Goal is to have Validator licenses to be available for many years to come
SPS price will need to increase in order to make higher tranche sales reasonable
Teams goal is to constantly add value to assets and SPS is no exception
As a result, the team envisions SPS price will increase down the road and make higher tranche sales viable
Reward pool is split between top Validators and those who run a Node with licenses
Helps spread the rewards around and encourage others to run Nodes (increases decentralization)
Team has looked closely at similar DPoS systems and made the best system possible
Phase 1 includes only SPS & Voucher tokens
Additional phases will expand to all Splinterlands assets
DEC, Land, etc..
License sale will be similar to the Waka sale
Will have some limitations to give everyone a fair chance to buy in
Presale requires vouchers so current players who stake SPS and receive vouchers have an advantage to buy licenses first
Multiple licenses will most likely be able to be used to run only 1 Node
No need to run multiple instances of the software
Each account can own as many licenses as they want
There will be some limitations to prevent someone to buy them all
Rewards won't be live until the mainnet is released in Q4
Team is beginning to analyze ways to encourage running Validator Nodes beyond the first 5 years once the SPS rewards are discontinued
Future sales will probably have sale proceeds go to the DAO/pool
Ranked Rewards:
Bots, farming rewards, multi-accounts, etc.. are ultimately underlying issues with the economy/mechanics of the system
Real issue comes down to the starter/ghost cards
Solution is to still allow starter cards, but each starter card used will reduce earnings
Once Ranked Rewards are live, every battle will give reward shares (depending on your rating)
Bonuses like guild bonus, winstreak, Gold Foil & Alpha/Beta, etc.. will increase reward shares
Reward shares determine the amount of DEC you earn and also accumulate to earn daily/season reward chests
Starter cards used will reduce your reward shares
Takeaway: If we can fix the underlying issues, it will increase the rewards for all leagues and be managed by the free market system
If rewards are high and rentals are low, then rentals will increase
If card prices go up, rewards value will go up
Team is planning on heavily increase rewards across all tiers/leagues
Higher leagues will have much higher rewards
Champion will have a higher chance to get Gold foil Legendaries for example
Optimal way to earn rewards will be to play every day on a single account (~30 battles/day)
Marketing Updates:
Lots of partnership discussions still going on
Chatter & 16bit are flying to Utah in two weeks for more guild talks
Marketing team continues to support any Splinterlands events that people want to host
MangoMayhem & LevelUpLife host events in PH at their bars
Been a great success in introducting new players to the game and bringing communities together
Updated Yodin Zaku plushie:
Creative Team Updates:
Team wants the Avatars to represent the Battle Mage of every player
If a player enters a tournament, there would be a small introduction of each Battle Mage
Would fully immerse the player into the game and the Lore
Highest priority is still working on Ranked Rewards
Lot of cool, new artwork & animations (See Eye Candy)
Tournament/ESports Updates:
WeirdBeard is beginning to discuss with community members about brawls
Want to tackle brawl issues (structure/rewards)
Ongoing battle with different ESport organizations and how to get Splinterlands recognized
⚡️ Q&A Summary ⚡️
First Build Of Splinterlands:
Launched website around end of May of 2018 where players could only buy card packs
Took a few months to develop
Battling launched in October of 2018
Initially, every day would have a new ruleset & mana cap
You basically would submit the same exact team for the whole day since rule sets and mana cap didn't change until next day
Bots:
Whole new reward system will force empty accounts to buy/rent cards in order to earn rewards
Since starter cards won't allow earnings anymore
Other changes will incentivize players to aggregate their cards in one account to reach higher league rather than spreading them out across multiple accounts
Team wants to add new rulesets eventually which would add new data to the game
Decentralization vs Banning Bots
Whole concept of a decentralized game is not having a single entity own/control who can play the game
Splinterlands is trying to do something different and new by allowing anyone to play the game
If you own a Hive account and keys, you can play Splinterlands
Hope is to be one of the first games to get this right
Be decentralized with an economy that will handle all these issues
Increasing Players:
Team is excited to work with gaming guilds to increase number of players
New Reward changes will add more value to scholars, which gives value to the gaming guilds, which should allow for more scholar opportunities
Employee Asset Transparency:
Team doesn't want to force employees to disclose their accounts/assets if they don't want
Most news is not disclosed internally other than those who are working on it
Meaning the community and internal team members typically learn about new updates/partnerships at the same time
Additionally, most updates are released to the community as soon as possible, and the team is very transparent with what they are working on and what is to come