<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>https://ecency.com</link><image><url>https://ecency.com/logo512.png</url><title>RSS Feed</title><link>https://ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Sat, 27 Jun 2026 11:10:27 GMT</lastBuildDate><atom:link href="https://ecency.com/created/character-creation/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Meet the rest of the family! - Sims 4 - Episode 2]]></title><description><![CDATA[Raikyn and eighteenspaces return for the second video in this Sims 4 series! In this episode, witness the creation of mine and Zac's Sims. ▶️ DTube ▶️ IPFS]]></description><link>https://ecency.com/@pixilworldians/g2tqek76</link><guid isPermaLink="true">https://ecency.com/@pixilworldians/g2tqek76</guid><category><![CDATA[dtube]]></category><dc:creator><![CDATA[pixilworldians]]></dc:creator><pubDate>Fri, 14 Sep 2018 05:38:51 GMT</pubDate><enclosure url="https://i.ecency.com/p/46aP2QbqUqBqwzwxM6L1P6uLNceBDDCM9saY6GdwQwBcaZENNPHSgt8Je1TFfPcyfBJGzyvEKwNpLS2mmgw6zu6RuZao?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[- Dan Dodge - The Sims 4 - Episode 1 (with RICKETFACES)]]></title><description><![CDATA[The first video of this new series where I play The Sims 4 with Raikyn (Daniel) and eighteenspaces (Zac). In this episode, Daniel creates his sim. ▶️ DTube ▶️ IPFS]]></description><link>https://ecency.com/@pixilworldians/fl2fnb8m</link><guid isPermaLink="true">https://ecency.com/@pixilworldians/fl2fnb8m</guid><category><![CDATA[dtube]]></category><dc:creator><![CDATA[pixilworldians]]></dc:creator><pubDate>Thu, 13 Sep 2018 10:03:33 GMT</pubDate><enclosure url="https://i.ecency.com/p/46aP2QbqUqBqwzwxM6L1P6uLNceBDDCMCWovNP62vfGDbmQxGo5fmc2C6Mp7b488Aq1pcTfL7z8ScT9VdPY7m81CXmP8?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Feng Shui 2: Making Characters Interesting]]></title><description><![CDATA[I went to my Friendly Local Game Store today to see if they had anything on my spectacularly large personal wishlist industry research list, and I found something that I've heard a lot about in passing]]></description><link>https://ecency.com/@loreshapergames/feng-shui-2-making-characters-interesting</link><guid isPermaLink="true">https://ecency.com/@loreshapergames/feng-shui-2-making-characters-interesting</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Sun, 27 May 2018 04:28:06 GMT</pubDate><enclosure url="https://i.ecency.com/p/S5EokqxpWs6cd2xsg3nnNsqCcxk6Z7T6Vxm1NxwXCcUoFQbY4U3FQBTkiUx686VaZmaTUeS?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Hammercalled Narrative Character Creation Rules In Progress]]></title><description><![CDATA[One of the things for Hammercalled (the setting as well as the game for once) is that I really want to have strong ways to tie the players into the world and into their characters. In the core setting]]></description><link>https://ecency.com/@loreshapergames/hammercalled-narrative-character-creation-rules-in-progress</link><guid isPermaLink="true">https://ecency.com/@loreshapergames/hammercalled-narrative-character-creation-rules-in-progress</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Wed, 16 May 2018 04:05:15 GMT</pubDate></item><item><title><![CDATA[Hammercalled and Narrative Character Creation]]></title><description><![CDATA[One of the things that Hammercalled allows me to do, if I pull it off right, is to allow people to have a really flexible character creation process. Because of this, I want to try my hand at making a]]></description><link>https://ecency.com/@loreshapergames/hammercalled-and-narrative-character-creation</link><guid isPermaLink="true">https://ecency.com/@loreshapergames/hammercalled-and-narrative-character-creation</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Wed, 09 May 2018 04:18:18 GMT</pubDate></item><item><title><![CDATA[Reflections on Hammercalled Playtest 4/22]]></title><description><![CDATA[I find it useful to do a little writing after a playtest, so here's something that I've whipped up. While playing (or, more properly, going through character creation), I made a few notes on my Kindle.]]></description><link>https://ecency.com/@loreshapergames/reflections-on-hammercalled-playtest-4-22</link><guid isPermaLink="true">https://ecency.com/@loreshapergames/reflections-on-hammercalled-playtest-4-22</guid><category><![CDATA[hammercalled]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Mon, 23 Apr 2018 02:36:00 GMT</pubDate></item><item><title><![CDATA[Example Character Creation for Hammercalled (as of April 2018)]]></title><description><![CDATA[I want to really quickly talk about character creation in Hammercalled, since I'm trying to move into playtesting and also dusting off the system. There's a character creation example in the Rules Reference,]]></description><link>https://ecency.com/@loreshapergames/example-character-creation-for-hammercalled-as-of-april-2018</link><guid isPermaLink="true">https://ecency.com/@loreshapergames/example-character-creation-for-hammercalled-as-of-april-2018</guid><category><![CDATA[hammercalled]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Mon, 16 Apr 2018 01:58:51 GMT</pubDate><enclosure url="https://i.ecency.com/p/RGgukq5E6HBSiAzSkyhEAkSC3YAWs8PUjMWejNbjKbQb9PZS5brXRqDNGTySuWxZKu8LWaCBJto3NUQB9wbiZMPvrDkTGozcjKC4BE9dH8ryszv5Ufiwa8XbH3186s8?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>