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The problem with just-play-and-play gamer content is that it seems to have been left behind at least on this side of the world unlike other countries in ASIA. However, it is interesting to find new ways to attract the audience and reward them for participating in the stream with an engagement process. Coincidentally, this year I said I wanted to activate my Twitch channel and I started doing it seriously since last Friday (February 7) and I have been consistent until today and I think I have had good results.
thanks a lot for share your insides man!
RE: Seven and a half cents an hour - three years of streaming games for USD$52.13