It is possible to market a game to people, and it is possible those new entrants could bring value and stability to the entire Hive operation thingamajig.
How awkward of a situation to be in though. All that good vibes and hype was sold to this populace the entire time. And only now, it's time to get started and take things seriously?
As I battle through this, trying to figure things out, the last thing I want to do is insult anyone. Maybe I sound a little "unfair" but I'm not coming from that angle and attacking. And I can't say I've been misled because I didn't put myself in the position to be misled, so therefore there's no hard feelings.
Growing up, none of this existed. It's new and the only way to get an education is to learn on the fly, as things progress. Can bring the basics to the table but majority must be studied in the moment, on the go.
Studying people and how they interact and react with something new is another step one must take while gathering intelligence. Bring the basics to the table there as well.
I think you and I both know "The Card Game" is a proven successful business model. And "collectables" can hold value.
But you can't just make a clone and force it to happen. Things like "renting" cards never made sense. You'd never let someone touch your cards. Get it back, it's creased and loses value. Rarity and scarcity. You want to own something people want but can't have. As the brand grows, and more people get in, the value of what you own rises. From observing from a distance, it seems like they created new cards in a way that could only make previous cards useless. Yet the "market" says those cards still hold value. That value doesn't come from people wanting to buy them. It's just there?
That never made sense to me. Looked more like "planned obsolescence," which is also a fancy way to make money, but not when consumers want to collect and hold something of value. Very few collect burnt out light bulbs and there's not much demand for those.
Again, I'm on the outside. I have not taken a deep dive. It just never looked like water I wanted to swim in.
I love games. More than crypto. Maybe that's why. Games are fun. Crypto makes people think of the fun they'll be having, after, when it's time. More like a fun dream. Even a nightmare can be exciting. Eventually, people wake up.
*edit: pardon my edits. Several typos. In a rush, didn't proofread until after for some dumb reason.
RE: Splinterlands: My Pragmatic Perspective