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latest #creativecoding created topics - older | Ecency
femdev
StemSocial
2026-05-30 12:01
Learn Creative Coding (#79) - Data as Creative Material
Learn Creative Coding (#79) - Data as Creative Material We just wrapped an entire arc on 3D -- sixteen episodes of geometry, materials, particles, physics, environments, interaction, and finally VR/AR
$ 0.144
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femdev
StemSocial
2026-05-29 11:13
Learn Creative Coding (#78) - WebXR: Creative Coding in VR/AR
Learn Creative Coding (#78) - WebXR: Creative Coding in VR/AR Last episode we built a complete procedural 3D world -- terrain, trees, water, atmosphere, day/night cycle. You could walk through it with
$ 0.118
13
1
femdev
StemSocial
2026-05-28 12:23
Learn Creative Coding (#77) - Mini-Project: Procedural 3D World
Learn Creative Coding (#77) - Mini-Project: Procedural 3D World We've spent sixteen episodes building up a 3D toolkit. Geometry, materials, lighting, shadows, post-processing, instancing, text, audio,
femdev
StemSocial
2026-05-27 11:31
Learn Creative Coding (#76) - 3D Interaction: Raycasting and Picking
Learn Creative Coding (#76) - 3D Interaction: Raycasting and Picking Every 3D scene we've built since episode 62 has been passive. You can orbit the camera and look around, but you can't reach into the
femdev
StemSocial
2026-05-26 12:29
Learn Creative Coding (#75) - Scenes and Environments: Building Worlds
Learn Creative Coding (#75) - Scenes and Environments: Building Worlds Every scene we've built since episode 62 has been objects floating in a void. A dark background, some meshes, a few lights. That's
femdev
StemSocial
2026-05-25 13:06
Learn Creative Coding (#74) - Raw WebGL: Understanding the Pipeline
Learn Creative Coding (#74) - Raw WebGL: Understanding the Pipeline For the last dozen episodes we've been working inside Three.js -- building scenes, placing lights, adding post-processing, wiring up
femdev
StemSocial
2026-05-24 12:24
Learn Creative Coding (#73) - Physics in 3D: Cannon.js
Learn Creative Coding (#73) - Physics in 3D: Cannon.js Back in episode 18 we built a simple physics system from scratch -- springs, friction, basic collision response. Objects bounced, springs pulled,
femdev
StemSocial
2026-05-23 12:03
Learn Creative Coding (#72) - 3D Audio Visualization
Learn Creative Coding (#72) - 3D Audio Visualization Back in episode 19 we connected audio to visuals for the first time -- the Web Audio API gave us frequency data as arrays of numbers, and we mapped
femdev
StemSocial
2026-05-22 12:00
Learn Creative Coding (#71) - 3D Typography
Learn Creative Coding (#71) - 3D Typography Way back in episode 26 we turned letterforms into generative art on a flat canvas -- splitting words into individual characters, placing them along curves, feeding
femdev
StemSocial
2026-05-20 16:46
Learn Creative Coding (#70) - Instancing: A Million Objects
Learn Creative Coding (#70) - Instancing: A Million Objects Last episode we ran the rendered image through a stack of fullscreen effects -- bloom for emissive glow, SSAO for contact shadows, depth of field,
femdev
StemSocial
2026-05-19 11:34
Learn Creative Coding (#69) - Post-Processing in 3D
Learn Creative Coding (#69) - Post-Processing in 3D Last episode we built a full lighting toolkit -- six light types, shadow mapping, three-point cinematic setups, colored mood lighting, fog, emissive
femdev
StemSocial
2026-05-18 13:00
Learn Creative Coding (#68) - Creative Lighting and Shadows
Learn Creative Coding (#68) - Creative Lighting and Shadows Last episode we animated everything -- frame-independent timing, procedural motion from layered sine waves, spring physics for bounce, morph
femdev
StemSocial
2026-05-17 11:42
Learn Creative Coding (#67) - 3D Animation and Motion
Learn Creative Coding (#67) - 3D Animation and Motion Last episode we built complex 3D forms from pure math -- terrain islands, noise-displaced asteroids, marching cubes metaballs, recursive crystals,
femdev
StemSocial
2026-05-16 12:14
Learn Creative Coding (#66) - Procedural Mesh Generation
Learn Creative Coding (#66) - Procedural Mesh Generation Last episode we filled 3D space with particles -- points drifting through noise fields, emitters spawning and recycling, InstancedMesh giving us
femdev
StemSocial
2026-05-15 12:04
Learn Creative Coding (#65) - 3D Particle Systems
Learn Creative Coding (#65) - 3D Particle Systems We built 2D particle systems back in episode 11. Tiny circles with position, velocity, and a lifespan, drifting across a flat canvas. Then in episode 46
femdev
StemSocial
2026-05-14 11:36
Learn Creative Coding (#64) - Custom Materials with ShaderMaterial
Learn Creative Coding (#64) - Custom Materials with ShaderMaterial Last episode we built meshes from raw vertex data -- typed arrays of positions, normals, colors, all computed procedurally. Terrain from
femdev
StemSocial
2026-05-13 11:42
Learn Creative Coding (#63) - Procedural Geometry in Three.js
Learn Creative Coding (#63) - Procedural Geometry in Three.js Last episode we got our feet wet with Three.js -- scene, camera, renderer, a spinning cube, some built-in primitives. And that was fun. But
femdev
StemSocial
2026-05-12 12:55
Learn Creative Coding (#62) - Three.js: Your First 3D Scene
Learn Creative Coding (#62) - Three.js: Your First 3D Scene Everything we've done so far has been flat. Sixty-one episodes of pixels on a 2D plane. Canvas rectangles, particle systems, shader fragments,
femdev
StemSocial
2026-05-11 11:27
Learn Creative Coding (#61) - Emergence: When Simple Rules Create Complex Beauty
Learn Creative Coding (#61) - Emergence: When Simple Rules Create Complex Beauty Fourteen episodes. That's how many we've spent building emergent systems. Grid automata (ep047-049), free-moving flocks
femdev
StemSocial
2026-05-10 11:55
Learn Creative Coding (#60) - Mini-Project: Artificial Ecosystem
Learn Creative Coding (#60) - Mini-Project: Artificial Ecosystem Fourteen episodes. Fourteen different emergent systems. Grid automata (ep047-049), free-moving flocks (ep050-051), continuous chemistry
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