Challenges are playable, and are into in their season 5, week 2.
They also had "raids" during one of their seasons, a team vs team pvp. Challenges use all cards and give value to small and large collections.
About colonization, this is where we delivered our highest budget, effort and iterations in all of EXODE, in direct respect of what game studios do with their discovery process.
There was a 2.5 demo in January which we kept local to discord to get player reports directly. It showed the new direction of our playable colonization. This direction was born from experience after trying distribution and explanatory videos last summer.
The quick demo covered clearing tiles, placing buildings, setting up production teams and checking region exploration.
The next iteration is for this summer (actually a new build planned for this July) and will be made more public. That one includes a tutorial and still aims at several days of gameplay (we hope for 3 weeks, but this is still ambitious). It will be largely accessible.
The process was also fully described in a comprehensive document deployed in February which we even kept around on our dashboard until earlier in July.
This document explained the "discovery process" in game studios, the investment in colonization and what is 2.5 and why it made sense. This was in relationship to the EXODE Shares pack and just before we opened our first raid season!
The new build comes soon and if valid, it will welcome a distribution sample, so we removed access to the document early in July, as information was known already to active players.
We are very confident in our next colonization gameplay as it comes after many prototypes and is an approach we consider mature. It is also very innovative for WEB3, as I hope you'll discover when playing it!
RE: EXODE opens new boosters - with over 140 new card models, and double this with elites!