SkyWeaver TCG Beta - I've Won New Cards!

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Each match rewards XP, when you reach a new level you win 2 random cards!

A small amount of XP is rewarded for losses and a larger amount for a win.

Win a game here and there and the cards start to add up! However..wins are not easy to come by and there are many many cards, 300+ and counting at the moment.

As a level 9 player I have only unlocked the use of two out of four Prisms, Strength and Wisdom. Across all Prisms each card belongs to an element, they are Air, Dark, Earth, Fire, Light, Metal, Mind, Water.

My new cards!

For now lets check out my new units, and have a look at my spells another time..

They're sorted by mana cost so in the first these are the units that are relatively cheap to play. Great for early game as you start with a very small mana pool, which increases by 1 each turn. The Cold Killer at 1 mana is looking good, a glass cannon but with the Banner effect. Banner adds +1 attack to your hero. So early on you can deal damage to your opponent from this unit plus extra damage from your hero. He also comes with the Cold Snap spell.

Trapper Keeper and Oliphant look like good cards to keep around as they both have Guard. Any unit with Guard must be attacked before the hero is attacked, creating a layer of defense.

On the second row of units we've got some beasts, costing higher mana to play but dealing more damage!

Ifrit - This guy for a cost of 5 mana deals 6 damage and also defends for 6, plus he's got Guard, that's a deal!

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Tremor - What a beast! That attack is huge, but it comes at a big cost of 8 mana. A late game card, but what I think may be a game changer here is the Units ability to remove Guard from your enemy...Brilliant. That could be trouble.

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In total I've won 16 new cards, 10 Units and 6 Spells.

Next time around I'll show you my collection of Spells, hopefully I'll have even more by then..

-Agr8buzz

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