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Ray
@raycoms
70
Just one of those coders
Followers
995
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Location
Planet Earth
Website
https://github.com/Raycoms
Created
2017-08-21 15:14
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raycoms
mindset
2019-01-29 20:24
The issue with the term: Feminism
The word feminism first appeared around 1830 and since then was used in many very important and successful movements aimed at establishing equal rights for women. At that time, in a world where the standard
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raycoms
utopian-io
2019-01-18 17:36
Minecolonies & You have Mail!
Hi everyone, exciting news in a collaborative effort we finally finished our crafting request system and can finally start building new things on top of that (the subject of the following posts). Since
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raycoms
utopian-io
2019-01-11 18:01
Minecolonies & What we can do after Abstracting
As announced in my last post here, the abstraction done there, opened a lot of new doors to easily develop new things. Small adjustments: When I started porting the other GUIs over I noticed that I needed
raycoms
utopian-io
2019-01-10 20:27
Minecolonies & Some GUI abstractions
Hi everyone, as you guys now, abstracting and refactoring things is one of my big programming hobbies and while setting up some new features I noticed that I could save a whole lot of code if I would break
raycoms
utopian-io
2019-01-09 20:07
Minecolonies & The better Builder!
Repository: Hi everyone, one of the things I noticed when we had our Patreon competition was that one of the biggest bottlenecks was the speed of the builder. This was due to a number of reasons but mainly
raycoms
utopian-io
2019-01-07 14:04
Minecolonies & Feature Backlog #2
Hi everyone, this is already the second post in the series but is going to be a good bit more interesting than the first one. Small fixes: Previously, certain states blocked citizens from eating since
raycoms
utopian-io
2019-01-06 19:29
Minecolonies & Feature Backlog #1
Hi everyone, lately I haven't really had the time to write any posts anymore, but I'm going to write a bunch during this next week. I got around 20 prs I haven't yet written about so I'll dive right in.
raycoms
utopian-io
2018-12-24 00:06
Minecolonies & The Combat Camp!
Hi everyone, in the last post I showed you our nice new archery camp where you could train your archer guards to be better. But since a colony does not only have archers but also knights we decided to
raycoms
utopian-io
2018-12-17 12:02
Minecolonies & The Archery
Hi everyone, Minecolonies updates are here and I'm here with a new building type: The Archery. Previously players were quite unhappy since their guards were dying quite regularly at early levels and there
raycoms
programming
2018-12-12 13:59
Incremental Development Anyone?
Hi everyone, I've been reflecting on different programming styles lately. Whoever is following my programming with Minecolonies series can see that I am a great fan of incremental programming. The development
raycoms
utopian-io
2018-12-08 16:09
Minecolonies Structurize extraction
A while ago I had presented Structurize which is an extraction + some additional features of the structure handling of Minecolonies. But, I actually never removed the code of Minecolonies itself and use
raycoms
steem
2018-11-27 12:37
What is decentralization? Are Steem/Blockchains Truly decentralized?
Hi everyone, lately I participated in a small discussion about decentralization and I think that this is more of a buzzword which can be interpreted in a lot of different ways. In my opinion, the best
raycoms
utopian-io
2018-11-24 22:33
Arrrrrr Minecolonies got some new Mobs!
Repository: Hi everyone, While this has been a few days ago I finally got the time to write about our newest mob! The Pirates I could talk a lot about them but I believe a video is more insightful Gratulations
raycoms
utopian-io
2018-11-14 12:33
Minecolonies & Automatic Warehouse Sorting
Hi everyone, I almost forgot to write about this update I merged 11 days ago. Players have been asking for a long time for a way to automatically sort the warehouse. Now, sorting the warehouse, in general,
raycoms
utopian-io
2018-11-12 14:00
Minecolonies & Eating rework
Hi everyone it has been a few days since my last update but I finally got a few minutes to tell you about a great new feature. The Eating Rework Previously eating did not look very nice and had some
raycoms
utopian-io
2018-11-04 00:45
Minecolonies & Quality of Gaming
Hi everyone, as I'd mentioned in the last post, Minecolonies is finally getting really stable which means it will be sure time for some nice new features. But, before that, I wanted to fix some general
raycoms
utopian-io
2018-10-27 20:09
Minecolonis & Getting really stable
Hi everyone, unfortunately, I don't have much time to keep you updated with the newest things I am coding for minecolonies so the posts come in a bit later after I merged the changes already. But, this
raycoms
steem
2018-10-22 18:47
Steem won the Netcoins contest!
Hi everyone, Just took a look at the gonetcoins event page and got a positive surprise. Steem won the contest! INS got even behind verge again which means that they used some not very nice tactics. This
raycoms
steem
2018-10-20 14:05
Vote for Steem at gonetcoins, we're missing out
Good morning people, I just got up to see that Steem is over 700 votes behind already. It's time to get your emails out and vote for Steem here. That would be a sad, missed opportunity. Vote for Steem
raycoms
utopian-io
2018-10-19 13:12
Minecolonies & A bunch more fixes
Hey everyone, I finally got some time again to write what I was up to the last days. I brought a bunch of fixes and improvements to minecolonies again. You might be asking: "Dude, why so many fixes,
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