Medusa - Splinterlands Art Contest - Week 302

Medusa 2 - Final Final - TN.jpg
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Reference Image - Medusa
Medusa - Card.JPG


Using Daz3d Studio and Photoshop

Genesis 8 Female.JPG
Started with a Genesis 9 Female Template.

Medusa 2 - 13.JPG
Added a jungle pool environment.

Medusa 2 - 12.JPG
Added ocean and a rock.

Medusa 2 - 11.JPG
Added the semi-completed model, after I morphed the body, changed her position, facial expression, and added clothes.

Medusa 2 - 10.JPG
Added eyebrows and eyelashes.

Medusa 2 - 9.JPG
Added texture, light and color.

Medusa 2 - 8.JPG
Added a tiara, necklace and bracelets…plus raw fish meat.

Medusa 2 - 7.JPG
Added snake hair.

Medusa 2 - 6.JPG
Added freckles, tan lines and glowing eyes.

Medusa 2 - 5.JPG
Added snake scales.

Medusa 2 - 4.JPG
Added water droplets on her skin.

Medusa 2 - 3.JPG
Added face paint and makeup, then pointlight in the water, then previewed in IRAY to show different light characteristics.

Medusa 2 - 2.JPG
Added background light.

Medusa 2 - Final Final.jpg
Added a moon sphere, with emission, in the background, then rendered.

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Tools and assets used:

Daz3D Studio, Iray and Photoshop
Genesis 9 Female Template
Hannilore Bikini Top
Penelope Necklace; MDERA Tiara and Vambrances
SnakeBall Hair
IREAL Ocean and Moon Sphere
Jungle Pool
Raw Meat
Daz3d and HDRI Night Lighting Background

In Summary:

  • I start out with a model template and morph the body physically.
  • I put the body into a position, change facial expressions, add makeup, dress the model, add skin texture, props, etc…
  • I either can embed the character into the background or wrap the environment around the character, then add lighting and camera settings, like depth of field.
  • Rendering times was about 18 hours.
  • Postwork in Photoshop (adding imperfections in the skin, changing atmosphere and lighting, etc…)

Stay frosty people.

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