Login
Discover
Waves
Communities
Raidstead
Write
Login
Signup
Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
Follow
Email digest
Resource Credits
Available
Used
Website
http://chesthetica.com/
Created
2017-07-12 10:40
RSS Feed
Subscribe
Posts
Blog
Posts
Comments
Communities
Wallet
chesthetica
chess
8y
Computer-Generated Chess Problem 01843
Here is a new 'KQP vs kn' mate in 3 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use
$ 0.000
6
chesthetica
chess
8y
Computer-Generated Chess Problems 01078-01080
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
$ 0.000
2
chesthetica
chess
8y
Computer-Generated Chess Problem 01842
Take a look at this 'KRNP vs knnppp' mate in 4 chess construct composed autonomously by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame
chesthetica
chess
8y
Computer-Generated Chess Problems 01075-01077
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01841
Here is a new 'KQBN vs krrnp' #3 chess puzzle created by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending
chesthetica
chess
8y
Computer-Generated Chess Problems 01072-01074
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01840
An original 'KQBP vs krp' mate in 3 chess construct composed autonomously by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. There is also no proven limit to
chesthetica
chess
8y
Computer-Generated Chess Problems 01069-01071
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Mate in 3 [KQRBNNP vs kbbnpp] Explained (CGCP 00389)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01839
Here is a 'KBNNN vs kp' mate in 5 chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method.
chesthetica
chess
8y
Computer-Generated Chess Problems 01066-01068
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01838
This is an original 'KBBN vs kppppp' five-move chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
8y
Computer-Generated Chess Problems 01063-01065
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01837
Take a look at this 'KRBNN vs kp' chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity
chesthetica
chess
8y
Computer-Generated Chess Problems 01060-01062
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01836
Consider this 'KRRNN vs kbbppp' mate in 5 chess problem generated by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is capable of composing
chesthetica
chess
8y
Computer-Generated Chess Problems 01057-01059
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Mate in 3 [KQBNNP vs krbpp] Explained (CGCP 00376)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01835
Consider this 'KBB vs krp' #3 chess puzzle created by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity.
chesthetica
chess
8y
Computer-Generated Chess Problems 01054-01056
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
← Latest
Older →