@penderis/dangling-in-the-wild-new</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[penderis]]></dc:creator><pubDate>Mon, 25 Jul 2022 19:30:12 GMT</pubDate><enclosure url="https://i.ecency.com/DQmSfSJjL7bF9j8DFHEN5TuXSpDHVfpMfneEjG4bwhzSpWQ/image.png" length="0" type="image/png"/></item><item><title><![CDATA[Bulk Rentals with Peakmonsters]]></title><description><![CDATA[This title is as boring as it sounds. So I will try to keep this short and bitter. In my previous post I said I have no interest in renting towards Gold 1, but as usual something changes and all of a sudden]]></description><link>https://ecency.com/@penderis/bulk-rentals-with-peakmonsters</link><guid isPermaLink="true">https://ecency.com/@penderis/bulk-rentals-with-peakmonsters</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[penderis]]></dc:creator><pubDate>Thu, 24 Mar 2022 21:21:18 GMT</pubDate><enclosure url="https://i.ecency.com/DQmW6HQSK4Ke5PQiF8dg8qcDrXrdnThfxKNawcyGRq5mDjZ/24222835_brave_lke61axzwt.png" length="0" type="image/png"/></item><item><title><![CDATA[Thoughts on Combat, Setting, and More for the Lite Game]]></title><description><![CDATA[It's been a while, and I haven't been the most diligent about keeping up on my work. I was finishing up my MFA thesis and I just didn't have a lot of energy thanks to some personal stuff, but I think it's]]></description><link>https://ecency.com/@loreshapergames/thoughts-on-combat-setting-and-more-for-the-lite-game</link><guid isPermaLink="true">https://ecency.com/@loreshapergames/thoughts-on-combat-setting-and-more-for-the-lite-game</guid><category><![CDATA[hive-194041]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Sat, 20 Feb 2021 03:30:39 GMT</pubDate></item><item><title><![CDATA[RPGaDay 20: Which game mechanic inspires your play the most?]]></title><description><![CDATA[So, here I am, a game designer talking about game mechanics. Hopefully nobody got their hopes up too high, because I'm going to give an answer that seems really weird, given what you'd expect: I don't]]></description><link>https://ecency.com/@loreshapergames/rpgaday-20-which-game-mechanic-inspires-your-play-the-most</link><guid isPermaLink="true">https://ecency.com/@loreshapergames/rpgaday-20-which-game-mechanic-inspires-your-play-the-most</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Tue, 21 Aug 2018 04:33:42 GMT</pubDate><enclosure url="https://i.ecency.com/p/RGgukq5E6HBM2jscGd4Sszpv94XxHH2uqxMY9z21vaqHt1UrfKSHTRpcPJEtu5Ke5hLGduHAS3oicud2XJmTBLfvBQ6J5jhBNMCvgbkrstQ72MvfnfFYNGpAv2jfyjL?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Unsung Gods and Integrating Hammercalled with a Setting]]></title><description><![CDATA[As people may be aware, I've been working on my Hammercalled Roleplaying Game system for almost a year now, and I've been trying to make it as good a core for playing in any setting as you can find anywhere.]]></description><link>https://ecency.com/@loreshapergames/unsung-gods-and-integrating-hammercalled-with-a-setting</link><guid isPermaLink="true">https://ecency.com/@loreshapergames/unsung-gods-and-integrating-hammercalled-with-a-setting</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Thu, 21 Jun 2018 03:40:09 GMT</pubDate></item><item><title><![CDATA[The Joy of the Exploding Dice Pool]]></title><description><![CDATA[The first tabletop game I ever seriously played was Shadowrun's third edition. I'm not sure why I chose it over the fourth edition, which had recently come out (I suspect that the setting clicked with]]></description><link>https://ecency.com/@loreshapergames/the-joy-of-the-exploding-dice-pool</link><guid isPermaLink="true">https://ecency.com/@loreshapergames/the-joy-of-the-exploding-dice-pool</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Sun, 10 Jun 2018 07:51:33 GMT</pubDate></item><item><title><![CDATA[Rules Fatigue in Games]]></title><description><![CDATA[One of the issues that I've seen with a lot of modern games is a problem that I call rules fatigue. It occurs when a player has too many rules to comfortably remember or quickly reference, and as a result]]></description><link>https://ecency.com/@loreshapergames/rules-fatigue-in-games</link><guid