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latest #creativecoding created topics - older | Ecency
femdev
StemSocial
2026-05-18 13:00
Learn Creative Coding (#68) - Creative Lighting and Shadows
Learn Creative Coding (#68) - Creative Lighting and Shadows Last episode we animated everything -- frame-independent timing, procedural motion from layered sine waves, spring physics for bounce, morph
$ 0.122
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femdev
StemSocial
2026-05-17 11:42
Learn Creative Coding (#67) - 3D Animation and Motion
Learn Creative Coding (#67) - 3D Animation and Motion Last episode we built complex 3D forms from pure math -- terrain islands, noise-displaced asteroids, marching cubes metaballs, recursive crystals,
$ 0.120
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femdev
StemSocial
2026-05-16 12:14
Learn Creative Coding (#66) - Procedural Mesh Generation
Learn Creative Coding (#66) - Procedural Mesh Generation Last episode we filled 3D space with particles -- points drifting through noise fields, emitters spawning and recycling, InstancedMesh giving us
femdev
StemSocial
2026-05-15 12:04
Learn Creative Coding (#65) - 3D Particle Systems
Learn Creative Coding (#65) - 3D Particle Systems We built 2D particle systems back in episode 11. Tiny circles with position, velocity, and a lifespan, drifting across a flat canvas. Then in episode 46
femdev
StemSocial
2026-05-14 11:36
Learn Creative Coding (#64) - Custom Materials with ShaderMaterial
Learn Creative Coding (#64) - Custom Materials with ShaderMaterial Last episode we built meshes from raw vertex data -- typed arrays of positions, normals, colors, all computed procedurally. Terrain from
femdev
StemSocial
2026-05-13 11:42
Learn Creative Coding (#63) - Procedural Geometry in Three.js
Learn Creative Coding (#63) - Procedural Geometry in Three.js Last episode we got our feet wet with Three.js -- scene, camera, renderer, a spinning cube, some built-in primitives. And that was fun. But
femdev
StemSocial
2026-05-12 12:55
Learn Creative Coding (#62) - Three.js: Your First 3D Scene
Learn Creative Coding (#62) - Three.js: Your First 3D Scene Everything we've done so far has been flat. Sixty-one episodes of pixels on a 2D plane. Canvas rectangles, particle systems, shader fragments,
femdev
StemSocial
2026-05-11 11:27
Learn Creative Coding (#61) - Emergence: When Simple Rules Create Complex Beauty
Learn Creative Coding (#61) - Emergence: When Simple Rules Create Complex Beauty Fourteen episodes. That's how many we've spent building emergent systems. Grid automata (ep047-049), free-moving flocks
femdev
StemSocial
2026-05-10 11:55
Learn Creative Coding (#60) - Mini-Project: Artificial Ecosystem
Learn Creative Coding (#60) - Mini-Project: Artificial Ecosystem Fourteen episodes. Fourteen different emergent systems. Grid automata (ep047-049), free-moving flocks (ep050-051), continuous chemistry
femdev
StemSocial
2026-05-09 11:12
Learn Creative Coding (#59) - Wave Simulation
Learn Creative Coding (#59) - Wave Simulation Thirteen episodes into the emergent systems arc. Grid automata (ep047-049), free-moving flocks (ep050-051), continuous chemistry (ep052-053), formal grammars
femdev
StemSocial
2026-05-08 11:49
Learn Creative Coding (#58) - Swarm Intelligence: Ants, Bees, and Slime Molds
Learn Creative Coding (#58) - Swarm Intelligence: Ants, Bees, and Slime Molds Twelve episodes into the emergent systems arc. Grid automata (ep047-049), free-moving flocks (ep050-051), continuous chemistry
femdev
StemSocial
2026-05-07 12:16
Learn Creative Coding (#57) - Erosion and Growth Simulation
Learn Creative Coding (#57) - Erosion and Growth Simulation Eleven episodes into the emergent systems arc now. Grid automata (ep047-049), free-moving flocks (ep050-051), continuous chemistry (ep052-053),
femdev
StemSocial
2026-05-06 11:07
Learn Creative Coding (#56) - Agent-Based Art: Autonomous Crawlers
Learn Creative Coding (#56) - Agent-Based Art: Autonomous Crawlers Ten episodes into the emergent systems arc. Grid automata (ep047-049), free-moving flocks (ep050-051), continuous chemistry (ep052-053),
femdev
StemSocial
2026-05-05 12:17
Learn Creative Coding (#55) - L-Systems: Realistic Botanical Structures
Learn Creative Coding (#55) - L-Systems: Realistic Botanical Structures Last episode we built L-systems from scratch. String rewriting, turtle graphics, push/pop branching, fractal curves, stochastic rules.
femdev
StemSocial
2026-05-04 11:16
Learn Creative Coding (#54) - L-Systems: Growing Plants with Grammar
Learn Creative Coding (#54) - L-Systems: Growing Plants with Grammar Eight episodes into the emergent systems arc. We started with binary automata (ep047), went to Game of Life (ep048), continuous automata
femdev
StemSocial
2026-05-03 11:32
Learn Creative Coding (#53) - Creative Reaction-Diffusion
Learn Creative Coding (#53) - Creative Reaction-Diffusion Last episode we built the Gray-Scott reaction-diffusion model from scratch. Two chemicals, A and B, diffusing at different rates, reacting with
femdev
StemSocial
2026-05-02 11:16
Learn Creative Coding (#52) - Reaction-Diffusion: Turing Patterns
Learn Creative Coding (#52) - Reaction-Diffusion: Turing Patterns Last two episodes we built flocking simulations -- free-moving agents with separation, alignment, and cohesion producing emergent group
femdev
StemSocial
2026-05-01 12:47
Learn Creative Coding (#51) - Advanced Flocking: Predators, Obstacles, and Formations
Learn Creative Coding (#51) - Advanced Flocking: Predators, Obstacles, and Formations Last episode we built a flocking simulation from scratch. Three rules -- separation, alignment, cohesion -- and 300
femdev
StemSocial
2026-04-30 12:42
Learn Creative Coding (#50) - Boids: Flocking Simulation
Learn Creative Coding (#50) - Boids: Flocking Simulation Four episodes into the emergent systems arc and we've gone from 1D rows of bits (episode 47) to 2D Game of Life grids (episode 48) to smooth
femdev
StemSocial
2026-04-29 11:10
Learn Creative Coding (#49) - Continuous Cellular Automata
Learn Creative Coding (#49) - Continuous Cellular Automata In episode 47 we built 1D cellular automata -- rows of cells that were either on or off, 0 or 1. In episode 48 we went 2D with Conway's Game of
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