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latest #creativecoding created topics - older | Ecency
femdev
StemSocial
2026-05-09 11:12
Learn Creative Coding (#59) - Wave Simulation
Learn Creative Coding (#59) - Wave Simulation Thirteen episodes into the emergent systems arc. Grid automata (ep047-049), free-moving flocks (ep050-051), continuous chemistry (ep052-053), formal grammars
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femdev
StemSocial
2026-05-08 11:49
Learn Creative Coding (#58) - Swarm Intelligence: Ants, Bees, and Slime Molds
Learn Creative Coding (#58) - Swarm Intelligence: Ants, Bees, and Slime Molds Twelve episodes into the emergent systems arc. Grid automata (ep047-049), free-moving flocks (ep050-051), continuous chemistry
$ 0.130
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femdev
StemSocial
2026-05-07 12:16
Learn Creative Coding (#57) - Erosion and Growth Simulation
Learn Creative Coding (#57) - Erosion and Growth Simulation Eleven episodes into the emergent systems arc now. Grid automata (ep047-049), free-moving flocks (ep050-051), continuous chemistry (ep052-053),
femdev
StemSocial
2026-05-06 11:07
Learn Creative Coding (#56) - Agent-Based Art: Autonomous Crawlers
Learn Creative Coding (#56) - Agent-Based Art: Autonomous Crawlers Ten episodes into the emergent systems arc. Grid automata (ep047-049), free-moving flocks (ep050-051), continuous chemistry (ep052-053),
femdev
StemSocial
2026-05-05 12:17
Learn Creative Coding (#55) - L-Systems: Realistic Botanical Structures
Learn Creative Coding (#55) - L-Systems: Realistic Botanical Structures Last episode we built L-systems from scratch. String rewriting, turtle graphics, push/pop branching, fractal curves, stochastic rules.
femdev
StemSocial
2026-05-04 11:16
Learn Creative Coding (#54) - L-Systems: Growing Plants with Grammar
Learn Creative Coding (#54) - L-Systems: Growing Plants with Grammar Eight episodes into the emergent systems arc. We started with binary automata (ep047), went to Game of Life (ep048), continuous automata
femdev
StemSocial
2026-05-03 11:32
Learn Creative Coding (#53) - Creative Reaction-Diffusion
Learn Creative Coding (#53) - Creative Reaction-Diffusion Last episode we built the Gray-Scott reaction-diffusion model from scratch. Two chemicals, A and B, diffusing at different rates, reacting with
femdev
StemSocial
2026-05-02 11:16
Learn Creative Coding (#52) - Reaction-Diffusion: Turing Patterns
Learn Creative Coding (#52) - Reaction-Diffusion: Turing Patterns Last two episodes we built flocking simulations -- free-moving agents with separation, alignment, and cohesion producing emergent group
femdev
StemSocial
2026-05-01 12:47
Learn Creative Coding (#51) - Advanced Flocking: Predators, Obstacles, and Formations
Learn Creative Coding (#51) - Advanced Flocking: Predators, Obstacles, and Formations Last episode we built a flocking simulation from scratch. Three rules -- separation, alignment, cohesion -- and 300
femdev
StemSocial
2026-04-30 12:42
Learn Creative Coding (#50) - Boids: Flocking Simulation
Learn Creative Coding (#50) - Boids: Flocking Simulation Four episodes into the emergent systems arc and we've gone from 1D rows of bits (episode 47) to 2D Game of Life grids (episode 48) to smooth
femdev
StemSocial
2026-04-29 11:10
Learn Creative Coding (#49) - Continuous Cellular Automata
Learn Creative Coding (#49) - Continuous Cellular Automata In episode 47 we built 1D cellular automata -- rows of cells that were either on or off, 0 or 1. In episode 48 we went 2D with Conway's Game of
femdev
StemSocial
2026-04-28 12:36
Learn Creative Coding (#48) - Conway's Game of Life
Learn Creative Coding (#48) - Conway's Game of Life Last episode we explored one-dimensional cellular automata -- a single row of cells updating based on a 3-cell neighborhood rule. We saw Rule 30 produce
femdev
StemSocial
2026-04-27 11:40
Learn Creative Coding (#47) - Cellular Automata: Wolfram's Elementary Rules
Learn Creative Coding (#47) - Cellular Automata: Wolfram's Elementary Rules We've spent the last fifteen episodes in shader land. SDFs, noise, raymarching, fractals, post-processing, textures, compute
femdev
StemSocial
2026-04-26 11:42
Learn Creative Coding (#46) - Beyond Fragment Shaders: Compute and Particle Systems on GPU
Learn Creative Coding (#46) - Beyond Fragment Shaders: Compute and Particle Systems on GPU Everything we've built in the shader arc so far runs in one place: the fragment shader. One program that runs
femdev
StemSocial
2026-04-25 11:42
Learn Creative Coding (#45) - Mini-Project: Generative Shader Artwork
Learn Creative Coding (#45) - Mini-Project: Generative Shader Artwork This is it. The mini-project that ties the entire shader arc together. Since episode 21 we've been building tools -- SDFs and shapes
femdev
StemSocial
2026-04-24 12:07
Learn Creative Coding (#44) - Working with Textures in Shaders
Learn Creative Coding (#44) - Working with Textures in Shaders Everything we've done in shaders so far has been procedural. Every color, every pattern, every shape -- generated from math. Noise functions,
femdev
StemSocial
2026-04-23 12:37
Learn Creative Coding (#43) - Post-Processing Effects
Learn Creative Coding (#43) - Post-Processing Effects We've been rendering scenes directly to the screen for the entire shader arc. Raymarched 3D worlds with Phong lighting and soft shadows (episodes 38-40),
femdev
StemSocial
2026-04-22 12:02
Learn Creative Coding (#42) - Fractals: Julia Sets and Variations
Learn Creative Coding (#42) - Fractals: Julia Sets and Variations Last episode we built the Mandelbrot set from scratch. The core iteration -- z = z*z + c with z starting at zero and c being the pixel
femdev
StemSocial
2026-04-21 12:34
Learn Creative Coding (#41) - Fractals: The Mandelbrot Set
Learn Creative Coding (#41) - Fractals: The Mandelbrot Set We've been doing 3D for three episodes now. Raymarching gave us spheres, boxes, ground planes, boolean operations, smooth blending, deformations,
femdev
StemSocial
2026-04-20 12:48
Learn Creative Coding (#40) - Raymarching: Materials and Lighting
Learn Creative Coding (#40) - Raymarching: Materials and Lighting We've been building 3D worlds from pure math for two episodes now. Episode 38 gave us the core raymarcher -- spheres, ground planes, Lambertian
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