<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>https://ecency.com</link><image><url>https://ecency.com/logo512.png</url><title>RSS Feed</title><link>https://ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Thu, 13 Aug 2026 06:28:23 GMT</lastBuildDate><atom:link href="https://ecency.com/@garrettshields/rss" rel="self" type="application/rss+xml"/><item><title><![CDATA[Used a trick I learned from doing water shaders. No more ugly particle clipping!]]></title><link>https://ecency.com/@garrettshields/used-a-trick-i-learned-from-doing-water-shaders-no-more-ugly-particle-clipping</link><guid isPermaLink="true">https://ecency.com/@garrettshields/used-a-trick-i-learned-from-doing-water-shaders-no-more-ugly-particle-clipping</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[garrettshields]]></dc:creator><pubDate>Fri, 19 Jan 2018 19:24:45 GMT</pubDate><enclosure url="https://i.ecency.com/p/2r8F9rTBenJR3iqPxDrevHK3vDeQGnHc8Wj8C8nei84d3mbhiXH9aBb5Kji8b5MnjVjfHSzU1LbiSWZxe24sFdHDA8HvcH4ScydqMBfvrF9dVbidJxvBFeX4JgUHVRE93?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>