<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>https://ecency.com</link><image><url>https://ecency.com/logo512.png</url><title>RSS Feed</title><link>https://ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Fri, 14 Aug 2026 06:56:29 GMT</lastBuildDate><atom:link href="https://ecency.com/@earthotherwise/rss" rel="self" type="application/rss+xml"/><item><title><![CDATA[GPiC++Stf Chapter 4 Part 1: Talking About Game Engines]]></title><description><![CDATA[Hello Everybody, Earth Otherwise here to continue our journey into Game Programming in C++: Start to Finish by Eric Yuzwa. In this, the first part of the fourth chapter the book seeks to teach us about]]></description><link>https://ecency.com/@earthotherwise/scwkg5hw</link><guid isPermaLink="true">https://ecency.com/@earthotherwise/scwkg5hw</guid><category><![CDATA[programming]]></category><dc:creator><![CDATA[earthotherwise]]></dc:creator><pubDate>Thu, 26 Apr 2018 06:33:39 GMT</pubDate><enclosure url="https://i.ecency.com/p/46aP2QbqUqBqwzwxM6L1P6uLNceBDDCM8wSEsY9NX471pfMRM6PRMFeFdoTRzJTdK4YyYWkZYSebVov9w3mhD4UsrXDJ?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[GPiC++Stf Chapter 3 Part 5: Finishing up With Our First Window Program]]></title><description><![CDATA[Hello Everybody, Earth Otherwise here to continue our journey into Game Programming in C++: Start to Finish by Eric Yuzwa. First we'll update our UML document. Essentially we'll just add the functions]]></description><link>https://ecency.com/@earthotherwise/5pj5ojho</link><guid isPermaLink="true">https://ecency.com/@earthotherwise/5pj5ojho</guid><category><![CDATA[parogramming]]></category><dc:creator><![CDATA[earthotherwise]]></dc:creator><pubDate>Wed, 25 Apr 2018 01:31:33 GMT</pubDate><enclosure url="https://i.ecency.com/p/46aP2QbqUqBqwzwxM6L1P6uLNceBDDCM7xMkVA5tiorQjT1DbbJRxp2DyNNPz4SG5SDWdgth63i4bVjnspKdMabJ5nkZ?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[GPiC++Stf Chapter 3 Part 4: Coding and Commenting The Engine and Project]]></title><description><![CDATA[Hello everybody, Earth Otherwise here to continue our journey into Game Programming in C++: Start to Finish by Erik Yuzwa. A note before we begin. If you encounter errors while compiling what we're about]]></description><link>https://ecency.com/@earthotherwise/ce86tfc0</link><guid isPermaLink="true">https://ecency.com/@earthotherwise/ce86tfc0</guid><category><![CDATA[programming]]></category><dc:creator><![CDATA[earthotherwise]]></dc:creator><pubDate>Tue, 24 Apr 2018 04:56:03 GMT</pubDate><enclosure url="https://i.ecency.com/p/46aP2QbqUqBqwzwxM6L1P6uLNceBDDCM6vYYGWivmfDR5VyrHQkAo1xEt86W5FfeMjcBkR3swgi6PJqTo1k2DvdNM2Tk?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[GPiC++Stf Chapter 3 Part 3]]></title><description><![CDATA[Hello Everybody, Earth Otherwise here to continue our journey into Game Programming in C++: Start to Finish by Eric Yuzwa. Get into your IDE of choice. We have a basic empty project, add a static library]]></description><link>https://ecency.com/@earthotherwise/3cl4qhpt</link><guid isPermaLink="true">https://ecency.com/@earthotherwise/3cl4qhpt</guid><category><![CDATA[programming]]></category><dc:creator><![CDATA[earthotherwise]]></dc:creator><pubDate>Mon, 23 Apr 2018 06:33:54 GMT</pubDate><enclosure url="https://i.ecency.com/p/46aP2QbqUqBqwzwxM6L1P6uLNceBDDCMDAbfheisLPy9UdKwp8S1ZUB9zR4Qyt2H1y6QnDxaUXJ66Jc7ZrifHR7ZVPEA?