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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
8y
Computer-Generated Chess Problem 01941
Consider this 'KBBN vs kp' mate in 5 chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. There is also no
$ 0.000
1
chesthetica
chess
8y
Computer-Generated Chess Problem 01940
Take a look at this 'KRBNN vs krrp' mate in 4 chess puzzle created by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable of composing positions
$ 0.000
2
chesthetica
chess
8y
Computer-Generated Chess Problem 01939
Published online for the first time, consider this KRBNPP vs krb chess puzzle created by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. The program
chesthetica
chess
8y
Computer-Generated Chess Problem 01938
Take a look at this 'KRBB vs krbn' chess construct composed autonomously by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. You
chesthetica
chess
8y
Computer-Generated Chess Problem 01937
A new if not unique KQNPP vs kppppp mate in 4 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate
chesthetica
chess
8y
Computer-Generated Chess Problem 01936
What we have here is a 'KRR vs kr' three-move chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
8y
Computer-Generated Chess Problem 01935
Consider this 'KRRB vs kp' mate in 4 chess construct composed autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method.
chesthetica
chess
8y
Computer-Generated Chess Problem 01934
Published online for the first time, consider this KQBNP vs kbnn mate in 5 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational
chesthetica
dtube
8y
Mate in 4 [KRBBNN vs kppp] Explained (CGCP 00544)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01933
Here is a 'KQBN vs kp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach
chesthetica
chess
8y
Computer-Generated Chess Problem 01932
Here is a 'KQRNPPP vs krbpp' #4 chess problem generated by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the
chesthetica
chess
8y
Computer-Generated Chess Problem 01931
Published online for the first time, consider this KNNPPP vs knp #4 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic
chesthetica
chess
8y
Computer-Generated Chess Problem 01930
A new if not unique KRBN vs knp chess problem generated autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use
chesthetica
chess
8y
Computer-Generated Chess Problem 01929
What we have here is a 'KRNP vs knp' mate in 5 chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity
chesthetica
chess
8y
Computer-Generated Chess Problem 01928
This is an original 'KRRNN vs kqb' mate in 5 chess problem generated autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending
chesthetica
chess
8y
Computer-Generated Chess Problem 01927
Here is a 'KQR vs kbbp' #5 chess problem generated autonomously by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica
chesthetica
chess
8y
Computer-Generated Chess Problem 01926
Here is a 'KRRNP vs kbp' five-move chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational
chesthetica
dtube
8y
Mate in 5 [KBNN vs kpp] Explained (CGCP 00529)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01925
Here is a new 'KBNN vs kp' mate in 5 chess problem generated by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. There
chesthetica
chess
8y
Computer-Generated Chess Problem 01924
Take a look at this 'KRBB vs kp' chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS
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