Great news on the upgrades. However, how can we upgrade anything if the cards don't have any information on them. Why wouldn't you update the in-game Wiki?
Secondly, a thorough explanation is needed for new recipes. How are they unlocked, what equipment/artifacts are needed? Resources such as different malts, wheat, hops, lactose etc are in our backpacks (at least they are in mine - I bought quite significant amounts), they are in the market - but how could we assess their value without knowing how the recipes are added and what prices can the beers fetch?
Lastly, as of now, the game is not really playable. Ingredients are expensive, beers cheap and probabilities of producing top brews much reduced. Producing resources for brewing only drains CBM. Buying resources for brewing is even more cash draining - the cost of ingredients is at least twice the price of the beer. Consequently producing resources for selling doesn't make sense, because the market doesn't really move. All the new "cool artifacts" you keep so enthusiastically adding, do not change anything. The game cannot be played now.
I am not against paying for in-game stuff (which I have demonstrated by buying resources, upgrades, New year keys etc). However if with all the money put in my abilities do not grow and in fact I cannot do anything without adding even more CBM, what's the point of staying in?
The game is great and I like how it develops. However without providing explanations and timelines, the game will be losing players and will eventually die.
RE: CryptoBrewMaster - Water Tower Upgrades Now Available