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Ray
@raycoms
70
Just one of those coders
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995
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Location
Planet Earth
Website
https://github.com/Raycoms
Created
2017-08-21 15:14
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raycoms
utopian-io
2019-02-23 22:47
Minecolonies & Tons of Fixes
Hi everyone, after the last run of features we come into the fixing curve again to make sure the mod has significantly more working than broken features. Small Fixes: One of the issues players were complaining
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raycoms
utopian-io
2019-02-21 01:44
Minecolonies & The Crusher
Hi everyone, additional to the changes to the miner and composter we also created a worker which allows the colony to produce materials which are difficult to get depending on the location in the world
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raycoms
utopian-io
2019-02-15 13:15
Minecolonies & Several Improvements
Hi everyone, I almost finished most of my backlog and am coming to more recent changes now. First of all, I noticed that we had some duplicated code in the warehouse tileEntity handling, while we changed
raycoms
utopian-io
2019-02-13 17:14
Minecolonies & Some long-awaited improvements
Hi everyone, I was also able to do some long-awaited improvements since we were pushing out a bunch more updates and were needing some more stability again. Fewer ticks: One of the first things I did was
raycoms
utopian-io
2019-02-11 19:43
Minecolonies & Smelter Workers
Hi everyone, the next worker after blacksmith and stonemason I wanted to work on was the Stone smelter (the worker which smelts certain variants of stone to create others). For that, I had to move around
raycoms
utopian-io
2019-02-09 18:39
Minecolonies - More Workers!
Hi everyone, sorry for the absence over the last weeks, I've been quite busy and we've got quite some progress as well. Let's head right into it. The Workers: One of the first thing I worked on after the
raycoms
mindset
2019-01-29 20:24
The issue with the term: Feminism
The word feminism first appeared around 1830 and since then was used in many very important and successful movements aimed at establishing equal rights for women. At that time, in a world where the standard
raycoms
utopian-io
2019-01-18 17:36
Minecolonies & You have Mail!
Hi everyone, exciting news in a collaborative effort we finally finished our crafting request system and can finally start building new things on top of that (the subject of the following posts). Since
raycoms
utopian-io
2019-01-11 18:01
Minecolonies & What we can do after Abstracting
As announced in my last post here, the abstraction done there, opened a lot of new doors to easily develop new things. Small adjustments: When I started porting the other GUIs over I noticed that I needed
raycoms
utopian-io
2019-01-10 20:27
Minecolonies & Some GUI abstractions
Hi everyone, as you guys now, abstracting and refactoring things is one of my big programming hobbies and while setting up some new features I noticed that I could save a whole lot of code if I would break
raycoms
utopian-io
2019-01-09 20:07
Minecolonies & The better Builder!
Repository: Hi everyone, one of the things I noticed when we had our Patreon competition was that one of the biggest bottlenecks was the speed of the builder. This was due to a number of reasons but mainly
raycoms
utopian-io
2019-01-07 14:04
Minecolonies & Feature Backlog #2
Hi everyone, this is already the second post in the series but is going to be a good bit more interesting than the first one. Small fixes: Previously, certain states blocked citizens from eating since
raycoms
utopian-io
2019-01-06 19:29
Minecolonies & Feature Backlog #1
Hi everyone, lately I haven't really had the time to write any posts anymore, but I'm going to write a bunch during this next week. I got around 20 prs I haven't yet written about so I'll dive right in.
raycoms
utopian-io
2018-12-24 00:06
Minecolonies & The Combat Camp!
Hi everyone, in the last post I showed you our nice new archery camp where you could train your archer guards to be better. But since a colony does not only have archers but also knights we decided to
raycoms
utopian-io
2018-12-17 12:02
Minecolonies & The Archery
Hi everyone, Minecolonies updates are here and I'm here with a new building type: The Archery. Previously players were quite unhappy since their guards were dying quite regularly at early levels and there
raycoms
programming
2018-12-12 13:59
Incremental Development Anyone?
Hi everyone, I've been reflecting on different programming styles lately. Whoever is following my programming with Minecolonies series can see that I am a great fan of incremental programming. The development
raycoms
utopian-io
2018-12-08 16:09
Minecolonies Structurize extraction
A while ago I had presented Structurize which is an extraction + some additional features of the structure handling of Minecolonies. But, I actually never removed the code of Minecolonies itself and use
minnowbooster
minnowbooster
2018-11-29 21:36
raycoms reblogged
Minnowbooster : The Only Promotion Bot Running its Own Infrastructure!
Hi everyone, In the past few days it should've been made clear to everyone that the Steem blockchain can't continue as it is right now. Things have to change! In a worst case scenario, if Steemit Inc
raycoms
steem
2018-11-27 12:37
What is decentralization? Are Steem/Blockchains Truly decentralized?
Hi everyone, lately I participated in a small discussion about decentralization and I think that this is more of a buzzword which can be interpreted in a lot of different ways. In my opinion, the best
raycoms
utopian-io
2018-11-24 22:33
Arrrrrr Minecolonies got some new Mobs!
Repository: Hi everyone, While this has been a few days ago I finally got the time to write about our newest mob! The Pirates I could talk a lot about them but I believe a video is more insightful Gratulations
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