isPermaLink="true">https://ecency.com/@loreshapergames/rules-fatigue-in-games</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Sat, 02 Jun 2018 22:58:00 GMT</pubDate></item><item><title><![CDATA[Hammercalled Narrative Character Creation Rules In Progress]]></title><description><![CDATA[One of the things for Hammercalled (the setting as well as the game for once) is that I really want to have strong ways to tie the players into the world and into their characters. In the core setting]]></description><link>https://ecency.com/@loreshapergames/hammercalled-narrative-character-creation-rules-in-progress</link><guid isPermaLink="true">https://ecency.com/@loreshapergames/hammercalled-narrative-character-creation-rules-in-progress</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Wed, 16 May 2018 04:05:15 GMT</pubDate></item><item><title><![CDATA[Hammercalled and Narrative Character Creation]]></title><description><![CDATA[One of the things that Hammercalled allows me to do, if I pull it off right, is to allow people to have a really flexible character creation process. Because of this, I want to try my hand at making a]]></description><link>https://ecency.com/@loreshapergames/hammercalled-and-narrative-character-creation</link><guid isPermaLink="true">https://ecency.com/@loreshapergames/hammercalled-and-narrative-character-creation</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Wed, 09 May 2018 04:18:18 GMT</pubDate></item><item><title><![CDATA[Hammercalled, Talents, and Mechanical Spheres]]></title><description><![CDATA[Hammercalled, Talents, and Mechanical Spheres One of the things that I feel strongly about in games is the role that mechanics play in drawing out a narrative. They exist to resolve conflict, so whenever]]></description><link>https://ecency.com/@loreshapergames/hammercalled-talents-and-mechanical-spheres</link><guid isPermaLink="true">https://ecency.com/@loreshapergames/hammercalled-talents-and-mechanical-spheres</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Sat, 05 May 2018 04:31:06 GMT</pubDate></item><item><title><![CDATA[The Economics of Game Mechanics]]></title><description><![CDATA[When you're designing a game, you want to make sure that you have an understanding of what exactly you are doing–games are to a certain extent learning opportunities, but they are also decision machines.]]></description><link>https://ecency.com/@loreshapergames/the-economics-of-game-design</link><guid isPermaLink="true">https://ecency.com/@loreshapergames/the-economics-of-game-design</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Wed, 02 May 2018 13:17:36 GMT</pubDate></item><item><title><![CDATA[Using Game Mechanics to Create Interesting Characters]]></title><description><![CDATA[As the Hammercalled Roleplaying Game nears its first alpha release (and probably a delay, because my planning may have predicted many more effective working hours than I get outside weekends on the weekdays),]]></description><link>https://ecency.com/@loreshapergames/using-game-mechanics-to-create-interesting-characters</link><guid isPermaLink="true">https://ecency.com/@loreshapergames/using-game-mechanics-to-create-interesting-characters</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Fri, 06 Apr 2018 03:45:48 GMT</pubDate><enclosure url="https://i.ecency.com/p/2gsjgna1uruvUuS7ndh9YqVwYGPLVszbFLwwpAYXZ6UozKq2ftFPWVWij2NAvqT7rnbsFcXqZGteVpjB3dis9SW5NbeVdjgdW4naBEwFp2FiYaUrez?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Balancing Characters: The Risk, Energy, and Reach Method]]></title><description><![CDATA[I've mentioned using the concepts of energy and reach to achieve balance in a roleplaying game before, but as it was part of a series on archetypes I don't think I really had time to explain what I meant.]]></description><link>https://ecency.com/@loreshapergames/balancing-characters-the-risk-energy-and-reach-method</link><guid isPermaLink="true">https://ecency.com/@loreshapergames/balancing-characters-the-risk-energy-and-reach-method</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Wed, 04 Apr 2018 03:59:09 GMT</pubDate><enclosure url="https://i.ecency.com/p/2gsjgna1uruvUuS7ndh9YqVwYGPLVszbFLwwpAYXZpAZj3behS267TSvNcDuSrPA6TjwLXP9AkGdo4vdepCGRXU4AwtQWeczmGXJk7Xh7TsrpmSvtW?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>