January ProgBlog #1: super-LATE-ive somewhat new

Oof I haven't done a progblog since the beginning of December and that wasn't even a progblog, it was a noprogblog x_x

So surprise surprise, the MacBook Air struggles with the kind of work I do. I had to keep toggling the particle hair on and off in Blender because adjusting things on my big rig was making that thing complain (it's an i7 something or other with 32Gb of ram), the small rig was unusably laggy with the particles on.

I'd like to say I must have been whining about it more than I thought as Sprat nagged me to draw instead, but she is usually nagging me to draw instead.

So I drew and this is what I'm working on at the moment.

Computer is gradually bogging down with the number of layers I'm adding, hoping it will survive til the end. I'm trying something slightly different with this one; previously I've done three light and three shadow layers for the main light and if there were any additional lights, they just got a light layer with an opacity level depending on how stron the light was. This time I'm trying three light and three shadow layers for each light source starting with the weakest one (the plant light) and ending with the main room lights (not done yet, I'm currently on the last shadow layer from the light coming from outside). Also planned all the light colours which I've only done for one piece previously as far as I can recall.

It's looking okay at the moment, guess I'll be doing this more often if it works out as it doesn't seem to be adding any extra to the time I would normally take for things like this.

And once I'm done with it, I think I might start working on sets as that will probably be easier for the small rig to handle (I hope) and it's a thing that needs to be done anyway.

This post also appears on my blog.

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