Hey @xplosive, those are valid points. Let us clarify a few things.
Splinterlands uses a database to store cards with unique IDs that sync with the blockchain for transactions. But the cards themselves aren’t fully onchain. If their database were to go offline for whatever reason, access to your cards and their history would be affected. They’re working on addressing this with the upcoming validator nodes, but it’s still a work in progress and won’t include cards in its initial version.
At Ethgard Legends, we’ve taken a different approach by making all game assets fully onchain from the start. That means your cards, packs, and other assets are securely stored on the blockchain, and you can trade them directly on platforms like OpenSea and others. Even if our servers went offline tomorrow, your assets would remain entirely under your control.
Now, about transaction fees — we totally get it, they’re not ideal. But they’re a part of most blockchain ecosystems, whether it’s Ethereum, Solana, Avalanche or others. We’ve worked to keep these costs as low as possible. On B3, they’re practically near-gasless, often costing less than $0.001 per transaction. It’s a small tradeoff for the security and ownership benefits of having fully onchain assets.
Both approaches have their pros and cons, and we have a lot of respect for the Splinterlands team and the work they’re doing.
RE: Huge Pack Airdrop to Splinterlands & Hive Stakeholders