or could you feasibly make a game with the blockchain in mind but then make all the necessary changes once the game was built?
This is why it's so difficult because your tech stack just gets out of control with blockchain.
Your project has a large scope and 100% needs a dedicated team to build.
Infrastructure doesn't exist yet to build something like this that's decentralized.
It's all going to be run off of your servers and you have to make sure people can't cheat or bot, which is hard.
It also means you control everything and you have the power to print items out of thin air.
Having an auction house that uses HBD would work just fine.
There are already several games on Hive that do this already.
Including the one that just launched @crownrend
Where does the HBD go?
To the company or to @null?
If it goes to @null you could start creating derivatives tokens/resources with the burn.
If not it means anyone with access to the company wallet can do all these things for free.
Which again is centralized and not fair.
These are the kinds of things I would be concerned about.
Most of the cost of playing goes in to the prize pools which then get bigger the more people are playing
Right so there is a massive incentive to cheat
Potentially huge rewards for players that win these pots...
All being run on your centralized servers that can't be audited by anyone.
Honestly this is the kind of stuff that can get one into trouble with the law.
Maybe not under Trump but you know what I mean.
RE: Game Economy Basics