A cleanup patch: draft what you rolled, reorder your picks, read your stats, and follow the bracket.
This one is all cleanup. Ranked will never hand you a match you cannot draft,
you can drag your picked cards around again, the tournament brackets connect
cleanly, and your guild Brawls win rate finally reads right.
Sometimes a ranked match rolled a rule that, combined with the affinities
you had banned, left you with no Fighters you could actually pick, so the
draft screen came up empty. Now the game checks every rolled rule against
your bans before the match starts and quietly drops any rule that would
leave you with an unbuildable team. You will always have a real team to
draft.
In the draft, the hover preview on your picked cards was sitting on top of
the dock and blocking you from click-dragging a card to a new slot. Now
the preview steps out of the way the moment you start dragging, so you can
reorder your team freely. Hovering to preview a card still works exactly as
before when you are not dragging.
Fixed two connector-line bugs in double-elimination brackets. The line
into the Grand Final only reached halfway across and never touched the
Winners-final card, and some losers-bracket cards drew a second line
pointing off into empty space. The lines now connect where they should, so
the bracket is easy to follow.
The Brawls win rate on your guild's Member tab was wrong: a player who won
every fray could still show 50%. It was dividing wins by the number of
individual games instead of the number of frays actually decided. Now it
counts fray wins over frays played, so a perfect record reads 100%.
Small fixes like these come straight from your reports. Thanks for playing the
alpha and telling us what breaks.
Read the full illustrated patch notes -> https://stellarch.io/en/changelog/v0.40.7
Stellarch is a deterministic trading-card game on Hive, draft a 7-card team, outplay your opponent, climb the ranked ladder. Browse the cards 路 Read the docs 路 See the leaderboard