Login
Discover
Waves
Communities
Write
Login
Signup
Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
Follow
Email digest
Resource Credits
Available
Used
Website
http://chesthetica.com/
Created
2017-07-12 10:40
RSS Feed
Subscribe
Posts
Blog
Posts
Comments
Communities
Wallet
chesthetica
chess
7y
Computer-Generated Chess Problem 02253
Here is a new 'KRBBN vs krnp' mate in 4 chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method.
$ 0.000
1
chesthetica
chess
7y
Computer-Generated Chess Problem 02252
Now, this is a 'KRNPPPP vs krbbppp' study-like construct or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate
$ 0.000
1
chesthetica
chess
7y
Computer-Generated Chess Problem 02251
Here is a new 'KRRNPPP vs kqrp' mate in 4 chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases,
chesthetica
chess
7y
Computer-Generated Chess Problem 02250
A new if not unique KRRBN vs kbpp four-move chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate'
chesthetica
chess
7y
Computer-Generated Chess Problem 02249
Here is a new 'KRRBP vs kqbpp' chess puzzle created by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Depending on the type and complexity of the problem desired,
chesthetica
chess
7y
Computer-Generated Chess Problem 02248
Take a look at this 'KRNNPP vs knn' chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity
chesthetica
dtube
7y
Mate in 5 [KQBB vs kqpppp] Explained (CGCP 00839)
Now, here we have a 'KQBB vs kqpppp' #5 chess problem generated by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative
chesthetica
chess
7y
Computer-Generated Chess Problem 02247
An original 'KQRN vs kqp' mate in 5 chess problem generated autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep
chesthetica
chess
7y
Computer-Generated Chess Problem 02246
A new if not unique KBBBPPPPP vs kqnnn study-like construct or chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02245
Contemplate this 'KRRBNN vs kbnp' three-move chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the computational creativity approach which doesn't use
chesthetica
chess
7y
Computer-Generated Chess Problem 02244
A 'KBBN vs knnp' five-move chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind
chesthetica
chess
7y
Computer-Generated Chess Problem 02243
Now, this is a 'KNNNP vs kppp' study-like construct or chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational
chesthetica
chess
7y
Computer-Generated Chess Problem 02242
Published online for the first time, consider this KRBN vs knp chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate AI computational
chesthetica
dtube
7y
Mate in 5 [KRRP vs krnn] Explained (CGCP 00838)
A new if not unique KRRP vs krnn five-move chess problem generated by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning.
chesthetica
chess
7y
Computer-Generated Chess Problem 02241
This is an original 'KRRRB vs kqrp' four-move chess construct composed autonomously by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose
chesthetica
chess
7y
Computer-Generated Chess Problem 02240
Now, this is a 'KQBBNN vs kqbnp' chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems
chesthetica
chess
7y
Computer-Generated Chess Problem 02239
An original 'KQRBN vs kqn' mate in 5 chess problem generated by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. You can learn
chesthetica
chess
7y
Computer-Generated Chess Problem 02238
This is an original 'KRBP vs kb' four-move chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't
chesthetica
chess
7y
Computer-Generated Chess Problem 02237
An original 'KQRRP vs krppp' chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Depending
chesthetica
chess
7y
Computer-Generated Chess Problem 02236
Take a look at this 'KNNNPPP vs krnpp' four-move chess construct composed autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
← Latest
Older →