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[GPiC++Stf Chapter 3 Part 3.1: Addendum]]></title><description><![CDATA[Some errors exist in the video for chapter 3 part 3 that may result in some bugs. Sometimes I say deps when I mean Dependencies and if you named your dependencies folder something different you must substitute]]></description><link>https://ecency.com/@earthotherwise/r2t04f6i</link><guid isPermaLink="true">https://ecency.com/@earthotherwise/r2t04f6i</guid><category><![CDATA[tutorial]]></category><dc:creator><![CDATA[earthotherwise]]></dc:creator><pubDate>Sat, 21 Apr 2018 03:48:51 GMT</pubDate><enclosure url="https://i.ecency.com/p/46aP2QbqUqBqwzwxM6L1P6uLNceBDDCM9FnPy2B9saCTV2VtdkGwgnsH6bn39mXG2wMsmEcBVB229G1xzhVjCPzYfT27?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[GPiC++Stf Chapter 3 Part 2: Download and Set Up SDL and GLEW]]></title><description><![CDATA[Hello Everybody, Earth Otherwise here to continue our journey into Game Programming in C++: Start to Finish by Eric Yuzwa. Writing code to interface with different types of hardware and operating systems]]></description><link>https://ecency.com/@earthotherwise/k08mlg13</link><guid isPermaLink="true">https://ecency.com/@earthotherwise/k08mlg13</guid><category><![CDATA[tutorial]]></category><dc:creator><![CDATA[earthotherwise]]></dc:creator><pubDate>Thu, 19 Apr 2018 03:26:24 GMT</pubDate><enclosure url="https://i.ecency.com/p/46aP2QbqUqBqwzwxM6L1P6uLNceBDDCMD9hWdym42tJuSbehLaqdmk3bozER467N5R7942XEupRgzyfd7z4Hsgr3Ht1i?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[GPiC++Stf Chapter 3 Part 1: Planning Our Code and Naming Conventions]]></title><description><![CDATA[Hello Everybody, Earth Otherwise here to continue our journey into Game Programming in C++: Start to Finish by Eric Yuzwa. In this chapter the book seeks to teach us about SDL and Windows. In this part]]></description><link>https://ecency.com/@earthotherwise/3i5q4m6m</link><guid isPermaLink="true">https://ecency.com/@earthotherwise/3i5q4m6m</guid><category><![CDATA[tutorial]]></category><dc:creator><![CDATA[earthotherwise]]></dc:creator><pubDate>Wed, 18 Apr 2018 06:40:00 GMT</pubDate><enclosure url="https://i.ecency.com/p/46aP2QbqUqBqwzwxM6L1P6uLNceBDDCM9aefGMqUu7KQBHLniZjBjCVhokvxGD92QejDbpKTUQga4ZWA8Br2AMpW39Fa?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[GPiC++Stf Chapter 2 Part 2: Unified Modeling Language, Software Reusability, and Game Anatomy]]></title><description><![CDATA[Hello Everybody, Earth Otherwise here to continue our journey into Game Programming in C++: Start to Finish by Eric Yuzwa. In part two we'll be talking about the Unified Modeling Language. I have chosen,]]></description><link>https://ecency.com/@earthotherwise/vlqb8i7l</link><guid isPermaLink="true">https://ecency.com/@earthotherwise/vlqb8i7l</guid><category><![CDATA[programming]]></category><dc:creator><![CDATA[earthotherwise]]></dc:creator><pubDate>Mon, 16 Apr 2018 04:43:51 GMT</pubDate><enclosure url="https://i.ecency.com/p/46aP2QbqUqBqwzwxM6L1P6uLNceBDDCM6xSWEZgyyGnfv2z9LKEmgRYYF4b1wuuhCWe3nosYLEMBgYVWirqCm2mZ3GQ2?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[GPiC++StF Chapter 2 Part 1: Design Fundamentals]]></title><description><![CDATA[Hello Everybody, Earth Otherwise here to continue our journey into the book Game Programming in C++: Start to Finish by Eric Yuzwa. In chapter two the book will introduce some common software design methods,]]></description><link>https://ecency.com/@earthotherwise/espkshfq</link><guid isPermaLink="true">https://ecency.com/@earthotherwise/espkshfq</guid><category><![CDATA[design]]></category><dc:creator><![CDATA[earthotherwise]]></dc:creator><pubDate>Sun, 15 Apr 2018 08:46:00 GMT</pubDate><enclosure url="https://i.ecency.com/p/46aP2QbqUqBqwzwxM6L1P6uLNceBDDCMCSqMf3Z3i9wBAms5nSW9fZHXm64WxvfZJGi5Ftg6XXu5sz1jPYFtp1SYPrNh?