I kept mine at level 6, too, for the same reason.
And I never use Pirate captain, either, but I've never tried it in conjunction with pixie and Possibilius before. He's another I never got to level all the way, but I got him up high enough to inspire.
These days you almost have to play sneak and snipe in groups. It's one of the reasons I think we need more slots to play cards in. Check this out. I came up with it earlier tonight, I think.
Question 1:
How does everyone feel about these thoughts on restructuring the implementation of rule sets/rules of engagement.
Novice and bronze remain standard.
Silver gets 1 rule set and 1 additional monster.
Gold gets 2 rules sets and 2 additional monsters.
Diamond gets 3 rulesets and +3 monsters.
Champion gets a total of 10 monsters and dual summoners (same splinter of course).
So many more options seems to warrant a larger team size.
Question 2:
Extended campaigns?
How about a season long battle that requires x guild members to contribute a team once per day... i.e., Water War Wednesday, Fire Fight Friday, or Black Sabbath Death Match (the most badass imo, etc.)? Battles would still follow the same rules (melee/close range in front, etc.), but would line up in a chess-like format with participating guild members on the same side of the line. Teams only attack the team directly across from them until all are eliminated, then they start at the front of the next closest line.
Question 3:
What if the Amplify ability could stack?
Then this happened, too, so why not drop it along with...
And while I'm here... a few new ability suggestions came to mind earlier...
RE: Splinterlands 101 - Ep 57: Emperor Matt