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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Resource Credits
Available
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
8y
Computer-Generated Chess Problem 01834
Here is a new 'KBBNPP vs kpp' #5 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional
$ 0.049
2
chesthetica
chess
8y
Computer-Generated Chess Problems 01051-01053
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
$ 0.026
3
1
chesthetica
chess
8y
Computer-Generated Chess Problem 01833
An original 'KRNNP vs kn' chess construct composed autonomously by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative
chesthetica
chess
8y
Computer-Generated Chess Problems 01048-01050
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01832
An original 'KQBBNPPPP vs kpppppppp' four-move chess construct composed autonomously by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica
chesthetica
chess
8y
Computer-Generated Chess Problems 01045-01047
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Mate in 3 [KRBNNPPPP vs kqrbnpp] Explained (CGCP 00371)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01831
Published online for the first time, consider this KQB vs kbn chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational
chesthetica
chess
8y
Computer-Generated Chess Problems 01042-01044
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01830
Consider this 'KRBN vs kp' mate in 4 chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica
chesthetica
chess
8y
Computer-Generated Chess Problems 01039-01041
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01829
Published online for the first time, consider this KQBP vs kqp chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does
chesthetica
chess
8y
Computer-Generated Chess Problems 01036-01038
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01828
A new if not unique KRBN vs kb mate in 3 chess problem generated autonomously by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. 2k5/8/7b/2KN2R1/8/8/7B/8
chesthetica
chess
8y
Computer-Generated Chess Problems 01033-01035
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Win (Solve within 30 Seconds or Pause the Video)
chesthetica
chess
8y
Mate in 3 [KQRNNPP vs kqrrn] Explained (CGCP 00366)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01827
A newly published and original KRRPP vs krnnp mate in 4 chess construct composed autonomously by the prototype computer program, Chesthetica, using the relatively new computational creativity approach
chesthetica
chess
8y
Computer-Generated Chess Problems 01030-01032
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01826
Consider this 'KQNNPP vs kqbp' mate in 3 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
chess
8y
Computer-Generated Chess Problems 01027-01029
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
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