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femdev
@femdev
65
Software developer from Antwerpen. When I am not coding I am cycling along the Schelde or hunting for the best koffiekoeken in town. She/her.
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Antwerpen, Belgium
Created
2018-01-31 21:13
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femdev
StemSocial
2026-05-28 12:23
Learn Creative Coding (#77) - Mini-Project: Procedural 3D World
Learn Creative Coding (#77) - Mini-Project: Procedural 3D World We've spent sixteen episodes building up a 3D toolkit. Geometry, materials, lighting, shadows, post-processing, instancing, text, audio,
$ 0.122
15
1
femdev
StemSocial
2026-05-27 11:31
Learn Creative Coding (#76) - 3D Interaction: Raycasting and Picking
Learn Creative Coding (#76) - 3D Interaction: Raycasting and Picking Every 3D scene we've built since episode 62 has been passive. You can orbit the camera and look around, but you can't reach into the
$ 0.124
10
1
femdev
StemSocial
2026-05-26 12:29
Learn Creative Coding (#75) - Scenes and Environments: Building Worlds
Learn Creative Coding (#75) - Scenes and Environments: Building Worlds Every scene we've built since episode 62 has been objects floating in a void. A dark background, some meshes, a few lights. That's
femdev
StemSocial
2026-05-25 13:06
Learn Creative Coding (#74) - Raw WebGL: Understanding the Pipeline
Learn Creative Coding (#74) - Raw WebGL: Understanding the Pipeline For the last dozen episodes we've been working inside Three.js -- building scenes, placing lights, adding post-processing, wiring up
femdev
StemSocial
2026-05-24 12:24
Learn Creative Coding (#73) - Physics in 3D: Cannon.js
Learn Creative Coding (#73) - Physics in 3D: Cannon.js Back in episode 18 we built a simple physics system from scratch -- springs, friction, basic collision response. Objects bounced, springs pulled,
femdev
StemSocial
2026-05-23 12:03
Learn Creative Coding (#72) - 3D Audio Visualization
Learn Creative Coding (#72) - 3D Audio Visualization Back in episode 19 we connected audio to visuals for the first time -- the Web Audio API gave us frequency data as arrays of numbers, and we mapped
femdev
StemSocial
2026-05-22 12:00
Learn Creative Coding (#71) - 3D Typography
Learn Creative Coding (#71) - 3D Typography Way back in episode 26 we turned letterforms into generative art on a flat canvas -- splitting words into individual characters, placing them along curves, feeding
femdev
StemSocial
2026-05-20 16:46
Learn Creative Coding (#70) - Instancing: A Million Objects
Learn Creative Coding (#70) - Instancing: A Million Objects Last episode we ran the rendered image through a stack of fullscreen effects -- bloom for emissive glow, SSAO for contact shadows, depth of field,
femdev
StemSocial
2026-05-19 11:34
Learn Creative Coding (#69) - Post-Processing in 3D
Learn Creative Coding (#69) - Post-Processing in 3D Last episode we built a full lighting toolkit -- six light types, shadow mapping, three-point cinematic setups, colored mood lighting, fog, emissive
femdev
StemSocial
2026-05-18 13:00
Learn Creative Coding (#68) - Creative Lighting and Shadows
Learn Creative Coding (#68) - Creative Lighting and Shadows Last episode we animated everything -- frame-independent timing, procedural motion from layered sine waves, spring physics for bounce, morph
femdev
StemSocial
2026-05-17 11:42
Learn Creative Coding (#67) - 3D Animation and Motion
Learn Creative Coding (#67) - 3D Animation and Motion Last episode we built complex 3D forms from pure math -- terrain islands, noise-displaced asteroids, marching cubes metaballs, recursive crystals,
femdev
StemSocial
2026-05-16 12:14
Learn Creative Coding (#66) - Procedural Mesh Generation
Learn Creative Coding (#66) - Procedural Mesh Generation Last episode we filled 3D space with particles -- points drifting through noise fields, emitters spawning and recycling, InstancedMesh giving us
femdev
StemSocial
2026-05-15 12:04
Learn Creative Coding (#65) - 3D Particle Systems
Learn Creative Coding (#65) - 3D Particle Systems We built 2D particle systems back in episode 11. Tiny circles with position, velocity, and a lifespan, drifting across a flat canvas. Then in episode 46
femdev
StemSocial
2026-05-14 11:36
Learn Creative Coding (#64) - Custom Materials with ShaderMaterial
Learn Creative Coding (#64) - Custom Materials with ShaderMaterial Last episode we built meshes from raw vertex data -- typed arrays of positions, normals, colors, all computed procedurally. Terrain from
femdev
StemSocial
2026-05-13 11:42
Learn Creative Coding (#63) - Procedural Geometry in Three.js
Learn Creative Coding (#63) - Procedural Geometry in Three.js Last episode we got our feet wet with Three.js -- scene, camera, renderer, a spinning cube, some built-in primitives. And that was fun. But
femdev
StemSocial
2026-05-12 12:55
Learn Creative Coding (#62) - Three.js: Your First 3D Scene
Learn Creative Coding (#62) - Three.js: Your First 3D Scene Everything we've done so far has been flat. Sixty-one episodes of pixels on a 2D plane. Canvas rectangles, particle systems, shader fragments,
femdev
StemSocial
2026-05-11 11:27
Learn Creative Coding (#61) - Emergence: When Simple Rules Create Complex Beauty
Learn Creative Coding (#61) - Emergence: When Simple Rules Create Complex Beauty Fourteen episodes. That's how many we've spent building emergent systems. Grid automata (ep047-049), free-moving flocks
femdev
StemSocial
2026-05-10 11:55
Learn Creative Coding (#60) - Mini-Project: Artificial Ecosystem
Learn Creative Coding (#60) - Mini-Project: Artificial Ecosystem Fourteen episodes. Fourteen different emergent systems. Grid automata (ep047-049), free-moving flocks (ep050-051), continuous chemistry
femdev
StemSocial
2026-05-09 11:12
Learn Creative Coding (#59) - Wave Simulation
Learn Creative Coding (#59) - Wave Simulation Thirteen episodes into the emergent systems arc. Grid automata (ep047-049), free-moving flocks (ep050-051), continuous chemistry (ep052-053), formal grammars
femdev
StemSocial
2026-05-08 11:49
Learn Creative Coding (#58) - Swarm Intelligence: Ants, Bees, and Slime Molds
Learn Creative Coding (#58) - Swarm Intelligence: Ants, Bees, and Slime Molds Twelve episodes into the emergent systems arc. Grid automata (ep047-049), free-moving flocks (ep050-051), continuous chemistry
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