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[GPiC++StF Chapter 1 Part 3: DOxygen and Git]]></title><description><![CDATA[Hello Everybody, Earth Otherwise here with part three of chapter one of Game Programming in C++: Start to Finish. Ok boys and girls. I've never used either of these products, so we're going to be learning]]></description><link>https://ecency.com/@earthotherwise/07e4z283</link><guid isPermaLink="true">https://ecency.com/@earthotherwise/07e4z283</guid><category><![CDATA[programming]]></category><dc:creator><![CDATA[earthotherwise]]></dc:creator><pubDate>Sat, 14 Apr 2018 06:28:24 GMT</pubDate><enclosure url="https://i.ecency.com/p/46aP2QbqUqBqwzwxM6L1P6uLNceBDDCM8G6cyeCeHeTNFp7HzeofBW9CJyN1nSuPJKJQHBHgJQ2gmuVvWmKLPNoKziMb?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[GPiC++StF Chapter 1 Part 2 CVS, Doxygen, InnoSetup, STL]]></title><description><![CDATA[Hello Everybody, Earth Otherwise here with part two of chapter one of Game Programming in C++: Start to Finish. The second half of the chapter opens with Concurrent Versioning Systems. The books uses the]]></description><link>https://ecency.com/@earthotherwise/xrjrkaov</link><guid isPermaLink="true">https://ecency.com/@earthotherwise/xrjrkaov</guid><category><![CDATA[programming]]></category><dc:creator><![CDATA[earthotherwise]]></dc:creator><pubDate>Fri, 13 Apr 2018 10:21:33 GMT</pubDate><enclosure url="https://i.ecency.com/p/46aP2QbqUqBqwzwxM6L1P6uLNceBDDCMD5HcLqWHmqZo4NstWJVzpEpJgwvFdfjKtvnt3JUdXRmZe4iYtfLBThjSEgq2?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[GPiC++StF Chapter 1 Part 1: Game Technologies]]></title><description><![CDATA[In the game technologies chapter of the book it seeks to teach you about popular license agreements, useful technologies available to us, introduce us to the Concurrent Versioning System, talk about Doxygen,]]></description><link>https://ecency.com/@earthotherwise/blbxdj7k</link><guid isPermaLink="true">https://ecency.com/@earthotherwise/blbxdj7k</guid><category><![CDATA[programming]]></category><dc:creator><![CDATA[earthotherwise]]></dc:creator><pubDate>Thu, 12 Apr 2018 03:18:00 GMT</pubDate><enclosure url="https://i.ecency.com/p/46aP2QbqUqBqwzwxM6L1P6uLNceBDDCM7aUN9gHZiAtPcbpNkWyJGPCjrj7268xM7g4Nvy9Q2ck5CpnaB7KGiDb5enhU?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[An Amateur Look at Game Programming in C++_ Start to Finish]]></title><description><![CDATA[Hello everybody, I am Earth Otherwise and today, and for many days to come, I will be looking at the book "Game Programming in C++ Start to Finish" by Erik Yuzwa for the purpose of assisting]]></description><link>https://ecency.com/@earthotherwise/889bbc2i</link><guid isPermaLink="true">https://ecency.com/@earthotherwise/889bbc2i</guid><category><![CDATA[programming]]></category><dc:creator><![CDATA[earthotherwise]]></dc:creator><pubDate>Wed, 11 Apr 2018 05:16:36 GMT</pubDate><enclosure url="https://i.ecency.com/p/46aP2QbqUqBqwzwxM6L1P6uLNceBDDCMDngn85APaN9SDJTCGayLLTbJGPYWZQpqLZZ3h8x8dXVBgNvLzLBzAvRUNFLx?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Who I am]]></title><description><![CDATA[I am Earth Otherwise A.K.A. Paul Larocque. I am a novice programmer and game designer. I combine 3 different, old SDL C++ OpenGL tutorials into a single cohesive video series which will result in teaching]]></description><link>https://ecency.com/@earthotherwise/who-i-am</link><guid isPermaLink="true">https://ecency.com/@earthotherwise/who-i-am</guid><category><![CDATA[cpp]]></category><dc:creator><![CDATA[earthotherwise]]></dc:creator><pubDate>Wed, 11 Apr 2018 02:53:39 GMT</pubDate></item></channel></rss>