Login
Discover
Waves
Communities
Raidstead
Write
Login
Signup
Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
Follow
Email digest
Resource Credits
Available
Used
Website
http://chesthetica.com/
Created
2017-07-12 10:40
RSS Feed
Subscribe
Posts
Blog
Posts
Comments
Communities
Wallet
chesthetica
chess
8y
Computer-Generated Chess Problem 01763
A newly published and original KRBBN vs krbnp chess problem generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame
$ 0.000
0
chesthetica
chess
8y
Mate in 3 [KQRRB vs kbbp] Explained (CGCP 00242)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
$ 0.000
2
1
chesthetica
chess
8y
Computer-Generated Chess Problem 01762
A newly published and original KRRBPP vs kbppp chess problem generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame
chesthetica
chess
8y
Computer-Generated Chess Problems 00835-00837
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01761
Consider this 'KQRNN vs kqnp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of
chesthetica
chess
8y
Computer-Generated Chess Problems 00832-00834
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01760
An original 'KRBNPP vs krrn' mate in 3 chess puzzle created by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. rNr5/kP3K2/1nP5/2B4R/8/8/8/8 w
chesthetica
chess
8y
Computer-Generated Chess Problems 00829-00831
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Win (Solve within 30 Seconds or Pause the Video)
chesthetica
chess
8y
Mate in 3 [KRBP vs kqr] Explained (CGCP 00238)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01759
An original 'KQRNNPP vs krbpp' three-move chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use
chesthetica
chess
8y
Computer-Generated Chess Problems 00826-00828
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01758
This is an original 'KQBP vs kqnpp' mate in 3 chess construct composed autonomously by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any
chesthetica
chess
8y
Computer-Generated Chess Problems 00823-00825
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01757
Here is a new 'KQRPPP vs kqrp' mate in 3 chess puzzle created by the program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. There is also no
chesthetica
chess
8y
Computer-Generated Chess Problems 00820-00822
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01756
A newly published and original KRRP vs kr chess problem generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases,
chesthetica
chess
8y
Computer-Generated Chess Problems 00817-00819
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Mate in 3 [KRBBN vs kpp] Explained (CGCP 00235)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01755
An original 'KQRRN vs kqn' three-move chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame
chesthetica
chess
8y
Computer-Generated Chess Problems 00814-00816
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
← Latest
Older →