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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Available
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
8y
Computer-Generated Chess Problem 01914
Consider this 'KRBBNP vs knpp' #4 chess puzzle created by the program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative
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chesthetica
chess
8y
Computer-Generated Chess Problems 01291-01293
These are some of the earlier problems composed by Chesthetica. White to Play and Mate in 4 (Solve within 30 Seconds or Pause the Video) White to Play and Mate in 4 (Solve within 30 Seconds or Pause the
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3
chesthetica
chess
8y
Computer-Generated Chess Problem 01913
Consider this 'KRRNN vs kqrb' three-move chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational
chesthetica
chess
8y
Computer-Generated Chess Problems 01288-01290
These are some of the earlier problems composed by Chesthetica. White to Play and Mate in 3 (Solve within 30 Seconds or Pause the Video) White to Play and Mate in 3 (Solve within 30 Seconds or Pause the
chesthetica
chess
8y
Computer-Generated Chess Problem 01912
Here is a 'KRR vs kqrn' mate in 3 chess problem generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep
chesthetica
dtube
8y
Mate in 4 [KNNNP vs kp] Explained (CGCP 00511)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problems 01285-01287
These are some of the earlier problems composed by Chesthetica. White to Play and Mate in 3 (Solve within 30 Seconds or Pause the Video) White to Play and Mate in 3 (Solve within 30 Seconds or Pause the
chesthetica
chess
8y
Computer-Generated Chess Problem 01911
Here is a new 'KBP vs k' chess problem generated by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural
chesthetica
chess
8y
Computer-Generated Chess Problems 01282-01284
These are some of the earlier problems composed by Chesthetica. White to Play and Mate in 3 (Solve within 30 Seconds or Pause the Video) White to Play and Mate in 5 (Solve within 30 Seconds or Pause the
chesthetica
chess
8y
Computer-Generated Chess Problem 01910
An original 'KRBBNP vs kp' chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational
chesthetica
chess
8y
Computer-Generated Chess Problems 01279-01281
These are some of the earlier problems composed by Chesthetica. White to Play and Mate in 4 (Solve within 30 Seconds or Pause the Video) White to Play and Mate in 4 (Solve within 30 Seconds or Pause the
chesthetica
chess
8y
Computer-Generated Chess Problem 01909
Take a look at this 'KRRBN vs krpp' #4 chess problem generated autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases,
chesthetica
chess
8y
Computer-Generated Chess Problems 01276-01278
These are some of the earlier problems composed by Chesthetica. White to Play and Mate in 3 (Solve within 30 Seconds or Pause the Video) White to Play and Mate in 4 (Solve within 30 Seconds or Pause the
chesthetica
chess
8y
Computer-Generated Chess Problem 01908
An original 'KQN vs kpp' four-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity.
chesthetica
chess
8y
Computer-Generated Chess Problems 01273-01275
These are some of the earlier problems composed by Chesthetica. White to Play and Mate in 3 (Solve within 30 Seconds or Pause the Video) White to Play and Mate in 5 (Solve within 30 Seconds or Pause the
chesthetica
dtube
8y
Mate in 4 [KRRBPP vs kp] Explained (CGCP 00509)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01907
A new if not unique KRBB vs kbp chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
8y
Computer-Generated Chess Problems 01270-01272
These are some of the earlier problems composed by Chesthetica. White to Play and Mate in 4 (Solve within 30 Seconds or Pause the Video) White to Play and Mate in 4 (Solve within 30 Seconds or Pause the
chesthetica
chess
8y
Computer-Generated Chess Problem 01906
What we have here is a 'KRRBNN vs kqpp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS)
chesthetica
chess
8y
Computer-Generated Chess Problems 01267-01269
These are some of the earlier problems composed by Chesthetica. White to Play and Mate in 5 (Solve within 30 Seconds or Pause the Video) White to Play and Mate in 5 (Solve within 30 Seconds or Pause the
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