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latest #creativecoding created topics - older | Ecency
femdev
StemSocial
2026-06-08 12:05
Learn Creative Coding (#88) - Personal Data Art: Quantified Self
Learn Creative Coding (#88) - Personal Data Art: Quantified Self Last episode we worked with real-time data streams -- WebSockets, Server-Sent Events, rolling buffers, smoothing, spike detection, connection
$ 0.105
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femdev
StemSocial
2026-06-07 12:05
Learn Creative Coding (#87) - Real-Time Data Streams
Learn Creative Coding (#87) - Real-Time Data Streams Last episode we turned text into visual material -- word frequency, sentence rhythm, sentiment analysis, character-to-color grids, Markov chain generation.
$ 0.108
18
1
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femdev
StemSocial
2026-06-06 12:53
Learn Creative Coding (#86) - Text as Data: Analyzing and Visualizing Language
Learn Creative Coding (#86) - Text as Data: Analyzing and Visualizing Language Last episode we built network visualizations -- force-directed layouts, community detection, adjacency matrices, arc diagrams,
femdev
StemSocial
2026-06-05 11:47
Learn Creative Coding (#85) - Network and Graph Visualization
Learn Creative Coding (#85) - Network and Graph Visualization Last episode we visualized time -- timelines, spirals, calendar heatmaps, clock diagrams, streamgraphs, animated playback, and those dense
femdev
StemSocial
2026-06-04 12:28
Learn Creative Coding (#84) - Visualizing Time
Learn Creative Coding (#84) - Visualizing Time Last episode we went geographic -- projections, GeoJSON boundaries, choropleths, earthquake scatter, flight routes, GPS traces. Geography adds a sense of
femdev
StemSocial
2026-06-03 11:39
Learn Creative Coding (#83) - Geographic Data Art
Learn Creative Coding (#83) - Geographic Data Art Last episode we mapped data to visual properties -- position, size, color, opacity, shape, rotation. We built a complete vocabulary of visual channels
femdev
StemSocial
2026-06-02 12:54
Learn Creative Coding (#82) - Mapping Data to Visual Properties
Learn Creative Coding (#82) - Mapping Data to Visual Properties Last episode we parsed CSV and JSON files -- cracked them open, extracted the numbers, cleaned the junk, and normalized everything to 0-1
femdev
StemSocial
2026-06-01 12:36
Learn Creative Coding (#81) - Parsing Data Files
Learn Creative Coding (#81) - Parsing Data Files Last episode we fetched live data from APIs -- weather for Antwerp, ISS positions, city weather portraits. We used fetch() and async/await to pull JSON
femdev
StemSocial
2026-05-31 12:46
Learn Creative Coding (#80) - Working with APIs
Learn Creative Coding (#80) - Working with APIs Last episode we talked about data as creative material -- the idea that numbers from the real world can drive visual decisions instead of our imagination
femdev
StemSocial
2026-05-30 12:01
Learn Creative Coding (#79) - Data as Creative Material
Learn Creative Coding (#79) - Data as Creative Material We just wrapped an entire arc on 3D -- sixteen episodes of geometry, materials, particles, physics, environments, interaction, and finally VR/AR
femdev
StemSocial
2026-05-29 11:13
Learn Creative Coding (#78) - WebXR: Creative Coding in VR/AR
Learn Creative Coding (#78) - WebXR: Creative Coding in VR/AR Last episode we built a complete procedural 3D world -- terrain, trees, water, atmosphere, day/night cycle. You could walk through it with
femdev
StemSocial
2026-05-28 12:23
Learn Creative Coding (#77) - Mini-Project: Procedural 3D World
Learn Creative Coding (#77) - Mini-Project: Procedural 3D World We've spent sixteen episodes building up a 3D toolkit. Geometry, materials, lighting, shadows, post-processing, instancing, text, audio,
femdev
StemSocial
2026-05-27 11:31
Learn Creative Coding (#76) - 3D Interaction: Raycasting and Picking
Learn Creative Coding (#76) - 3D Interaction: Raycasting and Picking Every 3D scene we've built since episode 62 has been passive. You can orbit the camera and look around, but you can't reach into the
femdev
StemSocial
2026-05-26 12:29
Learn Creative Coding (#75) - Scenes and Environments: Building Worlds
Learn Creative Coding (#75) - Scenes and Environments: Building Worlds Every scene we've built since episode 62 has been objects floating in a void. A dark background, some meshes, a few lights. That's
femdev
StemSocial
2026-05-25 13:06
Learn Creative Coding (#74) - Raw WebGL: Understanding the Pipeline
Learn Creative Coding (#74) - Raw WebGL: Understanding the Pipeline For the last dozen episodes we've been working inside Three.js -- building scenes, placing lights, adding post-processing, wiring up
femdev
StemSocial
2026-05-24 12:24
Learn Creative Coding (#73) - Physics in 3D: Cannon.js
Learn Creative Coding (#73) - Physics in 3D: Cannon.js Back in episode 18 we built a simple physics system from scratch -- springs, friction, basic collision response. Objects bounced, springs pulled,
femdev
StemSocial
2026-05-23 12:03
Learn Creative Coding (#72) - 3D Audio Visualization
Learn Creative Coding (#72) - 3D Audio Visualization Back in episode 19 we connected audio to visuals for the first time -- the Web Audio API gave us frequency data as arrays of numbers, and we mapped
femdev
StemSocial
2026-05-22 12:00
Learn Creative Coding (#71) - 3D Typography
Learn Creative Coding (#71) - 3D Typography Way back in episode 26 we turned letterforms into generative art on a flat canvas -- splitting words into individual characters, placing them along curves, feeding
femdev
StemSocial
2026-05-20 16:46
Learn Creative Coding (#70) - Instancing: A Million Objects
Learn Creative Coding (#70) - Instancing: A Million Objects Last episode we ran the rendered image through a stack of fullscreen effects -- bloom for emissive glow, SSAO for contact shadows, depth of field,
femdev
StemSocial
2026-05-19 11:34
Learn Creative Coding (#69) - Post-Processing in 3D
Learn Creative Coding (#69) - Post-Processing in 3D Last episode we built a full lighting toolkit -- six light types, shadow mapping, three-point cinematic setups, colored mood lighting, fog, emissive
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