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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Available
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
8y
Computer-Generated Chess Problem 01825
Here is a 'KRNN vs kp' chess puzzle created by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks
$ 0.000
2
chesthetica
chess
8y
Computer-Generated Chess Problems 01024-01026
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
$ 0.000
2
chesthetica
chess
8y
Computer-Generated Chess Problem 01824
This is an original 'KQNPPP vs krbp' chess puzzle created by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI.
chesthetica
chess
8y
Computer-Generated Chess Problems 01021-01023
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Mate in 3 [KQRB vs krppp] Explained (CGCP 00356)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01823
Here is a new 'KBNPP vs kbbpp' chess construct composed autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases,
chesthetica
chess
8y
Computer-Generated Chess Problems 01018-01020
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Win (Solve within 30 Seconds or Pause the Video)
chesthetica
chess
8y
Computer-Generated Chess Problem 01822
A newly published and original KQNPP vs krppppp five-move chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate'
chesthetica
chess
8y
Computer-Generated Chess Problems 01015-01017
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01821
Here is a 'KQRNP vs kqb' mate in 3 chess problem generated autonomously by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It
chesthetica
chess
8y
Computer-Generated Chess Problems 01012-01014
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01820
A newly published and original KBBP vs kpp chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the DSNS computational creativity approach
chesthetica
chess
8y
Computer-Generated Chess Problems 01009-01011
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Mate in 3 [KRRBN vs krp] Explained (CGCP 00337)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01819
Here is a 'KRNP vs kpp' four-move chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise
chesthetica
chess
8y
Computer-Generated Chess Problems 01006-01008
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01818
A new if not unique KRNN vs kbppp #5 chess problem generated autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational
chesthetica
chess
8y
Computer-Generated Chess Problems 01003-01005
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01817
Here is a new 'KQBN vs kpp' chess construct composed autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame
chesthetica
chess
8y
Computer-Generated Chess Problems 01000-01002
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
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