Introducing the Arena Builder:
I believe Frontier is a good testing ground for new abilities/tactics without breaking anything in the other modes, and I have a cool idea specifically for a Frontier only card. How much leg work this will take for my full vision, I’ll let the masterminds and developers decide if the mechanics etc can be fully implemented. So here we go.
A neutral card won from content creators/giveaways etc, this is the Arena Builder (looks familiar, right?!)
At level 1-3, just a neutral archer card (stats can be adjusted for level up progression similar to that of the Arena Fanatic. Why ranged you ask...when up on the walls working... he can throw a stone at the battlers below), but once level 4 is reached (max level for Frontier mode) the fun begins.
The idea is that this card is staked to the account and over time his ability functions similarly to the Guild barracks surge ability/tactic. Future Lore/story line...you can tie this dude into unveiling guild brawls to help showcase this side of things to new players...maybe like he built something...looks like an arena for battles, but who will help fight in these arenas.... enter: guilds 😊
With this card, the more time it is staked (or can use the daily wheel active streak as a tracker if easier to implement...so many options here but promotes play/activity) the more additional mana your team (only in Frontier mode) can have in battles. This also starts to solve the issue where it is hard to use a full team (or that one additional card you can't use due to mana/card limitations in Frontier) in many of the frontier battles due to the higher card costs.
Example: Arena Builder card has been upgraded to level 4, once staked (or daily wheel streak counter) the timer starts. At incremental time steps (10 days/30 days/90 days etc) of daily play (one battle in Frontier or one wheel spin for example), 1 additional mana is added to the battle if this card is in the lineup, with a max of +2-3 mana with higher stake/daily wheel time for team creation.
Actual stats tbd, gold foundation icon not presented here.
Ability Icons:
Foundation – Ability is added to card once at level 4. This does nothing until the card is staked for specific durations
Frontier Lock Icon -Once staked, the lock Icon is added, and this card can not be played in any other mode. The highlight color of the Foundation Icon progresses from Grey (0 days staked/played) to green (10 days) to purple (30 days) to gold (90 days).
Mana – Add this amount of mana to team creation (just like the surge tactic in the Guild brawls barracks) when this card is played in the lineup. At 10day/30days/90days add 1/2/3 mana.
When the card is unstaked, or the streak is lost, the Foundation Icon goes back to non-highlighted, and the time starts over with daily activity/play.
A lot to chew here, but I thought at least new and exciting concept to help player activity,as well as build on Frontier this could be carried to ranked, but for now.. let the Arena Builder help build the next chapter of Frontier!
RE: Seeking the Missing Pieces