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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Available
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
8y
Computer-Generated Chess Problem 01905
Here is a 'KRRBN vs krbbpp' #5 chess construct composed autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
$ 0.026
2
chesthetica
chess
8y
Computer-Generated Chess Problems 01264-01266
These are some of the earlier problems composed by Chesthetica. White to Play and Mate in 4 (Solve within 30 Seconds or Pause the Video) White to Play and Mate in 3 (Solve within 30 Seconds or Pause the
$ 0.028
5
chesthetica
chess
8y
Computer-Generated Chess Problem 01904
Take a look at this 'KQNP vs kp' three-move chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational
chesthetica
chess
8y
Computer-Generated Chess Problems 01261-01263
These are some of the earlier problems composed by Chesthetica. White to Play and Mate in 5 (Solve within 30 Seconds or Pause the Video) White to Play and Mate in 3 (Solve within 30 Seconds or Pause the
chesthetica
dtube
8y
Mate in 5 [KRRBBPPP vs kqbpp] Explained (CGCP 00507)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01903
Here is a 'KQNP vs kn' chess construct composed autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind
chesthetica
chess
8y
Computer-Generated Chess Problems 01258-01260
These are some of the earlier problems composed by Chesthetica. White to Play and Mate in 4 (Solve within 30 Seconds or Pause the Video) White to Play and Mate in 4 (Solve within 30 Seconds or Pause the
chesthetica
chess
8y
Computer-Generated Chess Problem 01902
What we have here is a 'KRBN vs kp' five-move chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases,
chesthetica
chess
8y
Computer-Generated Chess Problems 01255-01257
These are some of the earlier problems composed by Chesthetica. White to Play and Mate in 5 (Solve within 30 Seconds or Pause the Video) White to Play and Mate in 4 (Solve within 30 Seconds or Pause the
chesthetica
chess
8y
Computer-Generated Chess Problem 01901
Here is a new 'KRBN vs kr' mate in 4 chess problem generated by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. There
chesthetica
chess
8y
Computer-Generated Chess Problems 01252-01254
These are some of the earlier problems composed by Chesthetica. White to Play and Mate in 3 (Solve within 30 Seconds or Pause the Video) White to Play and Mate in 3 (Solve within 30 Seconds or Pause the
chesthetica
chess
8y
Computer-Generated Chess Problem 01900
An original 'KRBNP vs kppp' #5 chess puzzle created by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative
chesthetica
chess
8y
Computer-Generated Chess Problems 01249-01251
These are some of the earlier problems composed by Chesthetica. There is some background music in one of these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or
chesthetica
dtube
8y
Mate in 4 [KBN vs kbnnp] Explained (CGCP 00502)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01899
This is an original 'KQBNPP vs kpp' mate in 5 chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica
chesthetica
chess
8y
Computer-Generated Chess Problems 01246-01248
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01898
A newly published and original KQRPP vs kbppp chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
8y
Computer-Generated Chess Problems 01243-01245
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01897
Consider this 'KQRR vs kbp' chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational
chesthetica
chess
8y
Computer-Generated Chess Problems 01240-01242
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
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